Slade
[14] Master
Here's an interesting mixup to try. Against characters with i12 or faster AAs, WR A is unsafe. However, 66A has the exact same animation but is only -6. If your opponent starts to punish WR A, bait their AA with 66A on block, then duck the AA and punish with WR BB or A+B. A+B is especially good (although the TC loses to i11/i10 AAs, so don't use it against Pyrrha/Natsu/Leixia) because you can make some badass comebacks with A+B → CE.