Stabs are 3B punishable. Pyrrha doesn't give out free damage often so I advocate taking the 3B → CE whenever a stab is blocked.
When did this change? The last patch? Didn't it use to be -14/-15?
This is basically going down the road of adaptation and conditioning, which is an essay in itself, but here's the long-and-short of it.
1. You use her speed and safety (along with JG if you must) to frustrate your opponent, which creates opportunities to move and whiff punish.
2. You use their hesitation against them by applying guard pressure
Yes, I realize that this is true. But that's where the "Natsu has the frames to shut Leixia down" comes in. Several characters have the moves and frames to shut down Leixia's attempts at conditioning. You can't condition worth manure if any attempt at moving after a -2 will result in you eating a mid that's either a horizontal or just has a big enough hitbox that you can't step it and that's fast enough to catch any and all attempts at moving, including 44B and/or safe enough they can block the 44B. Also, it's safe on block, most of the time.
So... condition away. You'll just eat punishment each time.
Also, there are characters who don't actually get frustrated by Leixia much because they can inflict equal amounts of guard damage on Leixia while staying equally (or more) safe. So they'll just let you do your little -2 mix-ups 'til they feel confident enough to interrupt and start their own mix-up/pressure.
I have never even once seen an Alexandra being frustrated by Leixia.
And, again, if you turn it into a game of guardbreaking and just straight-up slug match (reverse mix-ups hoping you'll catch them), Leixia will lose, every time (unless she's playing against, I don't know, Raphael or something). In a game of guardbreaking, Leixia gets mediocre to sub-par damage off a guardbreak when compared to every single other character in the game. So if you try to play a game of minimized guessing and just mutual guard pressure, your guard will eventually get broken. Theirs will too. But they will come out the victor, whether either side uses meter and/or walls or not.
If you turn it into a slug-match, trading mix-ups, Leixia still loses because of her sub-par damage output. If you reverse mix-up like crazy, eventually, you'll eat a punisher when you guess wrong and they guess right. A single move on CH from any character who isn't Leixia, even without a combo, is often the equivalent of 3 of Leixia's reverse mix-up moves. So unless they, again, just guess wrong a lot more than you, Leixia's going to lose in a slug-match.
You can try to condition them any way you like, but what exactly can your conditioning do? Trick them into moving when they shouldn't? Trick them into not retaliating when they can and continue your pressure? It might work once. Or twice. Maybe three times. But eventually, they will adapt, either right away or at future tournaments. Leixia's metagame is limited. This is irrefutable. No matter how much conditioning you employ, a lot of characters can shut down whatever shennanigans you try if the players you face know enough about Leixia.
I hold no delusions about my skills as an SCV-player. I readily admit I'm crap all the time. Yet I often win or at least come close to winning against Leixia players who can beat playesr I could never beat (even if this is only online, as I live in a region where no one actually plays SCV on a higher level offline). Why? Because I know Leixia's weaknesses. I'm bad at guessing. My reaction time is bad. I get screwed over by lag because of my bad reaction time and just an inability to deal with lag. But if I'm facing Leixia, it's like my muscle-memory takes over. I once faced a Leixia who favored 6[A]. Every single time they performed 6[A], I would BB them in the face on reaction. I randomly 44A+B Leixia's into GI's for absolutely no reason other than muscle memory. I don't always come out of these fights winning, because, as I just admitted, I'm crap. But most Leixia shennanigans won't work against me because I simply know her well enough not to fall for them.
To win as Leixia, you simply have to be much better than your opponent at the overall game. You have to overcome Leixia's deficits by having superior mindgames and guessing right twice or three times as much as your opponent (which is actually part of mindgames, but whatever)