Ask the Dev team of SC4 a question:

Could I please trouble someone to ask them a question for me! Honestly, the site just won't load on my lappy.

Raphael's 4A+B auto-GI called "Quick Parade" will catch all high and mid horizontals. On success, it does an attack automatically. However, that attack can be guard impact'd. Therefore, 4A+B is useless. I would like to see 4A+B's attack guarenteed on successful GI.

I feel this is a legitimate 'question'. Please, anyone!? GIVE RAPH ONE THING! :X
 
in regards to the online ranking system:

Im am currently at level 64. When i play a person thats ranked below level 10, i get NO win bonus at the end of the round. That actually makes sense...no big deal.

but: When i play someone that is ranked 90 and above. i STILL get NO win bonus. That doesnt make sense to me.

I was having a blast beating the crap out of people on line last night. I smoked quite a few people that were more than double my rank. But I got no win bonus. I was wondering if someone can fill me in on how the points at the end of the round are figured according to ranking.

Over all I am very excited about sc4. I has to be the best of the bunch to date. You got me so addicted to this game, my wife is starting to lose her mind....lol

thanx for the endless hours of fun, you guys are truley gifted at making such wonderful games!!
 
My questions:

Approval status:
APPROVED - 200 coins were awarded!
Ask The Development Team Your Question Here::

Are you working on a Soul Calibur V already? If yes, do you plan to have new character guests?
Round entered at 10/28/08 07:39AM

Approval status:
APPROVED - 200 coins were awarded!
Ask The Development Team Your Question Here::

Soul Calibur IV has a lot of artworks around the web, promotional material and so on. In the game, however, we've very few. Why? Soul Calibur I was one of the best games because of its massive gallery with almost 300 pieces of art.
Round entered at 10/28/08 07:46AM

Approval status:
APPROVED - 200 coins were awarded!
Ask The Development Team Your Question Here::

What do you think about one "Soul Calibur Legends 2" using the WiiMotion Plus?
Round entered at 10/28/08 07:48AM

Approval status:
APPROVED - 200 coins were awarded!
Ask The Development Team Your Question Here::

The last PlayStation 3 firmware (2.50) added a new feature that allows users take pictures in-game. However, the game must be compatible with that. Do you plan to launch a patch for that? Players will love, if you do that simple task.
Round entered at 10/28/08 07:50AM

Approval status:
APPROVED - 200 coins were awarded!
Ask The Development Team Your Question Here::

At last, who is "SoulCaliburIV" at the PlayStation Network? I have never fought him, but is someone from the development team?
 
here are my questions. hope they answer them coz I'm pissed of with this game >_<

Compared to SC3, the UKEMI (instant wakeups) in SC4 is utterly unsafe. There is no meaning in doing it against characters that have all kinds of OKI (wakeup attacks) like Mitsurugi for example.
Why did it become like this? Are you aiming for another Tekken game?!!

Mitsurugi is one of the most popular characters in SC if not the most popular one because of his looks. And what made Mitsurugi as my main character in SC is the way he moves and attacks but sadly at the same time I find him to be overpowered in SC4 and very boring because how very easy to use him.
Would you think of making him harder to use while keeping his current moves intact and if not why? I think at least balance him so he won't be as overpowered and boring as now.

In SC3 you introduced the tutorial training in the practice mode. Taking notes from Virtua Fighter 4 evo and implementing it to SC3 was a really smart decision, and it shows how confidant the SC team with the system in SC3.
What's the reason behind the decision of including it in SC4? Is it because how rushed and un finished the system of SC4 feels compared to SC3 or is it something else?!!

I had lots of respect for SC team on trying to make a game that rivals VF in terms of making a solid system and balanced characters. But sadly this respect is fading away because of how broken SC4 is.
Would you ever release a final patch that fixes all the bug issues in the game like miss tracking of attacks during 8 way run, plus rebalancing the characters?
I hope the next SC will be tested at the arcades instead of releasing it immediately on console.

I know that it's important to bring new fans to the serious by introducing guest characters to the game like Darth Vader and Yoda. But it's more important to be loyal to your fans by bringing old characters like Howang and Lei Long along with the introduction of original new characters.
Would you ever bring those 2 characters back a long with all the extra modes that we all loved like the exhibition mode?
 
This is what I'm about to ask.

"Was Algol intended to be a competitive character for tournaments or was he selectable just for casual players to fight as a Boss?"
 
This is what I'm about to ask.

"Was Algol intended to be a competitive character for tournaments or was he selectable just for casual players to fight as a Boss?"

You probably don't need to ask this. The answer is pretty clearly "he was intended to be in tournaments" since they toned him down so heavily in the patch. Maybe not enough, but they sure tried.

EDIT: Also, apparently you can't send questions anymore. Too bad, as I had just come up with a very good one - why did you choose to give the strongest Critical Finish game to characters like Voldo/Lizardman/Yunsung instead of the slower ones like Rock?
 
Someone ask them how come the announcer doesn't say the name of the characters anymore, like for example "versus KILIK!" before the battle and "this victory strengthens the soul of...KILIK!" etc etc.

And yes I'm aware that this won't be possible for CaS characters, but they could just use the generic announcements thats in the current SCIV for those characters instead. I feel this is a missing feature that is vital to the series as a whole!
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Oh, shut up and stop whining, bashing, and complaining about Soul Calibur 4, you spoiled, whiny, complaining crybabies. Just accept the changes Namco made in 4 and grow up. Besides the original styles were generic and sucked anyways. Want broken, unfinished, and rushed? See Soul Calibur 3 PS2 Version. That game was a mess. I'm glad Namco actually put more time into making Soul Calibur 4. It's more of an apology to hardcore players who hated Soul Calibur 3.

Anyways. Dear Project Soul, Fix the bug found in one of Yunsung's moves and fix the hitboxes for Create A Soul characters. Thanks.
 
You necroposted a thread to complain about other player's complaining?

Wat?
I didn't mean to complain. I'm just sick of all the whining and bashing of Soul Calibur 4.

Besides, Hwang and Li Long were mediocre at best in Soul Calibur 3 so there's no need for them anymore. We have Yunsung and Maxi now.:)
 
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