Balance Patch Discussion

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Nightmare is way too fast for his damage, just like mitsurugi, you can't even compare him to siegfried.
Pyrrha Omega doesn't do enough damage, actually her stab is her most effective hit, and it does about 30-40, 50-80 if you press the :4: , Maxi has been already nerfed, but he's still very strong, about Z.W.E.I. i'm not really sure.

anyways, if I have to pick one of them, i would go for nightmare, he MUST be nerfed. lol he's like a male natsu.
If you do NS B:4 with Omega, thats an i14 mid 65+ damage punisher. Her DNS B:4, is a long range i15 punisher and whiff punisher for 82 damage. After a GI, or a Guard Burst, you can do 4B into CE for 110 damage. While don't want to nerf her damage, I certainly don't want to buff her.
Nightmare, is slow not fast lol.
And Maxi and Z.W.E.I. need meter and a wall for good damage.
 
Pyrrha omega is not a safe character to fight with as nightmare, her most powerful hit "pyrrha's stab" is pretty unsafe and can be blocked with a G.I.
oh and she's not as fast as nightmare

I don't really mind about maxi and z.w.e.i., I don't have any troubles with them, i just see their damage kinda high

hilde needs some buffs as well. s:
 
A NERF? Really? have you ever seen sophitia? pyrrha omega is not even a half of what sophitia was, she was A BEAST, she is kinda underpowered now in my opinion.
Anyways, pyrrha omega is not so 'easy' to use, since most of her combos require a considerable speed on the player.

I don't care about Sophitia, 'cause she's not in this game.

She's one of the most easy to use, you just need to use her properly. If we're not talking about stabs, then how about NSA CE combo? It's dealing at nearly 140 dmg. (didn't remember).

In reply to your recent post, why the heck are you using stabs with no point at all? It's unsafe, yes, but stabs are used mainly for punishers.
 
A NERF? Really? have you ever seen sophitia? pyrrha omega is not even a half of what sophitia was, she was A BEAST, she is kinda underpowered now in my opinion.
Anyways, pyrrha omega is not so 'easy' to use, since most of her combos require a considerable speed on the player.
Both Sophitia and Omega, were/are top tier. Omega might even be a little better. Also, execution difficulty means nothing.
 
I don't care about Sophitia, 'cause she's not in this game.

She's one of the most easy to use, you just need to use her properly. If we're not talking about stabs, then how about NSA CE combo? It's dealing at nearly 140 dmg. (didn't remember).

In reply to your recent post, why the heck are you using stabs with no point at all? It's unsafe, yes, but stabs are used mainly for punishers.


stabs as punishers can be punished with a GI.
and no, pyrrha omega is not an easy character to use, seems like you don't know what using her "properly" means. lol
Pyrrha is easy, pyrrha omega is not, that's why she's stronger.
 
i'm not trying to compare both pyrrhas
but in that case yea, both of them are pretty similar, not as good as sophitia but they are ok.
 
stabs as punishers can be punished with a GI.
and no, pyrrha omega is not an easy character to use, seems like you don't know what using her "properly" means. lol
Pyrrha is easy, pyrrha omega is not, that's why she's stronger.


Ok. I'll just not punish, 'cause I'll just be punished with aGI. Thanks mate for the lovely information! Sarcasm.

Pyrrha Omega is more of a frame advantage, heavy and guard breaking character. Pyrrha has good mix-ups and is more safer. I can say that they're pretty the same.
 
Damage Buffs:
  • Raphael
  • Leixia
  • Ezio Auditore
  • Tira
  • Pyrrha/Pyrrha Omega
Damage Nerfs:
  • Mitsurugi
  • Maxi
  • Z.W.E.I.
  • Nightmare
  • Natsu

Raphael is the only one on the list in need of a buff. Leixia is more reliant on mindgames than single hits to score damage, in the hands of a good player she already is *VERY* nasty. Ezio could possibly get away with a few small buffs, but not damage as his CHs are very powerful and the comparatively few combos he has do good damage. Pyrrha and Oprah don't need more damage, practice 236 :B :4 until you can pull off under pressure and you'll see why.

Tira needs no buffs whatsoever. She was a monster in 1.01 that put Mitsurugi to shame, we don't need that again. When you gamble her persona shifts well, she's safe, fast, and has some really nasty combos that are very easy to perform. Go take a look at her combo list in the SA and practice always doing the inputs, that way when she does hit a persona shift you're doing the most damaging combo possible by default instead of dropping them.



Damage nerfs? Well, there are a few moves that could probably stand to be tweaked but for the most part they're fine. They(potential nerfs) need to be chosen carefully and with a lot of thought into how they affect the individual move, the character's entire repertoire, and how other characters fare against them. That's why we're having this great big long discussion, because it's not so easy to just ask for buffs or nerfs and be certain the effect on the game won't be a bad thing.

Mitsurugi? The only real problem with him in my opinion is 4B, which seemingly everyone agrees is a senselessly good move with essentially no downsides(except that of course when spammed becomes much easier to counter; like any move). There are some other tweaks pro Mitsurugi players like Belial have recommended that probably aren't a bad idea either, though there are a few bad ideas floating about(and a handful of which I wasn't responsible for! xD )

Maxi? Mmm, his stance transitions are kinda vulnerable and he's limited in what he can do while moving between stances. He was already hit with a fairly significant nerf in 1.02, I'm not certain more nerfs are necessary as I personally don't possess much knowledge or understanding of the character and no single thing he has stands out as utter bullshit to me.

Zwei? He has damage and guard burst traps, that's about it. He's slow, unsafe, possesses limited range even with Ein, and worse yet has a cooldown on Ein that can really hurt him right when he needs it. Poke him out of his setups and he won't seem so dangerous.

Nightmare? He's really, *REALLY* unsafe. A+B leaves him standing there begging for a launcher, his CE leaves him so vulnerable he can be punished with literally anything(other than his own CE) if he doesn't successfully bait you into triggering that half-damage GI version of it. If he didn't have that damage, he'd be worthless.

Natsu? Eh, just use your spacing moves and her damage isn't that big of a deal. She only has good range on a few moves and most characters can match or exceed that---usually with moves that are fast or safe enough to give her a hard time.


It's good to discuss, no?
 
J
Pyrrha omega is not a safe character to fight with as nightmare, her most powerful hit "pyrrha's stab" is pretty unsafe and can be blocked with a G.I.
oh and she's not as fast as nightmare.
LOLOLOLOL!!!!!! Omega is 1000000000+++ times safer than NM. NM is the most unsafe character in the game too! Lol! You're probably using the stabs wrong then lol! Btw ALL non CEs and non UBs are "blockable" by a GI. Wait one more thing... Omega's fastest attack is i12 while NM's is i13 AND... most of NM's non-stance attacks are in the i20s and i30s. Most of Omega's are not. Lol!
 
well since I mainly use 236236 stabs I don't really know about the regular stab, which is clearly weak if you don't use the the 236b:4(just)

and I see pyrrha omega as an unsafe character, since most of her most damaging moves are unsafe and you have to stay with the basic ones until you can get a clear hit to start a combo.
 
his CE leaves him so vulnerable he can be punished with literally anything(other than his own CE) if he doesn't successfully bait you into triggering that half-damage GI version of it.
You can punish NM's CE with his own CE. You have to SS immediately then activate the CE. >:D
well since I mainly use 236236 stabs I don't really know about the regular stab, which is clearly weak if you don't use the the 236b:4(just)

and I see pyrrha omega as an unsafe character, since most of her most damaging moves are unsafe and you have to stay with the basic ones until you can get a clear hit to start a combo.
That sounds like 95% of everyone else too... get real.
 
well since I mainly use 236236 stabs I don't really know about the regular stab, which is clearly weak if you don't use the the 236b:4(just)

and I see pyrrha omega as an unsafe character, since most of her most damaging moves are unsafe and you have to stay with the basic ones until you can get a clear hit to start a combo.

Lol. ! 236b:4 is really easy. I thought you are a sophie player? You hadn't got 236b:4 consistently? Even if it is not a just frame, you still get 50 damage I think from 236B4.

I don't use OPyrrha, but using her properly will make her a relatively semi-safe character. Talk about risk high rewards too.
 
Leixia is more reliant on mindgames than single hits to score damage, in the hands of a good player she already is *VERY* nasty.
I hate to talk to you like this 'cos you're a swell guy... but we've been over this over and over and over. Yes, Leixia's got good tools. But her damage deficiency overcompensates for her strengths. It's fine that she does less damage than the rest of the cast, but the difference is too great right now. She needs slight damage buffs.

It's good to discuss, no?
Certainly.
 
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