Pyrrha Q&A/General DiscussionThread

236K has some sick STC properties actually. It Crouches under some mids, but i forgot most of its applications. I think Astas 3A[K] is such a move where it works, im sure there are plenty of others.
Yeah, AS K will STC 2A's and some BB's and shit. It's amazing.
 
She also has better guard pressure and raw damage than Pyrrha does. Having a low that isn't stupidly short-ranged and immune to the 'guts system' helps too (even if the low in question has other drawbacks)
Yeah agree with what u just said, I don't think pyrrha is better than omega...omega just excels at guard damage and raw damage then her.
 
Overall, the advantages Pyrrha has over Omega are:
* Slightly better at killing step (not like Omega is bad at it or anything)
* Her AA is one frame faster
* Better throws

That's not enough to make her better than Omega IMO.

Oh, and Omega also has a better CE than Pyrrha does (both have pretty crappy BEs)
 
* Better throws
Since when?

Edit: To clarify, Omega has a 55 damage A throw, 40 damage with additional 50/50 for 65 total (so essentially a 52.5 damage throw), 62 damage left side throw, 70 damage right side throw, 65 damage back throw.

Regular Pyrrha has 50 damage B throw (with clean hit), 55 damage A throw, 70 damage right side throw, 40 damage left side throw, and 35 damage back throw (lol).
 
(both have pretty crappy BEs)
Omega's BEs are total garbage, but 66B BE for Pyrrha is a great BE, imo. Pretty safe, even on JG (second hit, if you JG the first, it's super duper unsafe), and it works wonders as a tech trap. 4A.A BE is really good, though it's unlikely to land. 236A.A BE is decent, but only if they block the first A and you delay the brave edge as much as possible.
 
Omega's BEs aren't the best but they definitely have their uses...especially when we are arguing "_________ is really good even though its impossible to land!".

6B BE: Allows timing mixups off of 6BB/6B to avoid JG/certain aGIs and nets you a +11 adv if they block it. Additionally, you can opt to take that free advantage/guard dmg by punishing with 6B BE (i13) since it can't be JGed or GIed if 6B hits on NH (same with 6BB).

Damage-wise:
- DNS B off of the 2nd hit for 59ish dmg (66 with clean hit).
- 6B BE CH DNS B = 73 dmg (81 for clean hit) + RO/Wall splat + Force block/guard dmg pressure.

2B/FC 1B BE: CH confirmable BE off of a -10 mid. Great pressure tool, combo finisher and threat option on + frames. Follow up is safer on block at -14 compared to -20 on regular version. Also leaves you up close (with follow ups) to continue pressuring your opponent.

Damage-wise:
2B CH BE
- 56 dmg without followup.
- 86 dmg with normal followup. 96 with clean hit.
-96 dmg with JF. 106 with clean hit.
- 110-150+ dmg with standard wall combos and 2B BE finisher.

So yeah, not seeing much "bad" in these but then again you don't see too many Omega players out there let alone ones capable of utilizing these tools.

Of course there are also GIs (DNS B or delayed DNS B) which are a strong option for her meter. And an i13 90 dmg CE ain't too shabby either.

I don't think one character has better options than the other, they're just different and work around unique strengths.
 
Omega's BEs are total garbage, but 66B BE for Pyrrha is a great BE, imo. Pretty safe, even on JG (second hit, if you JG the first, it's super duper unsafe), and it works wonders as a tech trap. 4A.A BE is really good, though it's unlikely to land. 236A.A BE is decent, but only if they block the first A and you delay the brave edge as much as possible.

no none of these are good to just throw out,
66B BE is unsafe on JG, good for just tech traps, combos, and wiff punish.
4AA BE is the worst one doesn't even combo, unless it 4[A]A BE
and why would u do that when u can 4[A] 236B combo or 4[A] 66K W! ect.
236AA BE gets JG just like 66B BE unsafe.
 
Specifically, Pyrrha VS Pyrrha Omega, in my opinion it's 5:5 or slightly in Pyrrha's favor.

Close range, Pyrrha holds an edge with safety. As everyone knows, Pyrrha has a great Mid/low mix up game- something which Oprah lacks. They're both equal in the punishment game, but Pyrrha's frames allow more opportunity to lock down/punish. As for Pyrrha Omega's zoning game, which in my opinion is leagues better, Pyrrha gets punishments in response to Oprah's zoning game.

Pyrrha Pro's (Match up):
- Holds an edge in offensive pressure
- Pyrrha's aGI window is larger (A+B)
- Pyrrha's Low/Mid mix up is greater
- Pyrrha punishes DNS B (AS B for TIP/CE punish)

Equivalence:
- AS B:4/NS B/DNS B for punishment
- Gauge pressure

Pyrrha Omega Pro's:
- Dominant grab game
- Zoning/Spacing/Ring control
- RO Potential

As I mentioned earlier, I feel this specific match up is 5:5, maybe slightly in Pyrrha's favor. I think Pyrrha Omega's zoning/spacing is what holds her in higher regards when discussion about other match ups come to play, though.
 
Omega's BEs are total garbage, but 66B BE for Pyrrha is a great BE, imo. Pretty safe, even on JG (second hit, if you JG the first, it's super duper unsafe), and it works wonders as a tech trap. 4A.A BE is really good, though it's unlikely to land. 236A.A BE is decent, but only if they block the first A and you delay the brave edge as much as possible.

arent you that shitty tira player that got owned by idlemind for crying in your own forum? perhaps you should not bring your specific brand of newbieness to this forum as well
 
What about wall combo potential Xeph? and Honestly I feel adding DNS B to the mix makes Omega's punishment better not equal to Pyrrah's.
 
What about wall combo potential Xeph? and Honestly I feel adding DNS B to the mix makes Omega's punishment better not equal to Pyrrah's.
You're right, I should've taken in consideration her damage overall which is slightly better than Pyrrha's, in some cases. I guess the risk/reward VS Pyrrha, and the use of DNS B may balance out the factor of it's use. But as punishment, it has a slight edge.

Wall combos, I don't know enough information to comment on Pyrrha Omega's, but Pyrrha's wall combo potential is solid.
 
Back
Top Bottom