Ezio Combo Discussion

Alright... I can hardly believe that I've not been using this combo...

It's good after a Guard Burst and it's a very consistent wall combo, which is a rare think for Ezio.

44K 1BBB 4K 1K 6b(BE) - 109 dmg (around it, there is a Clean Hit possibility)

It causes pretty much the same damage as A+B CE, but less half a meter.

It's not a great wall combo, considering it's specific beginning (44K CH) and that it uses meter, but it's very consistent. And you don't even need to be very close to the wall, because the first for hits can drive your opponent quite a long way.

There are certainly more powerful versions, but they require far more specific positioning.

Thoughts?
 
Alright... I can hardly believe that I've not been using this combo...

It's good after a Guard Burst and it's a very consistent wall combo, which is a rare think for Ezio.

44K 1BBB 4K 1K 6b(BE) - 109 dmg (around it, there is a Clean Hit possibility)

It causes pretty much the same damage as A+B CE, but less half a meter.

It's not a great wall combo, considering it's specific beginning (44K CH) and that it uses meter, but it's very consistent. And you don't even need to be very close to the wall, because the first for hits can drive your opponent quite a long way.

There are certainly more powerful versions, but they require far more specific positioning.

Thoughts?

I think that you can do one of two things:

- Do 4K to get the first W!, then do the combo as normal [ 44K 1BBB 4K 1K 6b(BE) ]

- Do your posted combo as usual [ 44K 1BBB 4K 1K 6b(BE) ] but do a SECOND 4K after the first one.
 
But doesn't the game limit you to two wall hits only? Your combos suggest that would be three.
44K doesn't wallsplat. It's a stun that leads into 1BBB. You're probably thinking of 22_88K W! combos. The combo he posted above is like so.

- 4K W!, 44K, 1BBB, 4K W!, 1K, 6B BE

- CH 44K, 1BBB, 4K W!, 4K W!, 1K, 6B BE

Edit: Blarg I got ninja'd by Destruct. ಠ_ಠ
 
I think that you can do one of two things:

- Do 4K to get the first W!, then do the combo as normal [ 44K 1BBB 4K 1K 6b(BE) ]

- Do your posted combo as usual [ 44K 1BBB 4K 1K 6b(BE) ] but do a SECOND 4K after the first one.
Those have alignment issues if you're too close, or if you're not facing the wall perpendularly enough. They add some nice, damage, though.

- 4K W!, 44K, 1BBB, 4K W!, 1K, 6B BE
Just the detail of a CH at the beginning of that one.
 
I was tinkering the combinations of his wall combos involving 44K and 4K ONLY (no 6B W!, 22K W!) and I've found the combination that nets the most damage and meter.

Note: these are all on CH and can be done off a Guard Burst.


Quick Edit: After extensive testing, this combo is sort of hard to land after a guard burst, simply because 4K will randomly whiff.

44K, 4K, 1BBB, 4K ~

The ~ allows you to fill in for any of these 3 enders: Meter-less, 1BE, or CE

Meter-less ender:

44K, 4K W!, 1BBB, 4K W!, A+B, 44B (This gets you 110 Damage )

Brave Edge Ender:

44K, 4K W!, 1BBB, 4K W!, 1K, 6B BE

(This gets you 122-126 damage, 122 no Clean Hit, up to 126 on Clean Hit on depending on which hit gets the Clean Hit)

Critical Edge Ender:

44K, 4K W!, 1BBB, 4K W!, A+B, CE

(This gets you 139 damage with out a Clean Hit, and you get 147 damage with Clean Hit
 
For some reason 4K whiffs for me after CH 44K. Even outside of guard burst situations.
 
Anyone know all the possible CH 1BBB followups? Because I put that move to good use. I know there is 3B, BB BE... What else?
 
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