Ezio Q&A / General Gameplay Discussion

Here's an interesting mixup to try. Against characters with i12 or faster AAs, WR A is unsafe. However, 66A has the exact same animation but is only -6. If your opponent starts to punish WR A, bait their AA with 66A on block, then duck the AA and punish with WR BB or A+B. A+B is especially good (although the TC loses to i11/i10 AAs, so don't use it against Pyrrha/Natsu/Leixia) because you can make some badass comebacks with A+B → CE.
 
Ezio's 44A

I use it as a step killer if I think I can get a CH off of it. Other than that I don't bother using it since the range isn't the great and 4A as a step killer is better.

Here's an interesting mixup to try. Against characters with i12 or faster AAs, WR A is unsafe. However, 66A has the exact same animation but is only -6. If your opponent starts to punish WR A, bait their AA with 66A on block, then duck the AA and punish with WR BB or A+B. A+B is especially good (although the TC loses to i11/i10 AAs, so don't use it against Pyrrha/Natsu/Leixia) because you can make some badass comebacks with A+B → CE.

I don't think I've come across somebody who has attempted to punish WR A since I use 66A a lot they just confuse the two and don't bother. I will however try that 66A blocked into A+B though
 
Here's an interesting mixup to try. Against characters with i12 or faster AAs, WR A is unsafe. However, 66A has the exact same animation but is only -6. If your opponent starts to punish WR A, bait their AA with 66A on block, then duck the AA and punish with WR BB or A+B. A+B is especially good (although the TC loses to i11/i10 AAs, so don't use it against Pyrrha/Natsu/Leixia) because you can make some badass comebacks with A+B → CE.
I feel like this is only possible at a higher level of play when the opponent actually knows the match up, good stuff regardless.
 
I'm having some trouble trying to hit with CH 4B and 4B6. It often JUST misses the opponent. Any ways around that?
 
I tend to always get it if I press 6, I haven't found the timing to be that strict. Try going into training mode and practice it until you get it down. I think the main issue you may have is actually confiming the CH on 4B, also just because it gives you more damage doesn't mean you should always go for it. CH 4B has decent wake up and can give you some mix up options.
 
Man if Ezio Was in the next game I would be maining him right now.but I cant stand the thought of playing a character that wont carry over. Which is why I was crushed when they said no Zasalamel. And its sad because the guest characters are always the coolest. Link/Vader/Spawn/Old Tekken Guy with name I cant spell.

Ok, now that I have that out of my system, How do you all like to spend meter with Ezio? For me its usually BB(BE) or 66B(BE). Maybe a CE if they miss or I get an A+B.
 
Ok, now that I have that out of my system, How do you all like to spend meter with Ezio?
6B BE punishes, GIs, and CE punishes. I only use 66B BE if they get hit by 66B and I need that last bit of damage to finish them off. Likewise for BB BE.
 
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