Damage Buffs:
- Raphael
- Leixia
- Ezio Auditore
- Tira
- Pyrrha/Pyrrha Omega
Damage Nerfs:
- Mitsurugi
- Maxi
- Z.W.E.I.
- Nightmare
- Natsu
Raphael is the only one on the list in need of a buff. Leixia is more reliant on mindgames than single hits to score damage, in the hands of a good player she already is *VERY* nasty. Ezio could possibly get away with a few small buffs, but not damage as his CHs are very powerful and the comparatively few combos he has do good damage. Pyrrha and Oprah don't need more damage, practice 236 :B :4 until you can pull off under pressure and you'll see why.
Tira needs no buffs whatsoever. She was a monster in 1.01 that put Mitsurugi to shame, we don't need that again. When you gamble her persona shifts well, she's safe, fast, and has some really nasty combos that are very easy to perform. Go take a look at her combo list in the SA and practice always doing the inputs, that way when she does hit a persona shift you're doing the most damaging combo possible by default instead of dropping them.
Damage nerfs? Well, there are a few moves that could probably stand to be tweaked but for the most part they're fine. They(potential nerfs) need to be chosen carefully and with a lot of thought into how they affect the individual move, the character's entire repertoire, and how other characters fare against them. That's why we're having this great big long discussion, because it's not so easy to just ask for buffs or nerfs and be certain the effect on the game won't be a bad thing.
Mitsurugi? The only real problem with him in my opinion is 4B, which seemingly everyone agrees is a senselessly good move with essentially no downsides(except that of course when spammed becomes much easier to counter; like any move). There are some other tweaks pro Mitsurugi players like Belial have recommended that probably aren't a bad idea either, though there are a few bad ideas floating about(and a handful of which I wasn't responsible for! xD )
Maxi? Mmm, his stance transitions are kinda vulnerable and he's limited in what he can do while moving between stances. He was already hit with a fairly significant nerf in 1.02, I'm not certain more nerfs are necessary as I personally don't possess much knowledge or understanding of the character and no single thing he has stands out as utter bullshit to me.
Zwei? He has damage and guard burst traps, that's about it. He's slow, unsafe, possesses limited range even with Ein, and worse yet has a cooldown on Ein that can really hurt him right when he needs it. Poke him out of his setups and he won't seem so dangerous.
Nightmare? He's really, *REALLY* unsafe. A+B leaves him standing there begging for a launcher, his CE leaves him so vulnerable he can be punished with literally anything
(other than his own CE) if he doesn't successfully bait you into triggering that half-damage GI version of it. If he didn't have that damage, he'd be worthless.
Natsu? Eh, just use your spacing moves and her damage isn't that big of a deal. She only has good range on a few moves and most characters can match or exceed that---usually with moves that are fast or safe enough to give her a hard time.
It's good to discuss, no?