- Moderator
- #1
Belial
King of Hundred Swords
What is this about:
I am creating this thread in attemp to compile important information from over the boards into a single topic.
I have a separate thread for bugs&glitches here: http://8wayrun.com/threads/important-scv-bug-glitches-collection.12664/
This thread is devoted to balancing the game.
I will compose things as I see fit. Many of you know me as both top player and a theory fighter at the same time, which, hopefully, gives me a good insight on whats good and whats not.
To compile that list I went through patch wishlists and some of the top players I follow via this site posts. Unfortunately, the Tier Thread, which has bits of useful info is unreadable and those threads dont have enough detail.
The list is in progress, so feel free to throw your ideas in.
I hope that good players, such as Saitoh, Maxou, Ring, Omega and many others will help and correct me on this quest.
I will also consider unknown players opinions, but only if there is more than a couple complaining about the same thing. I believe the game should have some kind of balance at all levels, not only highest level possible. Frustrating spam is frustrating spam and is bad for the game health.
My goal is to adress most annoying parts of characters game. I dont want to go through every small thing, b/c it is impossible to balance it all anyway.
If this works out, I hope to transfer that to Namco. I will not take action, however, before most top players will agree on the list.
Quick rules:
- This thread is about balance NOT glitches. Adress your glitches/wiffs here: http://8wayrun.com/threads/important-scv-bug-glitches-collection.12664/
- Arrogant and unrespectful comments will be deleted. All and every offtopic will be deleted mercilessly.
- If you make a post with useful info AND offtopic - whole post will be deleted.
- If you like someone's suggestions: use "like" button, instead of posting stuff like "Very good idea!" or "My thoughts exactly".
- I will try to watch this thread very closely, thus, I expect the same of you, if you wish to make a point, check if it has already been made. I will delete stuff at will. You want to question it - PM me.
- Post as briefly as you can.
- Discussion is encouraged, however, with one rule: only seasoned tournament players are allowed to comment other players posts. Thus you can state your list for nerfs/buffs and reasoning behind this, but only aforementioned players may respond to your post. If you disagree with their answer and persist, it is up to me/other mods to decide if further arguement holds value. Im sorry for that rule, but speaking from experience its the only way to keep things civil.
List of players allowed for commentary(If I forgot you, send me a PM):
Character List:
aPat
-3a:B(JF): Damage decrease 42->36 (Maxou)
- 2aA+B+K: Damage decrease 5 pts (Belial/Maxou)
- 33B maintain distance on block; Add freeze on block -11->-13; Less tracking to right side.
Aeon
Algol
- 66B: More freeze on block -4->-10 (Maxou)
Astaroth
- 22_88bA+B+K: Damage decrease 10pts
- 66kA+B+K: Different type of stun after revenge trigger, damage capped at ~60-80.
Cervantes
- 1AB: maintain distance on hit; Decrease damage on CH by 10 pts
- aB: Maintain disatnce on hit and block; More freeze on block -18->-19
- 3B: More freeze on block -12->-15
Dampierre
Ezio
- 6K2: Reduce freeze on hit -18->-9 (Belial/Sacharja)
- 3B: Increase damage by 10pts (Belial)
- 2B+K,6B+K,4B+K and similiar moves: Decrease freeze on wiff and block -30->-17 (Belial)
Hilde
- Remove multiple C2B in combos (Belial)
Ivy
Lexia
Maxi
- WS B+K : Decrease tracking to one side; Add freeze on block if cancelled with ~G (Belial)
Mitsurugi
- 4B: Remove tracking to one side; Add freeze on block (Belial)
- 6B8: Reduce damage 32->28 (Hyrul/Belial)
- 33_99K: More freeze on block -2->-4 (Belial)
- A_B+G: Decrease damage by 5pts (Belial)
- 2kA+B+K: Prevent meter gain.
- MST A: More ground stun on CH (Belial)
- MST A_B+G: Increase dmg by 5 pts (Belial)
Natsu
Nightmare
- b:A(JF): Damage decrease 5 pts (Belial)
- GS B: Lower launch on hit (Prevent combo w another GS B) (Belial)
- 3B: Damage decrease 36->32 (Belial)
Patrokolos
- 66B: Increase freeze on block -2->-11
- 1B: Increase freeze on block 0->-2
- 1K: Decrease opponent freeze on hit +2->+1
Pyrrha
- 66A: Increase freeze on block -10->-13 (Maxou)
Pyrrha Omega
- CE:Decrease damage by 10 pts (Maxou)
- DNS B: Maintain distance on block (Ring)
- NS A: Different stun on hit, only allow combo with DNS B, but prevent NS B and CE from comboing.
Raphael
- 22_88B: Allow to always combo w 3A/Fix hitbox glitch (Multiple users)
- 66A+G: Lower amount of critical gauge granted to opponent. (WunT)
- 4B]~prep: maintain distance on hit (Multiple users)
- Prep K: Improve tracking for both sides (Multiple users)
Siegfried
- CE: Damage increase 93->110 (Sacharja)
- 2K series: Maintain distance on hit (Sacharja/Heathon)
Tira
Viola
- 6A+B: Decrease ground stun in air combos (Belial/Maxou)
- 44aA+B+K: ORB moves shouldnt execute during animation. (Prevent ability to cancel orb motion);Remove delay of 2nd hit (Belial/Maxou)
- B+K BE: Decrease damage 50-> 30 (Maxou)
- 66B: less damage 30->25 (Maxou)
- 2B+K,A+B+K: prevent more than 1 use in combos. (Maxou)
- A_B+G: When BackThrow connects -> reduce hitstun +20->+19 (Maxou/Synraii)
- 3B: Decrease tracking to left side; Increase freeze on block -14->-16 for SET 3B. (Belial/Maxou)
Voldo
Xiba
Yoshimitsu
ZWEI
I am creating this thread in attemp to compile important information from over the boards into a single topic.
I have a separate thread for bugs&glitches here: http://8wayrun.com/threads/important-scv-bug-glitches-collection.12664/
This thread is devoted to balancing the game.
I will compose things as I see fit. Many of you know me as both top player and a theory fighter at the same time, which, hopefully, gives me a good insight on whats good and whats not.
To compile that list I went through patch wishlists and some of the top players I follow via this site posts. Unfortunately, the Tier Thread, which has bits of useful info is unreadable and those threads dont have enough detail.
The list is in progress, so feel free to throw your ideas in.
I hope that good players, such as Saitoh, Maxou, Ring, Omega and many others will help and correct me on this quest.
I will also consider unknown players opinions, but only if there is more than a couple complaining about the same thing. I believe the game should have some kind of balance at all levels, not only highest level possible. Frustrating spam is frustrating spam and is bad for the game health.
My goal is to adress most annoying parts of characters game. I dont want to go through every small thing, b/c it is impossible to balance it all anyway.
If this works out, I hope to transfer that to Namco. I will not take action, however, before most top players will agree on the list.
Quick rules:
- This thread is about balance NOT glitches. Adress your glitches/wiffs here: http://8wayrun.com/threads/important-scv-bug-glitches-collection.12664/
- Arrogant and unrespectful comments will be deleted. All and every offtopic will be deleted mercilessly.
- If you make a post with useful info AND offtopic - whole post will be deleted.
- If you like someone's suggestions: use "like" button, instead of posting stuff like "Very good idea!" or "My thoughts exactly".
- I will try to watch this thread very closely, thus, I expect the same of you, if you wish to make a point, check if it has already been made. I will delete stuff at will. You want to question it - PM me.
- Post as briefly as you can.
- Discussion is encouraged, however, with one rule: only seasoned tournament players are allowed to comment other players posts. Thus you can state your list for nerfs/buffs and reasoning behind this, but only aforementioned players may respond to your post. If you disagree with their answer and persist, it is up to me/other mods to decide if further arguement holds value. Im sorry for that rule, but speaking from experience its the only way to keep things civil.
List of players allowed for commentary(If I forgot you, send me a PM):
Akire
Asodimazze
Belial
Ceirnian
CheeseOfTheDay
Destinizish
Di
Docvizzo
Dreamkiller
Enkindu
Fwhorang
HajimeOwari
Hates
Hawkeye
Hayate
Hyrul (Age_of_thruth)
Jaeger
Kalas
Kayane
Kura
Lolo
Malek
Maxou
NofaceKiller
Omega
OOFMATIC
Pantocrator
Ramon
Ring
RTD
Saitoh
Sacharja
Setto-Kun
Multitude of Shens
Signia
Suriad
Synraii
Thuggish Pond
Tiamat
Asodimazze
Belial
Ceirnian
CheeseOfTheDay
Destinizish
Di
Docvizzo
Dreamkiller
Enkindu
Fwhorang
HajimeOwari
Hates
Hawkeye
Hayate
Hyrul (Age_of_thruth)
Jaeger
Kalas
Kayane
Kura
Lolo
Malek
Maxou
NofaceKiller
Omega
OOFMATIC
Pantocrator
Ramon
Ring
RTD
Saitoh
Sacharja
Setto-Kun
Multitude of Shens
Signia
Suriad
Synraii
Thuggish Pond
Tiamat
Character List:
aPat
-3a:B(JF): Damage decrease 42->36 (Maxou)
- 2aA+B+K: Damage decrease 5 pts (Belial/Maxou)
- 33B maintain distance on block; Add freeze on block -11->-13; Less tracking to right side.
Aeon
Algol
- 66B: More freeze on block -4->-10 (Maxou)
Astaroth
- 22_88bA+B+K: Damage decrease 10pts
- 66kA+B+K: Different type of stun after revenge trigger, damage capped at ~60-80.
Cervantes
- 1AB: maintain distance on hit; Decrease damage on CH by 10 pts
- aB: Maintain disatnce on hit and block; More freeze on block -18->-19
- 3B: More freeze on block -12->-15
Dampierre
Ezio
- 6K2: Reduce freeze on hit -18->-9 (Belial/Sacharja)
- 3B: Increase damage by 10pts (Belial)
- 2B+K,6B+K,4B+K and similiar moves: Decrease freeze on wiff and block -30->-17 (Belial)
Hilde
- Remove multiple C2B in combos (Belial)
Ivy
Lexia
Maxi
- WS B+K : Decrease tracking to one side; Add freeze on block if cancelled with ~G (Belial)
Mitsurugi
- 4B: Remove tracking to one side; Add freeze on block (Belial)
- 6B8: Reduce damage 32->28 (Hyrul/Belial)
- 33_99K: More freeze on block -2->-4 (Belial)
- A_B+G: Decrease damage by 5pts (Belial)
- 2kA+B+K: Prevent meter gain.
- MST A: More ground stun on CH (Belial)
- MST A_B+G: Increase dmg by 5 pts (Belial)
Natsu
Nightmare
- b:A(JF): Damage decrease 5 pts (Belial)
- GS B: Lower launch on hit (Prevent combo w another GS B) (Belial)
- 3B: Damage decrease 36->32 (Belial)
Patrokolos
- 66B: Increase freeze on block -2->-11
- 1B: Increase freeze on block 0->-2
- 1K: Decrease opponent freeze on hit +2->+1
Pyrrha
- 66A: Increase freeze on block -10->-13 (Maxou)
Pyrrha Omega
- CE:Decrease damage by 10 pts (Maxou)
- DNS B: Maintain distance on block (Ring)
- NS A: Different stun on hit, only allow combo with DNS B, but prevent NS B and CE from comboing.
Raphael
- 22_88B: Allow to always combo w 3A/Fix hitbox glitch (Multiple users)
- 66A+G: Lower amount of critical gauge granted to opponent. (WunT)
- 4B]~prep: maintain distance on hit (Multiple users)
- Prep K: Improve tracking for both sides (Multiple users)
Siegfried
- CE: Damage increase 93->110 (Sacharja)
- 2K series: Maintain distance on hit (Sacharja/Heathon)
Tira
Viola
- 6A+B: Decrease ground stun in air combos (Belial/Maxou)
- 44aA+B+K: ORB moves shouldnt execute during animation. (Prevent ability to cancel orb motion);Remove delay of 2nd hit (Belial/Maxou)
- B+K BE: Decrease damage 50-> 30 (Maxou)
- 66B: less damage 30->25 (Maxou)
- 2B+K,A+B+K: prevent more than 1 use in combos. (Maxou)
- A_B+G: When BackThrow connects -> reduce hitstun +20->+19 (Maxou/Synraii)
- 3B: Decrease tracking to left side; Increase freeze on block -14->-16 for SET 3B. (Belial/Maxou)
Voldo
Xiba
Yoshimitsu
ZWEI