SkyNihil00
[08] Mercenary
Nah, I think it's the other way around. 3K is definitely i14. 44[A] differs from 1A because 1. it guarantees the AA(BE) combo on everyone. and 2. you can do it from crouch. So things like 1B burst into 44[A] combo was possible. If I'd change the move at all I'd just make the non-charge version a few frames faster.
And you're right. Looks like there ain't gonna be a patch. At least for this version of the game. They're more likely to release an updated version with extra chars and give the patch through a new game.
But again, the combo was only super deadly near a wall. Was it really worth nerfing when her damage isn't that great everywhere else? If ANYTHING, I'd want a few frames taken off so she has more viable break options into the combo. 44K is stupid to get people to block and breaks in 9(Never gets the crush when you need it because of this), 1B+K is linear and breaks in 12. Not really consistent. WR K is TORTURE to try breaking with. Deceptively short range, breaks in 15, iWR adds 5 frames (At least that's what I read at one point) so it becomes i22.
1A should work consistently. The bad hitboxes are stupid.
I stopped caring about the patch @_@ I'd rather a new game. Lol.
@kalas The WR B BE - CE combo was 119 damage for 150 meter. Pat gets similar results from 66B - CE. And that move is -2 and shit. <_> I saw nothing wrong with it personally. Making it do 80 was SOOOO uncalled for. It's 150 meter. Seriously guys?