TheCursedImage
[12] Conqueror
But thats the reason I don't buy those damn games. MvC had an ass net code so there was literally no replay value. VF is fun but once you get past online theres just nothing.
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You may say that, but even the fighting of SC was minimal (in a bad way), because others felt that moves were useless (stupid excuse), or SCV was meant to put newer players into the tournament scene. Second reason isn't bad, but that did not require keeping moves to a miminal. However, the only reason I didn't fuss so strongly about it was because PS intended on making this game "refreshing" from the rest, so I'm just hoping more moves will be included in the future.Fighting games aren't about a ton of content IMO. It's about the fighting and that part is very enjoyable.
As far as "canon" games:Hell every other fighting game I can think of besides MK looks the same as SCV so idk what's the big deal.
SCV has Arcade, Story mode (yes it's counted regardless of your own feelings on it), CaS, Quick Battle and Legendary Souls. Seems on par with the amount of stuff in other games IMO.
It's all the same to me because the core of those modes mentioned earlier is 1 on 1 battles against the AI. I see no difference.It may be on par but the way SCV's content is, it seems tacked on and sloppy. Why is there a Legendary Souls mode when that entire mode could've been a higher difficulty in Arcade mode? The way I see it, SCV has some good ideas but lack the polish.
People will play it if they have it but as of marketing, its dead. I doubt Namco cares about it at this point, its past the time it had the attention.My SCV has a lot of life in it. Especially if DOA5s netcode is terrible.
When I mean the fighting is "minimal", I mean that it is too simple and leaves less creativity for the players themselves. Easy strategies perhaps, and simplifying the movesets was PS's intent on "introducing new players to the tournament scene". You've even said it yourself that you would rather play a game like SC than play a game with many "useless" moves aka Tekken.@JT What do you mean the fighting is minimal? I learned something really valuable in the Raph vs Maxi match up last week while fighting my friend offline that I haven't had the time to use online yet. This is months after release. Some people are still struggling with Viola and I had her broken down a month or two after release so it seems there is a lot to be learned. Smaller move set doesn't mean the game is less complicated than other games.
Legendary Souls, to me, is just an extra Arcade route. You fight various opponents by a certain amount of time, just like Arcade. You want difficult AI? You want to beat your opponents at a quicker time? Go to every Arcade route on Very hard difficulty. Problem solved. They might as well just moved Legendary Souls to the Arcade Mode section as a route selection and you would not see much change in presentation: more organized, but still small.SCV has Arcade, Story mode (yes it's counted regardless of your own feelings on it), CaS, Quick Battle and Legendary Souls. Seems on par with the amount of stuff in other games IMO.
Do you even visit some of these Soul Arenas? I mean Seigfried has to know which way to step to lower the chances of him whiffing. That right there is a challenge within itself. Phyrra's 236K super tech crouch property can lead to some very offensive playstyles so you're not limited to turtle and stab if you don't want too. Where are you getting this information?When I mean the fighting is "minimal", I mean that it is too simple and leaves less creativity for the players themselves. Easy strategies perhaps, and simplifying the movesets was PS's intent on "introducing new players to the tournament scene". You've even said it yourself that you would rather play a game like SC than play a game with many "useless" moves aka Tekken.
Legendary Souls, to me, is just an extra Arcade route. You fight various opponents by a certain amount of time, just like Arcade. You want difficult AI? You want to beat your opponents at a quicker time? Go to every Arcade route on Very hard difficulty. Problem solved. They might as well just moved Legendary Souls to the Arcade Mode section as a route selection and you would not see much change in presentation: more organized, but still small.
The refreshing gameplay, CaS improvements, the "next generation", the curiosity of the story mode (cheesy as it may have been) and myself being a SC fan, was what convinced me to buy SC. Not Legendary Souls. I only played Legendary Souls twice.
Just by looking at the videos, I've been seeing nothing but limited strategy. On the offensive side at least, but of course I've been watching more Leixia videos and few others so I may be wrong.Do you even visit some of these Soul Arenas? I mean Seigfried has to know which way to step to lower the chances of him whiffing. That right there is a challenge within itself. Phyrra's 236K super tech crouch property can lead to some very offensive playstyles so you're not limited to turtle and stab if you don't want too. Where are you getting this information?
No, I'm trying to find out the differences as to why SC isn't as popular as it was years ago. As much as you probably will deny it, content, and the lack of single player experience was one of those differences. Not to mention, SC's core audience was both Casual and Tournament players. If people are saying that SCV is mainly for tournament players, then it must be. The only thing casual about it is CaS and story, which, compared to past games, is a downgrade.I only played Legendary Souls twice but it won't change the fact that it's exactly like the redundant modes present in other games. Some times it's like people want it their way or the highway.
Well, you might want to tell that to people, because having a story mode is a sin.Story mode in all the SC games and every other FG is just a glorified arcade mode. Lol
So what?Story mode in all the SC games and every other FG is just a glorified arcade mode. Lol
If that's the case, Soul Blade was the best for me. ;PSC2 was the best because I was younger when I played it.
When I mean the fighting is "minimal", I mean that it is too simple and leaves less creativity for the players themselves. Easy strategies perhaps, and simplifying the movesets was PS's intent on "introducing new players to the tournament scene". You've even said it yourself that you would rather play a game like SC than play a game with many "useless" moves aka Tekken.
Black Mamba (I think that's the person) abuses the shit out of Phyrra's 236K on disadvantage. I'm honestly surprised I don't see that more since in TCs 2As lol. You should watch some of Shen Yuan's Seigfried. I guarantee you it will have you crying from laughter. My point is you can make your character your own if you put in the work regardless of how many moves you have at your disposal.
I said this once and i'll say it againStory mode in all the SC games and every other FG is just a glorified arcade mode. Lol
Won't say much about KOF13, because I don't own it, but I definitely agree with Blazblue.I said this once and i'll say it again
Blazblue, guilty gear, and kof13 say hi on how you do a good story mode in fighting games