Astaroth General Discussion/Q&A Thread

Party Wolf

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General discussion and Q&A for Astaroth.

[notice]Thread name changed to "Astaroth General Discussion/Q&A Thread".

- Mage[/notice]
 
1) 66B up-close (mid)
2) 66K
3) 22 AA
4) 214 A
5) A+K
6) 6B+K
7) 3A+B CH
8) 4B
9) 44A
10) 44B, 236B+K, 3B cancels for mindgames into throws, or whatever

Discuss
 
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What is PT ?
Poseidon Tide. 214A series. You can maneuver Astaroth during it with directional inputs, which can be done to make it virtually impossible to punish for most characters, especially when you take into consideration that there's no way of knowing when Asta will stop the move.
 
Poseidon Tide. 214A series. You can maneuver Astaroth during it with directional inputs, which can be done to make it virtually impossible to punish for most characters, especially when you take into consideration that there's no way of knowing when Asta will stop the move.
Ahh.Thanks :)
 
I started this Arena way back in August but never came back to finish it. Now that I've finished it, I hope I have done a good job on it.

If you have any concerns, suggestions or questions regarding the Soul Arena in any way, particularly the layout, then please don't hesitate to PM me.
 
1) 66B up-close (mid)
2) 66K
3) 22 AA
4) 214 A
5) A+K
6) 6B+K
7) 3A+B CH
8) 4B
9) 44A
10) 44B, 236B+K, 3B cancels for mindgames into throws, or whatever

Discuss
You forgot grabs, lol :P especially B+G[4]->22B, air B+G, etc

22B, 44B, and 1A are all great spacing tools as well, very important when you get space. 1B is a good low that gives you oki and can ring out. B6K is a fantastic tool that gives you an air B+G on CH and otherwise gets people out of your face.
 
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