Diablo III

^Omgwtfbbq lol. Dude, a Explosive Demon Hunter is hugely different from a Crit Bomb Demon Hunter, for example.
Btw, Crit Bomb Demon Hunters are OP. Veeeeery OP. You just have to know the secret to making one. :D
Also, integrated motherboard video cards have NEVER been as powerful as an actual dedicated video card, this is one of those games you need a real video card.
 
Long, long post.

I don't know why you think that having the ability to assign stat points and only being able to spec skills yourself makes Diablo 2 a "smarter" RPG. I absolutely love the new skill system. The way that runes and skills work makes it so that no player plays their character exactly the same as any other character, which is awesome. There are still completely different ways to play many characters (like Zekki said, the Demon Hunter (also my main character) can be built many different, yet equally effective, ways).

One thing that felt completely terrible about Diablo 2 was that the way skills were learned didn't promote experimentation. If I specced into a skill that didn't necessarily work in my build, but I didn't know that and wanted to try it, I lost that skill point. Diablo 2's skill system promoted looking up builds and not making up builds as you play, which wasn't nearly as creative as the new system. When I get a new skill in D3 I get to try it and see if I like it without any cost, and that is so great for the life of the game.

Just because a developer can make a game more complicated doesn't mean that they should. The simplifying of the inventory (no more items that take up 6 blocks! :D) and new level up progression/skill system are great examples of how simpler is better.

Also, I run this game on my 2009 Dell Studio XPS laptop and it works very well.

(Zekki, we should meet up online and discuss Demon Hunter strategy. I only just completed Normal difficulty but I'd love to hear your builds :3)
 
If you like diablo 2 so much I would suggest you go play that game. As diablo 3 has been in development for so long there were quite a few changes made from d2, but it doesn't sound too bad. My question is why do people still want a new game that is mechanIcally he same as d2 when that game has been out for a decade? You didn't get your fill of that system somehow? It is still there and it is very robust, so go enjoy it while we look into something new.

And no, the game isn't so different that they abandoned what it is to be a diablo game. Just skill points, which was tedious anyway.
 
Posting this as an 8wayrun exclusive. Presenting, the Critbomb Demon Hunter Spec.
Critbombers rely around a few key points to make this spec work.
1: Sharpshooter passive skill. This skill, obtained at level 50, builds up crit while you are out of battle. If you do not attack for long enough, you can guarantee yourself an automatic crit with any skill.
2: Fan of Knives with the Hail of Knives rune. What this does, is effectively give you: A very powerful AoE damage spell with very high range, and also: One of the most powerful fight starters I know of. The reason this works is because Sharpshooter is passively boosting your crit while not critting (read its text). Before a fight, this means that a 100% crit is attainable, and with a 100% crit, you can effectively force every single attack from Fan of Knives to critical hit on everything in range. You also drastically increase the range with the Hail of knives, allowing you to do terrible terrible damage vs. everything the group (or just you) is/are about to kill. This will usually wipe out "trash" mobs.
Now, you may say, that's all good and fun, but how do I set up maximum damage saturation by hitting the most targets?
Enter Number 3.
3:Vault with Rattling Roll upgrade. This serves all the function of normal Vault, but the rattling roll is a very specific tool.
Say your group is charging into battle, and you have a fully saved critbomb. Your tankiest character in the group obviously goes in first, so everything is close to him/her. You would Vault into the middle of the enemy group/s, and rattling roll would stun the mobs around your landing, giving you time to safely fire off Fan of Knives, spending your critbomb to drastically damage everything in 20 yards. Then, immediately vault back out to a safe distance and do standard Demon Hunter-ly things.
So, with how to use critbombs against groups covered, let's explore damaging stronger things, like Elites or Bosses.
4: Cluster Arrow with the Loaded for Bear option. Again, this is an AoE attack, but as AoE benefits from Critbombing so greatly, it is justified. You will do 290% weapon damage before crit with this, which means that even without critbombing, this is a very high-damage option. However, where it really shines in terms of critbombing is for taking on elites. With the central explosion dealing so much damage, and with the added bonus of critbombs, it becomes the go-to first strike against elite groups, because you are dealing much higher concentrated damage than say, Fan of Knives. This is your go-to hard hitter in this spec. Any time you open with this move, before this, you use:
5: Caltrops with the Bait the Trap option. Extra crit makes critbombs easier to attain, as well as giving you an easier retreat should a mob peel off onto you. This skill is really more optional, but I use this to shorten necessary charge times for critbomb, as having to wait longer just to have the DH build crit pisses off some groups, and you don't want to only rely on Sharpshooter to give you crit.
6:Additional notes: Other important mechanics of this build include: Archery passive skill with 2 hand crossbows (again, you should be building crit to make this spec more powerful, as critbombs are only guaranteed damage at the start of a fight), Numbing Traps (turns the Fan of Knives opening attack into damage mitigation for your tank, as well as buffing Caltrops), and Impale with the Chemical Burn upgrade (does a total of 375% weapon damage, and is your go to attack for taking down tougher single guys). Your primary mouse skill is entirely up to you, I use Grenades with Cluster Grenades (I am the AoE expert in my group.)
Here's the link to this build on the Diablo 3 site: http://us.battle.net/d3/en/calculator/demon-hunter#UZYdhP!eVT!ZZcZbc
In a group setting, this spec works best with a group comprising of: You, a Tank specialist (as in, hard to kill dude that can at least somewhat keep damage off of the group), a character with high single target dps and decent crowd control abilities, and someone who can heal the group. So basically, Demon Hunter, Barbarian/Monk, Wizard, Monk.
 
So how epic is this game? I wont be able to get it until the middle of june. :(

I see my bro playin it all the time and it looks fun as hell! I got to play a couple of the first quests with my wizard but I didn't get to make it too far.

So I've been playing my brothers copy.

The bad.

Game is one copy, one account like wow. Seriously? This is one of the biggest reasons I hate PC games these days. In the D2 days you could create 50 bank accounts and keep your stable separate from everyone else in the house. Now everyone shares the same limited number of character slots, stash space and GOLD is all in one big pool across characters. All great ideas, so long as everyone in your household ponies up 60 dollars for their own copy. I could understand not letting two people play the same game at once on one key, but this level of cash mongering is ridiculous.

Always online status. Blizzard pulling servers down for unscheduled maintenance? Fine. I'll just play single player. Right? Wrong. You can't play the game at all when they decide to take their servers down, which really lends to the feeling that you are a child being allowed to use blizzards toys when they decide to let you. Worse still? Lag. When you're playing by yourself.

White items have no value. At all. They don't even sell for shit. There is no reason to pick them up other than to clog up your inventory. I don't even know why they exist other than to complicate crowded fights where you want to punch swarms of something that look like sandbags made of meat spilling fire everywhere in what you suppose to be their faces only to have shitty twohanded staves flipping relentlessly through the air like popcorn kernels in a hot jet popper.

Two handed weapons. Wtf. They serve no purpose at all. AT ALL. The damage is always worse, WORSE than their one handed equivalents, not to mention they're slower and equipping them deprives you of the stats you'd get on an offhand. If you're playing a class that can equip a shield or a casting off hand or dual wield then by all means DO SO. Two handed weapons here are a complete and absolutely pointless joke.

The action bar. I need more slots than that guys. At least one more. That's just not enough.

The good.

I like the new level up system. Being able to respec and experiment on the fly means you're free to have fun and never pigeon holed if you run into an enemy that's giving your build trouble. Ever run a charge bolt sorc in d2 and run into a lightning immune? Sucked balls, lemmie tell ya. Well no more of that shit. And stat points, while I do kinda miss the way you could make strange variant builds the devs never planned on I also hated having to worry about them. Just how much spirit does my pally need? Have I already screwed him up? Do I need to worry about using up one of my akara visits? Having to never ask myself these questions is a welcome relief.

The storyline is more involving than ever. With increased amounts of townsfolk chatter, villains calling you out, story cinematics and companion bantering the story feels more a part of the game than ever and actually seems to make an attempt at providing the game with compelling narratives and reasons for your actions. Who here can really remember why the hell we went to radamant's tomb or what the horadric cube had to do with shit anyhow? Did you really give a shit or have any idea who duriel was when you ran into him? I like that your companions have personalities or that classes have personalities, it might be taking a note or two from biowares homework but it just helps you feel a little more attached and the first time you play you might just make yourself go a few minutes more just to see what happens next.

Claudia Black is the spider demon. I know she speaks maybe 90 seconds of dialog but any time I hear this lady's voice I can't help but smile.

You still click things, they die, then candy pops out. Only now everyone gets their own drops when a boss dies. No more need to break your mouse because the sorceress took your bulkathos wedding band or the Druid felt he was more deserving of your buriza.

You can play as a male or female of any of the classes.

Scrolls are gone, forever. No more need to buy and juggle an inventory full of blue and red scrolls for mundane micro management. Town portal is a spell you cast whenever you like, you don't have to lug gear back to town to find out what it is because all blues come pre identified and yellows can be ID'd with a one second cast spell. No more need to carry keys or antidotes either. Speaking of which...

Inventory tetris, vastly minimized. Having to manage so many items of differing shapes and sizes and values was lame. To paraphrase a great barbarian, to hell with it.

While we're on the subject, charms are gone. Good riddance. They were a bad idea from the start.

On the fence about.
The auction house. There be rares here. Lots of them. And they can be had for cheap. There is seriously never a need to have your character not decked out in yellows from head to toe ever again. That said, the ah moves stupidly fast. Take ten seconds to weigh the pros and cons of an item and it's gone. Some douche just bought it to post it back up for fourteen million gold.

Diablo 3 has gotten bad reviews all over the place. People are going back to d2!...
People? What people? People who weren't obsessed over a 14 year old game are now suddenly flocking back to it in droves like something out of exodus? No. Stop. The metacritic score is 88%. Way more positive than negative. Don't fanboy out because a few other irate members of your fanatical fringe agree with you. For all it's faults d3 is still the better game. Any child can win that debate with three simple words. No. Act. Three. The Kurast jungle is nowhere to be seen, don't get me started on how very beautiful a thing that is.
 
D3 has made a ton of great decisions. The new skill system is bitchin.
Diablo 3 has gotten bad reviews all over the place. People are going back to d2!...
Lol! Even if D3 was a bad game(ITS NOT) people would not go back to D2 in meaningful amounts. Look at Marvel 3 and SF4 lol. People would just bitch about how they hate it and still play 7 hours a day.
 
Ghengis_John's review of the game is very correct. It gets rid of many of the clumsy systems in d2 for a streamlined, easier to access game, which I think makes it more fun. The hardcore d2 players will, of course, go back to d2 because of the (in my opinion, needless) complexity, but I think d3 is much more enjoyable.

Also Zekki, my Demon Hunter isn't max level yet (only 39) but your post made me realize how freaking sweet Fan of Knives is :D
 
Fan of Knives gets MUCH stronger when you take the passive skill at high level that passively adds crit while out of combat, meaning you can push it to double effectiveness, making it all the more rapely. At that point, you can either add double range, for more hits, or you can add stun. Either one is viable at the lower levels. The reason the Crit Bomber spec goes for the extra range is to take advantage of that guaranteed crit, to get it out on as many things at once as possible. It won't one-shot things at max difficulty by any means, but pushing your damage to maximum effectiveness is a requirement for the Hell and Inferno modes, since killing things as quickly as possible becomes a much more important priority on those difficulties.
Also I gave it the name Crit Bomber because at the time I was thinking of it, it reminded me of Reckoning Bombs from WoW, which were also reliant on critical hits, though in a different way (getting critically hit versus putting out crits.)
By a similar reasoning, crit bomb Loaded for Bear Cluster arrow is gonna be your bread and butter attack for Elite groups.
 
Just thought I'd post these here, seems appropriate as I'm playing the:

Diablo3-Cosplay-Miyuko-Monk-2.jpg


And my brother's playing the:

Diablo3-Cosplay-Tasha-Demon-Hunter-3.jpg
 
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