Siegfried Top 10 Moves

1) AGA (best fucking move in the game!)
2) 3B
3) 22_88A
4) B6
5) SCH B
6) SBH B
7) 6A
8) 3K
9) 66K/66kBE
10) 1K

Other moves I really like but not top 10:

6K
4B This move is trash imo.
3A/3AA (3AA has awesome range)
66A+B (I can't believe this awesome guard crusher is safe!) It's not safe, it's -16 on block.
22_88 K series
4B+K (it sometimes causes opponent to whiff, BBB is good damage) 9/10 times the BBB is too slow to whiff punish their whiff.
2A (good range low poke is always good)
(B) i24 is all I have to say

Moves I would like changed:

Change 6B+K A to a mid. Too easy to duck on reaction. It's meant to catch backsteppers.

Make 4(A) -B a combo on CH. This would instantly turn this move from garbage to awesome sauce. Imagine 4(A)-B-44(B)-KbE. That would be pretty sick damage! 4(A) would still be trash because it's i18, you can just do iagA instead or 3A (sacrificing 1 frame for a much safer move). Also, the maximum damage you can get from SRSH B w/o CE is 22_88BB. I would rather use 3A instead of this move, 3A>22_88BB does more damage than it too.

make 4B+K step backward a little more. I agree

Make 2_8 B+K side step a little more. Agreed

Allow his CE to scale down in damage less in combos. Maybe then it wouldn't be useless.
Please note these are just my opinions about your opinion. If there isn't a comment beside it just means I don't have an opinion.
 
I had no idea 66A+B isn't safe. I never get punished for it. Perhaps it's safe on tip range due to pushback? Idk

Edit: I also didn't know that 3A 22_88BB was a combo. I thought the only thing you could get from a 3A was a 3A+B
 
I had no idea 66A+B isn't safe. I never get punished for it. Perhaps it's safe on tip range due to pushback? Idk
aPat, Omega, Pyrrha, Siegfried, NM, Cervantes, Leixia, Aeon, Natsu, Xiba, Yoshimitsu. Those are the people that can punish it right off the top of my head. This list would be much different if after you landed it considered you grounded but it doesn't. 66A+B actually doesn't have much pushback at all, some people just don't like to punish it even though you can get a launcher. Lol
Edit: I also didn't know that 3A 22_88BB was a combo. I thought the only thing you could get from a 3A was a 3A+B
Sometimes it's hard to land. You also have to sidestep to whatever side they tumble to. It does like 71 damage though. I've gotten it to hit reliably on medium to larger characters. You're taking a risk with smaller ones due to their glitchy hitboxes.
 
4B This move is trash in my opinion.

I'm doing a write-up on that move now, and it's probably one of his most underrated moves. A few quick tidbits:

On CH, it resets spacing better than any tool he has bar none (CH 4B ~ 3(B) has insane pushback) and can also allow for a few guard breaking set-ups if you're so inclined.

On NH, it pushes back a bit of a ways to where you can basically force them to try and run in to do any damage, barring things like gunshots and crossbows.

On block, it's -12. No one can stab you for it. As a bonus, if Pyrrha Ω blocks it at anything not point blank and mashes out an AA punish like a dumb whore, the second hit whiffs and YOU have frame advantage.

I'm still working on it, and while it doesn't have any hidden properties that make it outshine WR (B) or agA, I think it still might play an important role in match-ups where Siegfried wants to stay at mid-range 100% (that is, all of his match-ups.)

I mean, it's not like it's 2KKKKK or 11(B). =)
 
Hmm 22_88BB works only on closer range for me, any advice?
Btw besides this one, which follow-up do you prefer? 3B or 2A+B?

I see many people using either of them. Many top players seem to prefer 3B, so i use it as well but then again it seems to be easier to tech out of it.

Also whats you guys preferred followup for 3AA, i only started to dabble into this move recently but all options seem to lose to backteching.

Edit: Nice post heaton. I recently started to use more 4B as well because of the really good pushback. Would you say its reasonable to use as an abare tool?
 
Thanks for the information Heaton, I'll try to implement it in my game. It just seems so trash on paper then the CH damage doesn't seem like much.

@ChaosK: I was talking about 3A, 22_88BB not 3aA, 22_88BB. I don't have a standard follow up for 3aA because I've never hit with it in my life. I know that it combos into CE though. Lol
 
I know solo, i was talking about using it as a follow up for 3A as well. Doesn't seem to work for me consistently, except on close range. How do you do it?
 
In theory 4KK makes a good i15 punisher (Sieg standards) but the second kick whiffs a lot.
I know solo, i was talking about using it as a follow up for 3A as well. Doesn't seem to work for me consistently, except on close range. How do you do it?
I just step to the side they tumble to and it just works. I can get it at all ranges depending on the character. The larger the character the higher chance of it working. Always works on another Sieg. aPat can sometimes tech out while the blade goes through him. Don't try this on Viola.
 
You can use 4KK as a way to stuff people who are disrespectful of your okizeme after they tech. It kills Quick Step to either direction, so basically all they can do is either stand and block or stay on the ground. You'll want the latter option, since A) That means they're not getting up and back throwing you on your knock down, and B) that also means that they respect your oki enough to allow you to do things like B4 (latest input) and 22B without fear of them teching and stepping behind you.
 
I also think 4B is a good move. It's the quickest move he's got from standing that combos into CE for good damage.
That's where it really stands out imo. And it's mid.
 
I just step to the side they tumble to and it just works. I can get it at all ranges depending on the character. The larger the character the higher chance of it working. Always works on another Sieg. aPat can sometimes tech out while the blade goes through him. Don't try this on Viola.
I went back to p-mode and no matter what i do, the opponent can practically always tech left or right out of it, + back tech on tip. I used another sieg as training dummy.
 
Weird. I was doing it last night a shit ton. Maybe you're doing to 22_88BB too slow after 3A. The timing is a little tight.
 
Edit: Nice post heaton. I recently started to use more 4B as well because of the really good pushback. Would you say its reasonable to use as an abare tool?

The problem with using it as abare is that it's i16, doesn't track, and has no TC. It has to be a really small disadvantage or neutral to really get use out of it that way, though it's still certainly usable this way. It also has some pretty good range, and has its best properties at tip range, so if you're going to use it disrespectfully, do it at that range and not point blank.

The way I try to use it is by attacking the split second before they will. If you keep holding block after blocking something that leaves you at plus frames and you and your opponent just sit there blocking at each other, you can kind of see what I mean. These situations where you're playing a sort of game of chicken with your opponent work pretty well with 4B, though you still have to read your opponent and understand their habits to judge if it's worth it or not.

You can also use it to good effect on people who have to run in to beat your spacing. Anyone without good long range tools - Yoshimitsu, Leixia, Pyrrha, Devil Jin - will usually try to run in after blocking something as a means of beating your spacing. This really stuffs them hard if they try to run in with a move (66A, 66B, what have you), and on block you're not typically getting punished for it.

On 3A ~ 22BB, the 3A has to push them into a wall or ring edge so that they don't splat/ring out but are essentially not moving at all while they are rolling "away" from you.
 
On 3A ~ 22BB, the 3A has to push them into a wall or ring edge so that they don't splat/ring out but are essentially not moving at all while they are rolling "away" from you.
I was going to say that. I just got off the Xbox so you ninja'd me.

@ChaosK: It can be teched at all ranges by left, right and back tech (only at tip range hit) by everyone. I was annoyed when I tested it to make sure on Astaroth, I raged so hard when he teched. But like Heaton said, it's a combo near the wall.
 
^That was the funniest shit ever! I can't believe I actually got that GI then followed up with that stupid lag low. Lol
 
My top moves

iaga
4b
wrb
22_88b- all variations
srsh (if you can read your opponent this is the best stance on knockdown ) let k hit grounded plaza
22_88k- all variations (this is like the holy Grail for me)
bhagi
22_88a
chB
66k
3B
 
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