Pyrrha Q&A/General DiscussionThread

no none of these are good to just throw out,
66B BE is unsafe on JG, good for just tech traps, combos, and wiff punish.
4AA BE is the worst one doesn't even combo, unless it 4[A]A BE
and why would u do that when u can 4[A] 236B combo or 4[A] 66K W! ect.
236AA BE gets JG just like 66B BE unsafe.
If you think like that, NO MOVES are good to just "throw out there". There's always a risk.
You can't often heavily JG punish 66B BE (-17?), unless you get the first hit.
When you max delay 236A.A BE, the user will likely have tried to attack you, if you don't abuse it, that is. It's actually quite pointless on 236A hit.. Does, like, 8 more damage? Gross.
4A.A doesn't combo, yes, but it's not horrible. The BE has an amazing wall hit opportunity, +14? on block, etc.
 
If you think like that, NO MOVES are good to just "throw out there". There's always a risk.
You can't often heavily JG punish 66B BE (-17?), unless you get the first hit.
When you max delay 236A.A BE, the user will likely have tried to attack you, if you don't abuse it, that is. It's actually quite pointless on 236A hit.. Does, like, 8 more damage? Gross.
4A.A doesn't combo, yes, but it's not horrible. The BE has an amazing wall hit opportunity, +14? on block, etc.

these moves are only good against newbs like yourselves, which shows what your competition is like, a good player is going to jump attack the second hit of 4A,A, BE, or simply JG the BE because its so slow

66B BE is only good as a tech trap, yes its true if the first one hits then you don't have to worry about it, but its a big risk and most of the time (YES OFTEN YOU GOOD FOR NOTHING SPREADER OF MISINFORMATION) good players are going to block it and JG the second hit and then punish you, no one is going to try to (or needs to) JG the first hit, only the second one is necessary to JG
 
So you're to assume I'm a "newb" because my competition isn't as top-tier tournament level as it should be? Wonderful..

Go die.

im gonna assume you're a newb because you are promoting strategies that would not be effective against good players, implying that you only play bad people, its not that hard to understand, please stick to tira forum, its obvious you are just going to confuse newbs coming here

when you play good players on the west coast like xeph or hates, then you can start talkin, til then you are just playing a bunch of ur average skilled buddies and ranked joke mode
 
im gonna assume you're a newb because you are promoting strategies that would not be effective against good players, implying that you only play bad people, its not that hard to understand, please stick to tira forum, its obvious you are just going to confuse newbs coming here

when you play good players on the west coast like xeph or hates, then you can start talkin, til then you are just playing a bunch of ur average skilled buddies and ranked joke mode
Dude, seriously, go die. I suggest what I DO, if I don't post here, how else would total assholes like yourself correct me and inform me of what I SHOULD be doing?
 
Dude, seriously, go die. I suggest what I DO, if I don't post here, how else would total assholes like yourself correct me and inform me of what I SHOULD be doing?

other assholes already corrected you, but you didn't get it, now im jus telling you to stfu since ur not gonna get it

keep in mind this information has already been covered in this same thread, as well as other threads in this forum, we don't need to keep re-inventing the wheel here, her ONLY good BE is 66B BE as a tech trap ONLY, or I guess as a scrub stomper, but you don't need strategy to stomp scrubs
 
4A.A doesn't combo, yes, but it's not horrible. The BE has an amazing wall hit opportunity, +14? on block, etc.

First of all 4AAA BE is -14.

-17 is bad 66B BE is one one the easiest things to JG once you know how to JG.

and there are so many things wrong with 236AA BE and 4AAA BE,
too many way to just not even deal with the BE part in the first place
you can JG, jump attack, TJ attack STC, or auto GI out of these.
 
First of all 4AAA BE is -14.

-17 is bad 66B BE is one one the easiest things to JG once you know how to JG.

and there are so many things wrong with 236AA BE and 4AAA BE,
too many way to just not even deal with the BE part in the first place
you can JG, jump attack, TJ attack STC, or auto GI out of these.
Yeah, I thought that was very odd. Wiki says +14.

And you're right, against a more... non-newb opponent, using those BEs would be completely pointless, though that's true about, like, 90% of them.
 
Yeah, I thought that was very odd. Wiki says +14.

And you're right, against a more... non-newb opponent, using those BEs would be completely pointless, though that's true about, like, 90% of them.

I suggest you ask questions first, instead of posting up information as if it is correct and waiting to be corrected
 
THERE WAS QUESTION MARKS.

God, some people.. -.-;

you posted questions about frames, but there are multiple statements in the small snip alone that you posted, and everything else you have posted recently has had absolutely no questions, stop spewing bull shit

God, some people
 
you posted questions about frames, but there are multiple statements in the small snip alone that you posted, and everything else you have posted recently has had absolutely no questions, stop spewing bull shit

God, some people
You know what, you're right. Before I post ANYTHING, I should study every single tiny detail about the characters, right?
 
You know what, you're right. Before I post ANYTHING, I should study every single tiny detail about the characters, right?

no, u can ask questions, but there is a search feature you should attempt before doing so as well, but I can only expect so much amiright?
 
Since when?

Edit: To clarify, Omega has a 55 damage A throw, 40 damage with additional 50/50 for 65 total (so essentially a 52.5 damage throw), 62 damage left side throw, 70 damage right side throw, 65 damage back throw.

Regular Pyrrha has 50 damage B throw (with clean hit), 55 damage A throw, 70 damage right side throw, 40 damage left side throw, and 35 damage back throw (lol).

It's 50 damage without clean hit too. :/ Besides, looking at it solely from a damage point of view is a bit silly. You have to factor in other stuff like what oki position your opponent is left in. Pyrrha's 66A+G and B+G leave her opponent in great oki positions - Omega's, not as much.


Omega's BEs are total garbage, but 66B BE for Pyrrha is a great BE, imo. Pretty safe, even on JG (second hit, if you JG the first, it's super duper unsafe), and it works wonders as a tech trap. 4A.A BE is really good, though it's unlikely to land. 236A.A BE is decent, but only if they block the first A and you delay the brave edge as much as possible.

Pyrrha's 66B BE is a decent whiff punisher and as a tech trap, but not much else.


Yeah, I thought that was very odd. Wiki says +14.

And you're right, against a more... non-newb opponent, using those BEs would be completely pointless, though that's true about, like, 90% of them.

No, a lot of BEs are good at all skill levels. You just admitted that the moves aren't any good.

(Is the back and forth name-calling really necessary? This isn't the school playground, folks)
 
To be fair, Omega's throws actually can leave you in a decent oki situation. B+G, B+G 2A/B and A+G specifically will leave you in position to either land a force block or run up and do ________ if they tech.

That said, I think throw oki means more for regular Pyrrha.
 
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