some of these are combos, not just moves but hope they help :)
1. Y+k yky, y+k k, a+k l+g. Basically, you do your wind roll and a high damage attack that flips you over them and leaves your back to them. Right when you hit the ground, since you're facing away from them, you roll backwards and do the kick that pushes them high up into the air. Then you do stalker and grab them in the air. You can follow this attack up immediately with number 3. If you want.
2. 6a: Pos, y+k. This will stun them on counter hit and let you go into possession backwards so you can do your grab.
3. 4a+y a+y, a+k y+g/a+g. Does two magic low attacks (they can be blocked) onto your opponent. They get launched and you catch them in the air with stalker.
4. 6a+y, a+k y+g/a+g. Does an unblockable magic attack on them and then you catch them in the air with stalker
5. 4a+y a+y, 2a+y. Same as 3 except that you don't catch them. Instead, you do a backflip onto them while they are coming down that bumps them into the air a bit. The only problem is that it leaves you on the ground too.
6. 6a+y, 2a+y. Same as 5 except the first attack is an unblockable.
7. Y+k a+g/y+g. Opponents expect you to do an attack after wind roll. So they won't expect a grab.
8. 3yk. So slide the yk and she does a great sword and then kick attack
9.8kkk. Confuses enemies and is good for ring outs.
10. A6. Great for getting away enemies that are getting you stuck and pushes them away from you. Really good attack if you need a break.