Soul Calibur 6 Discussion

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They removed many stances and combos from characters as well as everyone's A+K (besides Yoshi and Voldo). I like the new GI system and I like the new Just Guard system even more. I like SCV but there's no denying that they dumbed down all of the characters.

That sounds like it goes more in hand with the character's move sets than the game's mechanics. But i know what you mean, some characters really had theirs trimmed down. At least they still remain strong and effective for the most part.
 
this is good. something concrete and based on the way theyre speaking its gonna be a "real game" (console game).
a new producer can mean a reworked and improved game including offline and online components...

or not... we'll have to see. i cant wait.
 
See, even I knew Namco was going to make another SC installment, or title depending on how they are going with it.

Especially with the total sales they received. Even more than TTT2.
 
ive been playing the series since 2 and ive loved it. id like to see a sequel to 5. Also maybe a game mode or another game all together similar to legends, which lost a lot of traction only being on the Wii. id go more into detail about the specifics, but this isn't the thread to do it. lol
 
ive been playing the series since 2 and ive loved it. id like to see a sequel to 5. Also maybe a game mode or another game all together similar to legends, which lost a lot of traction only being on the Wii. id go more into detail about the specifics, but this isn't the thread to do it. lol
 
ive been playing the series since 2 and ive loved it. id like to see a sequel to 5. Also maybe a game mode or another game all together similar to legends, which lost a lot of traction only being on the Wii. id go more into detail about the specifics, but this isn't the thread to do it. lol

What's with the cloned posts? I understand that browsers make goofs, but an hour apart?
 
Funny how this rost show the core of Soul Calinur better than SC V did.
quoted for truth.

if i had ONE wish for SC6, it would be to have (re-)expanded movesets. I still cannot play SCV without putting down the controller after half an hour of yawning. As a dedicated Soul series fan, I eventually swapped it for Tekken, where most of my Tekken 3 combos STILL work. And I played every other Soul game. so. hard.
 
I don't care what levels of spew I get in response; I get for this but I just hope if SC2HD does well then they reletively go back to their roots with the game, go back to the SC format in all areas and stop capcomming the series. I never found a lot of these radical changes very appealing nor did I feel like I was still playing SC. Soul series had massive potential for its own creativity to invent its own additional mechanics.
 
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Me and a pal just played Soul Calibur IV for the first time in two or three years today. As we began to reattain all our dormant skills, the battles began to ramp up, becoming more and more intense. High availability of guard impact, and the Critical Finish block crushing feature helped that quite a bit.

That said, I hope they ditch the meter in Soul Calibur VI. It displaces all the tension. I want to focus on fighting my opponent. On the moves they're doing, and the moves I'm doing. I don't want to worry about whether they've got enough meter for a Critical Edge, or feel as though I should be using up all the meter I've built. I don't want to check to make sure I've got enough meter to do a guard impact. I just want to pull one off, and follow up.
 
somehow i like both of your responses (Ryuhza/ Slade).

although SC doesnt need meter it was a fun idea. but SC4 does have something magical going on about the flow of the game. maybe we can have both??

how about a SC5 style mode with meter and then have a traditional mode without meter. why cant we all win?

i do have one problem though, maybe we can get rid of the critical finish and have a CE instead that does lots of damage but doesnt end the game. (just a personal idea)
 
somehow i like both of your responses (Ryuhza/ Slade).

although SC doesnt need meter it was a fun idea. but SC4 does have something magical going on about the flow of the game. maybe we can have both??

how about a SC5 style mode with meter and then have a traditional mode without meter. why cant we all win?

i do have one problem though, maybe we can get rid of the critical finish and have a CE instead that does lots of damage but doesnt end the game. (just a personal idea)

I don't know, it seems as though it would become less tense if you were only risking high damage-- damage that you could probably stomach if you've been blocking so heavily. Critical finish really puts the pressure on to balance blocking with counters and offense.

I wouldn't be opposed to having a meter/meterless option, but I fear it would place a heavy split in the community. I think the best, most viable compromise for me would be to keep the meter mechanics, but pull guard impacting out of it and make it free to perform.
 
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fair enough.
i just never liked the idea of auto wins even if you outplayed your opponent.

i like your idea of a meterless GI though. i always found myself ditching the idea of doing my CE and just focusing on GI and using BE for extra damage. this way i can just focus on CEs and BEs.
and yea there could be divide (people claiming they ONLY play meterless, etc) , it could mess with tournaments too, some players might be better with meter and vice versa.

i think itd be a cool thing to toggle though in player match.
 
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