Soul Calibur 6 Discussion

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THANK YOU FOR THE REPLY. NOW, COULD YOU PLEASE REEXPLAIN WHAT "OPTIONS" ARE?
okay. take X's 6B in SC4. you can: leave it at that, just 6B. you can also add another B, making the second hit a low, you could make it 6BA or 6bK or 6B(hold), which again leads to several different ways to go from there. those are the different options you have. each serves a different purpose. removing some of those options removes some the strategic potential of 6B and its follow-ups.
maybe i'm mistranslating "options"? i'm not sure. you tell me.
 
okay. take X's 6B in SC4. you can: leave it at that, just 6B. you can also add another B, making the second hit a low, you could make it 6BA or 6bK or 6B(hold), which again leads to several different ways to go from there. those are the different options you have. each serves a different purpose. removing some of those options removes some the strategic potential of 6B and its follow-ups.
maybe i'm mistranslating "options"? i'm not sure. you tell me.
OK, SO YOU ARE TALKING ABOUT ADDING MORE VARIED FOLLOWUPS? FOR INSTANCE, INSTEAD OF JUST AA, YOU MEAN AB, AK, OR (A)?
 
I feel that in SC4 for example, there were quite many ways you could legitly play as Xianghua because her moveset gave you lots of possibilities. In SCV I have seen little variety in the ways people play Leixia. If that's the kind of game you can enjoy, that's okay with me. I, on the other hand, cannot enjoy this over a long period of time for I get bored pretty easily. It's not my kind of game.

Some of you also seem under the impression that I equal a huge moveset to strategy. I do not. This is evident at the end of my post. I do equal a huge moveset to bigger strategic POTENTIAL, though. Spot the difference:

Oh cmon, Leixia has one of the largest and most varied movelist in the game. Her weakness of low damage is made up for with her speed and number of options. In fact, losing Xianghua's precious 3A is part of the reason Leixia now requires a brain to use. Now for lows she must choose between unsafe, slow WR A+B, linear 8WR move 22K, tracking 8WR move with a string and a good cancel 11A, 2B+K quake stun low, and her standard fast, long range 2K. She also has multiple options for major groups: 5 tracking mids all with their niche (3A delayable string, 3A+B anti-JG ~FC, 1A ranged TC; on CH combos to launch, 44A faster ranged TC; cancellable into advantage guard crushing mid, WR A on CH combos to CE, 66K fast mid-range mid tracks one direction) ranged 3 different stepping moves, stepping and backstepping moves and that cover themselves (44B+K and 22B+K are underrated), and a bunch of other stuff that isn't all that great but you like that, right?

You've probably seen little variety because X players are used to 5 move X but they got a complex character that has to rely on complexity and matchup adaptability to win, and less standard mixup and whiff punishing. She's a character that actually benefits from your wishes to have large move vocabulary, and you weren't happy with her? I'm guessing you weren't able to implement a complex style with Leixia effectively, it's hard but if you choose the best moves for each specific situation, she should be good in theory.

Basically the theory is: each move has varying effectiveness based on how the situation varies by spacing, frame advantage, and opponent behavior, but their effectiveness hits a peak somewhere where its use it optimal. Leixia's moves aren't that great, but every move is pretty good when it's used in its optimal situation. Leixia has a lot of moves that aren't trash and they are varied, so there will be a lot of situations where one or a few moves of the large move pool will actually be really good instead of just average. In this way, a lot of average moves each with their situational strengths and weaknesses can be strong.

That takes a lot of skill to do, though. For this reason, I am in support of long, meaningful movelists that don't have completely redundant moves, as they allow for a higher skill ceiling and a greater number of viable options, which is depth, by any definition. It would make for an even more strategic game if everyone had to do this. It would seem, according to SCII vets, however, that SCII movelists had so many trash moves and movelists are so refined in SCV that you actually have more viable options with SCV movelists than you do in SCII movelists.
 

Not my video, but I want to hear your input.

Now if you want my input:
Just ditch the job system and give us CaS exclusive play styles.
I agree that the newer Soul Calibur games are lacking on single player content.
Thankfully, they shot down the attack/speed exchange by bringing up reach. Can you imagine a character with insane speed and reach?
I don't think they should bring back Critical Finish, because one Soul Crush could cost you the entire round! At least with Guard Burst, you could still have a chance to fight back.
 
You guys ever notice that the majority of the characters cut in sc5 also dropped religious or philosophical concepts from the game?

Talim and her following the wind mantra.
Sophitia and Cassandra following their greek gods.
I can't come up with anything for Yunsung and Mina except that the Koreans got cut, probably because of all the tension with North Korea during the making of the game. :(
Also didn't Zasalamel have his own sorta philosophy? I remember he was very philosophical but I forget what belief per say he followed.
 
Soul Calibur 2 HD online should be good enough to keep us busy until they announce a new complete soul calibur game.unlike scv
 
You guys ever notice that the majority of the characters cut in sc5 also dropped religious or philosophical concepts from the game?

Talim and her following the wind mantra.
Sophitia and Cassandra following their greek gods.
I can't come up with anything for Yunsung and Mina except that the Koreans got cut, probably because of all the tension with North Korea during the making of the game. :(
Also didn't Zasalamel have his own sorta philosophy? I remember he was very philosophical but I forget what belief per say he followed.
Talim, Yun, Mina, Rock, and Zasalamel were poorly designed low tier characters who needed a lot of work. They (and/or their replacements) probably got left on the cutting room floor along with Kilik and Elysium's original movesets when Namco decided halfway through the project to rush the game out.

Sophitia, Cassandra, and Taki would have been old women in a Namco fighting game, so they got replaced. Ivy and Tira don't age, so they stayed. Hilde and Amy were young enough to stay. Xianghua was the only character who was young and good enough to stay but got replaced anyway. But I think that's because a big part of her fighting personality revolves around her being young so she got replaced.
 
Talim, Yun, Mina, Rock, and Zasalamel were poorly designed low tier characters who needed a lot of work.
I agree with all of your post except for this bit tight here. Zasalamel was both a great character design and a very unique fighting style, he could have easily become top tier with some tweaks (better hitstun for longer combos, BE moves replacing his JF moves, maybe some command throw). Rock was another great design, and giving him his SC2 (Berserker) fighting style with all of his SCIV throws would make him an incredibly powerful character.
 
I agree with all of your post except for this bit tight here. Zasalamel was both a great character design and a very unique fighting style, he could have easily become top tier with some tweaks (better hitstun for longer combos, BE moves replacing his JF moves, maybe some command throw). Rock was another great design, and giving him his SC2 (Berserker) fighting style with all of his SCIV throws would make him an incredibly powerful character.
Perhaps. There was also probably an element of popularity (or lack thereof) that goes along with low tier characters that influenced the decision on who to cut. Before TTT2, I remember Harada bitching that no one liked Kunimitsu based on her arcade usage rates so that's why she wasn't brought back. He failed to acknowledge the fact that she was a shitty, low tier character and that had a lot to do with why she was so unpopular.

Either way, as they were currently constructed they required more work than the more popular ones that made it in.
 
You guys ever notice that the majority of the characters cut in sc5 also dropped religious or philosophical concepts from the game?
I can't come up with anything for Yunsung and Mina except that the Koreans got cut, probably because of all the tension with North Korea during the making of the game. :(
The historical war between Korea and Japan that also existed in the storyline was the main reason. That was why they even wanted Soul Edge in the first place, or at least that's why Hwang (in SB) and Yun-Seong (in SCII-SCIV) wanted them. Seong Mina was either being the preceding Leixia (in SB & SC), or playing in a wild goose chase (SCII-SCIV). Also trying to challenge people and ended up getting her ass handed to her, constantly.

I agree with all of your post except for this bit tight here. Zasalamel was both a great character design and a very unique fighting style, he could have easily become top tier with some tweaks (better hitstun for longer combos, BE moves replacing his JF moves, maybe some command throw). Rock was another great design, and giving him his SC2 (Berserker) fighting style with all of his SCIV throws would make him an incredibly powerful character.
And so can Talim. Just her lack of range in many aspects put her at a huge disadvantage. On the bright side, PS will get that fixed in the future, meaning I believe she will return canonically.

Yunseong was the reason stated above, or else he probably would have been in SCV. Seong Mina was also the Korea vs. Japan war, but other reasons contributed as well, especially her age.

Rock and Seong Mina also connect on another reason, but I'll keep that one to myself. *looks away*
 
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this picture needs to be seen more
 
Yup. I love Soul Calibur 5. I bought all the DLC. I enjoyed playing it. I became half competent at three characters and decent with Natsu. However now I am back to Soul Calibur 4 because I could not get over the fact that I missed my Talim. Even though I admit in SC4 I win with Talim because of my skill at cheese. Skill is still skill. Also I like cheese. Sides that she is just darned cute and I love her upbeat personality. It sort of reminds me of what I need to strive for as a person sometimes.

I play too heavily on a ring-out game I admit, but ya know what? Her ring out game is one of her strongest sides so it is a strength I play to. I still enjoy beating down people in non ringout matches sometimes too, just depends on who picks the arena. :P
 
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