SCV dying off, from a semi-casual perspective

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Mecro

[08] Mercenary
I came to check this forum to see if my premonition that this game is done for. The decision is to buy TTT2 once I get off work and sell my SCV for a measly $13 on Amazon.

I've been a Tekken and Soul Calibur fan since the series hit the arcades back in the early 1990s. Was competitive locally back in college and early 20s, LOVE Soul Calibur 2, which I think was really ahead of its time. I also remember spending countless hours on SC3. Skipped SC4, and gaming in general in that time period.
I am a bit more fond of Tekken, and I laugh when I read that Tekken is a simpler game, when it is a more deep & technical game, only slightly so in the past but now it's levels above this last installment of Soul Calibur.

Nowadays, I simply have limited time to play one game, let alone sleep enough hours. Work, Family, side business, all that junk. I generally got to play SC5 about 2-3 hours a week at the most, and pretty much just jump online to grab some matches. Which leaves little time to spend in training mode, so it's tough to get significantly good, hence I'm really casual, but my Fighting Game experience in general, including Capcom's 2D fighters, help me understand the system relatively quick.
This past week, after a couple weeks of little to no playing time, I got a chance to put significant time into the game with a few much needed extra days off from work. I've considered making this post before here, to express my viewpoint, but hesitated. Now that I'm done with the game, I might as well leave some feedback.

SC5 change in direction was an obvious attempt to grab the Capcom 2D fighter fans. Let's be serious. BE, meter, JG and CEs are a blatant copy of the Street fighter III/IV mechanics. Now to be fair, I think they were very well executed, but at the end, it's a copycat design, nothing more. This rarely works, as it pisses off the current fans and looks cheesy to the newer ones you are trying to grab. PS was trying to bring that "HYPE" that MvC3 and Street Fighter have, with the crazy damage, crazy offense and comeback factors. It was just unnecessary. That's not Soul Calibur. You might as well make SC x SF at this point. Everytime I play the game, I end up saying to my self "What the fuck were they thinking" about how some characters operate, or how braindead the use of some characters is, to the point where a button mashing mitsurugi can have a 60% W/L and get to B1.
The whole game was simplified, from the movelists, to being overly offensive, there really is not much depth in it. The final crux is JG, which is nothing more than execution training aka repetition aka time aka the reason why SFIII was not well received at first and pushed away anyone who was not hardcore.
I got to actually play around with more than the 5 characters I was using, and to be honest, most of the characters are so dumbed down, they get boring really fast, to the point where I don't even want to use them past training mode. One of them was Astaroth, which was one of my favorites to use and I just find him so simplified. I'm also shocked at what Ivy is now, I mean it's like she is actually the real Ivy's daughter that gets dropped off by the short yellow bus.
The new additions, just kinda lame. ZWEI is cool on the surface, but his gimmick fight style is gimmicky. Patro is an annoying flamewad, a pointless addition and to replace Setsuka with aPat, just what the fuck were they thinking. The much hated Viola, yes, I hate her too, but not because she beats my ass (that's because I don't know how to fight her). I just find her style out of place with the game with that idiotic flying orb. That character is just asking to be hated.
I am not even going to discuss the butchering of the cast in general. Just a bad decision.

The online netcode is, well WAS, the best out there. The last week or so it has been terrible, with constant disconnects and bad connections. It's not just me, everyone was complaining. Global Colosseum is dead except for New York, which in turn is littered with international players who lag each other up. The online playerbase has shrunk, so you're stuck fighting whoever you can, and most of the times, the connection either breaks or is crap. This was 10 times better around release time, when you would think the servers would be overloaded, so I think it's just a confirmation that there is no real support for the game.

As for single player content, who really gives a shit nowadays. That is not an issue anymore, it's all about online. Some players may care, but really, it's all about playing versus someone online. Most FG fans would barely touch single player content in a fighting game.

Bottom line, this game is finished and it failed. The whole series might be at an end. And while bad launch timing can be blamed or the FGC in general, the real problem is the bad direction & design decisions that were made by PS in their attempt to grab the Capcom fighting fans and to bring that HYPE to Soul Calibur. It backfired and rightfully so.
This game had very strong interest at launch, many non-hardcore & casual players actually know of Soul Calibur as that cool weapon fighting game, and people like me with very limited time have great memories of the series. I think the initial sales were very good. But in the end, the casuals just were not intrigued enough and as I can see, the hardcores are not happy with the direction of the game.

It's too bad, but goodbye SC. TTT2, here I come.
 
Im tired of being told about what doesnt belong in soul calibur, but then no one tells me what does belong in soul calibur. I like meter and as you said it was well executed, however it doesnt matter if its a copy or not. People take ideas from other things all the time. Also why should it matter what a what another player's rank and win % is? "Can I beat him?" is the only question you need to be asking yourself, but guess you shouldnt be asking that anymore.

Feel free to run to TTT2, to be honest im not sure people will miss a guy who only played 2-3 hours a week anyway...
 
Im tired of being told about what doesnt belong in soul calibur, but then no one tells me what does belong in soul calibur. I like meter and as you said it was well executed, however it doesnt matter if its a copy or not. People take ideas from other things all the time. Also why should it matter what a what another player's rank and win % is? "Can I beat him?" is the only question you need to be asking yourself, but guess you shouldnt be asking that anymore.

Copying that many mechanics, makes the game look like a copycat. As if the previous system was inferior or not popular enough. And it backfired.
It was well executed but then it begs the question as to whether one should be playing the game which actually created the mechanics and implements them much better. So it was a fail decision.

You're right, you don't need me or players like me. Seems like the Soul Calibur community does not need any players at all, the more leave, the better.
 
It was well executed but then it begs the question as to whether one should be playing the game which actually created the mechanics and implements them much better. So it was a fail decision.

based on what criteria would you say that the meter has been implemented better in the game that originated the mechanic? it seems you have made an unsubstantiated claim which sounds like a personal preference if anything
 
well if thats how you feel um, good-bye ; u ;




AND SO LONG YOU FILTHY MALFESTED SUCKA >:D haha jk~
 
based on what criteria would you say that the meter has been implemented better in the game that originated the mechanic? it seems you have made an unsubstantiated claim which sounds like a personal preference if anything

Sure. I guess SCV is beating out SFIII and IV bigtime.
 
I'm just trying to provide an opinion, which does point to a number of issues that others seem to express as well. I'm a fan of the series, I was considering holding off on getting TTT2 for a few months as I never got to put any significant time into SC5, but after having extra time to play the game this past week, it is very apparent that the game is losing players at a rapid pace, both casuals and hardcores. So maybe, just maybe, there was big error in the new direction taken by Project Soul. Or one can take the outlook that the FGC, particularly of 3D fighters, are stupid and wrong.
I dunno, one outlook seems much more logical than the other. Regardless, I bet if I pop in T6BR and will get an online match faster than I can in SC5. And that's really the deciding factor, which also confirms my own opinion about the SC5 mechanics & fighting engine, which I do not necessarily dislike or like, but I do not think it's the right direction.

Going forward, if Namco even cares about trying a Soul Calibur VI relealse, I would think that feedback would be important, so hence, people should express it. Although, they might as well re-release SC2 as PS Store/XBOX Live arcade game, I bet it would have a better playerbase than SC5.
 
Patro is an annoying flamewad, a pointless addition
WHOA, WHOA, WHOA!! I may think that SCV isn't the best fighting game out, and I may think Patroklos was annoying at times, but no way in hell he was "a pointless addition". The idea of "next generation" should remain in your head for a while.
 
WHOA, WHOA, WHOA!! I may think that SCV isn't the best fighting game out, and I may think Patroklos was annoying at times, but no way in hell he was "a pointless addition". The idea of "next generation" should remain in your head for a while.
They took out more interesting characters, with much more interesting fighting styles & designs. Pat really does not make up for it, he is kinda lame. But you have a point. Although pat is still a flamer.
 
They took out more interesting characters, with much more interesting fighting styles & designs. Pat really does not make up for it, he is kinda lame. But you have a point. Although pat is still a flamer.
Nothing is wrong with the roster they have now, including the new characters. The new characters/replacements are just having their debut in the roster, yet have not been developed as much as the veterans are. Just give it time.
 
I completely agree with the OP. I finally bought SCV and gave it an honest try. I found myself constantly asking, "why?" Why, did they change this or that? You mean I have to use a "super bar" to GI!? I have always been a fan of both SC and Tekken, but considered myself a SC guy. I actually prefer TTT2 over SC5. I thought I'd never see the day. The reason can best be explained from an excerpt of a TTT2 review.
I'd like to begin this review by talking about one of the things I love most about Tekken. As far as fighting games go, besides Street Fighter... Tekken is probably the "most consistent" series in history. As someone who played the prequel (Tekken 6) regularly up until TTT2's release, I get to jump right in and start having fun immediately. With no learning curve required, I can already use all of my favorite characters and combos just the way I remember them. I don't have to completely "relearn" anything... I only have to make a few small adjustments, note some move properties that changed, get acquainted with new attacks & combos possibilities, and the rest is just gravy!

This idea of "slightly updated but not completely reinvented" gameplay and characters has been a tradition of Tekken since its humble beginnings, and the dedicated players around the world certainly appreciate it. The thing is, if you haven't played a Tekken game in a while, special move commands you may recall from the early days (Tekken 1/2/3) are most likely still the same! This means that if you've ever played a Tekken game in your life, you at least have a starting point if you're looking to get back into the game!
SC has not stayed consistent. They reinvented the wheel when it wasn't necessary. If I hadn't kept up with series I would not be able "jump right in." I believe that my friend stated it best., "SC5 is like a new fighting game starring some of the SC cast." The fact is, it no longer resembles a SC game.

SC2 was the height of the series and it has been progressively been getting worst. The only way PS can salvage this series is to start over from SC2 and we all pretend 3-5 never happened.
 
Nothing is wrong with the roster they have now, including the new characters. The new characters/replacements are just having their debut in the roster, yet have not been developed as much as the veterans are. Just give it time.

I disagree. I only find ZWEI interesting on the surface, but that's about it. However that's my opinion. What is not opinion is that there are less usable characters, 3 mimic characters (WHY?) and each character is dumbed down. Characters I used to love using just seem kinda boring & uninteresting.

As for giving it time, this game's time is up. To have such an amazing netcode start going downhill, with online matches taking more & more time to find, let alone one without a disconnect or a strong connection has pretty much sealed the fate of this game. 6 months ago I was getting matches back to back, whether ranked or global col. Now it's 5 min wait time. I don't have such time to waste on the limited gaming hours my schedule allows.
 
SC5 change in direction was an obvious attempt to grab the Capcom 2D fighter fans. Let's be serious. BE, meter, JG and CEs are a blatant copy of the Street fighter III/IV mechanics. Now to be fair, I think they were very well executed, but at the end, it's a copycat design, nothing more. This rarely works, as it pisses off the current fans and looks cheesy to the newer ones you are trying to grab. PS was trying to bring that "HYPE" that MvC3 and Street Fighter have, with the crazy damage, crazy offense and comeback factors. It was just unnecessary. That's not Soul Calibur. You might as well make SC x SF at this point. Everytime I play the game, I end up saying to my self "What the fuck were they thinking" about how some characters operate, or how braindead the use of some characters is, to the point where a button mashing mitsurugi can have a 60% W/L and get to B1.

How DAAAARRREEEEE namco try to attract more players to a game that they make. I mean really. Does namco really need the extra players to purchase their game so they can make more? Its like they are trying to appeal to a broader audience, how dare they try to make money. Its like they are tryin to stick around for a few more years!

I totally agree.....I quit to!
 
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