Maxi's Top 10 Moves

I'm going to try to order them from my favorite on down. Also just going to ignore BE versions of moves.
4b+kG (Qualifies as my favorite move. Making it an 11th since it's kinda a joke answer anyways)
6A+B spam this move spam this move spam this move
22_88 (B) chases people, keeps them on their toes, gives Maxi great TC range when people try to range him, combos with a free RC K or B depending on range (RC B is buggy, though)
6A Setting ROAK combos
1K free poke damage, wins games
BL KK ROAK mix-ups. Seems to catch people very often so I put it above ROAK. Also has a BE and works from a throw.
44B huge combo for massive damage, even without meter. Leads into a nice ring out with LI A
RO AK bread and butter
1B mix up from 6A
FC 3A hits low, now fast, sets up some more mix-ups.
2A+B does great damage when people try to stand. If this had more TC frames it'd be a lot higher.


I don't include LI A because it's so punishable on block, and it's pretty useless without 6A+B BE , 22_88A, or the 44B combo anyways.
 
I'll give it a shot with my current arsenal.
No order.
1) 1B
2) 6A
3) 4B
4) 2A
5) 44B
6) 1K
7) 66B+K
8) FC3A
9) 6A+B
10) 22/88A
10) 6B4g
10) A+Bg

That's 10 right?
 
44B
B+K:B:B:B:A
66A
2A
1K
grabs
6A
1B
WR B+K
6A+B and 6A+B BE
Honorable mentions:
CE
FC 3AAA
WR A
LI K
22_88A
33_99B
66B+K
LI B
33_99K
3K
 
Just as a side note , Maxi and Leixia have the strongest visual effects from an unblockable cancel amongst all characters, so I would definately value 4b+k,g. You can win rounds against good players with just pro stepping, throws, 6a+b and 4b+k,g. A short or several bursts of 4b+k,g crazyness keeps them from ducking throws and 6a+b catches ducks. Quite effective.
 
I've never understood why that works. 4B+K is so slow and linear that it's not a threat in of itself.
 
It's a threat because it changes up your rhythm, and makes things a little less predictable. Plus, people often have set reactions to unblockables, and if you can catch them on that then they're already pre-trained to take some damage. People who always step Maxi's 4B+K are open for any step killers or throws after a cancel.

Some of it is also fear. Makes you seem faster and more intimidating. I know when I see Asta's unblockable cancel that can be really intimidating sometimes, especially if they know how to do good mix-ups.
 
Still, this is MAXI's unblockable. I see that starting up, and I think, "Oh, so you're gonna cancel that? Whatever." I've never thought "Oh shazzbutt! I'd better skedaddle!"
 
My Top 11 Moves for maxi Because i like to go 1 step beyond.
1. 44B -4 on block
2. WR B+K -2 on block Breaks in 9
3. 33B -11 on block so what its AA punishable by only Pyrrha and Natsu BL A got you covered. also Breaks in 9
4. 1B CH fishing for the RO A K is essential
5. 6A do i need to explain
6. 2A+B even though its i30 it still gets the job done when you wanna get dirty on and opponent
7. FC 3AAA +4 on hit but -18 on G cancel XD love this move i get it a majority of the time i go for it. but there are exceptions.
8. Right Side Throw BL K BE . come on now 94 dmg with meter grimy as hell.
9. good ole Li B and the hold Li B has saved my ass countless times with its Tech crouching sidestep good ness and needs to be mentiond in this
10. Nuetral Guard
And last but not least
The all mighty 6A+B. What can i say about this move it is God like -9 Breaks in i think 10 Tech Crouches and tracks to Maxi's Left Has BE capabilities into Li for that Li A follow up that also has BE can also PSL 2 from the BE and scoop Ivy and Roth or tech-ers with BL K BE its the goto move that should be ABUSED by all maxi players



I thought this was a cool topic never got around to posting it but there just my 2 cents.
 
Still, this is MAXI's unblockable. I see that starting up, and I think, "Oh, so you're gonna cancel that? Whatever." I've never thought "Oh shazzbutt! I'd better skedaddle!"

I don't think it is fear of the move itself. I started using this due to playing players like RingPL, he has studied Maxi and knows what to do against me. He also likes to read me and punish or space. Same goes for Belial, who himself playes Maxi a bit. I started using it for that reason, to camoflauge what I will do next against players who can read Maxi. A clear practical situation is if I throw a lot, then opponent usually starts to look for it or try to read if there is a pattern to my throw attempts. If I flame cancel first it triggers that reaction to duck oftentimes so I can do 6a+b.

Sometimes they just decide not to fall for it, so they just stand and rely on breaking throws instead. It feels like win win for me, they wait instead and I can control the momentum. When they start to catch on and poke when they see the flame, I can start canceling then 2a for example. They have extremely little time to lash out their poke before mine, so again, win win. How often do you get punished for doing the shortest 4b+kg, very rarely. You have nothing to loose, but everything to gain with the cancel.
 
Nowadays I am not sure about Maxi´s top ten moves...

Many moves are imo overrated... Like 6A+B and/or 44b.

And he is so easy to step to his left...

I am starting to believe that SCV Maxi is actually only strong on paper, but weak in reality

And since reality does matter a lot more, my list would look like this nowadays:

2A(Yes, i am serious)
6A(if it only was a mid...)
6A+B(awesome on paper, but overrated ´cause of shitty range...)
33/99B(why can´t this move track in both directions)
22/88K mix ups(just do it from time to time)
66B(high risk/high reward)
44B(overrrated imo but still good)
WR B+K(nice WR auto side-step move but the range...)
2A+B(try to use it as a anty-step tool, not as a real low)
Right side throw(although BLK BE doesn´t connect some characters)
 
Nowadays I am not sure about Maxi´s top ten moves...

Many moves are imo overrated... Like 6A+B and/or 44b.

And he is so easy to step to his left...

I am starting to believe that SCV Maxi is actually only strong on paper, but weak in reality

And since reality does matter a lot more, my list would look like this nowadays:

2A(Yes, i am serious)
6A(if it only was a mid...)
6A+B(awesome on paper, but overrated ´cause of shitty range...)
33/99B(why can´t this move track in both directions)
22/88K mix ups(just do it from time to time)
66B(high risk/high reward)
44B(overrrated imo but still good)
WR B+K(nice WR auto side-step move but the range...)
2A+B(try to use it as a anty-step tool, not as a real low)
Right side throw(although BLK BE doesn´t connect some characters)
pffffffffffffffffftttt
 
>2A(Yes, i am serious)
Okay.

>6A(if it only was a mid...)
66A is better.

>6A+B(awesome on paper, but overrated ´cause of shitty range...)
What do you mean 'shitty range'? Are you expecting this to hit at launcher range or something? Because that's what
6A+B BE is for. If you want shitty range, look at Aeon 4A or 4K (which are still good moves regardless).

>33/99B(why can´t this move track in both directions)
Better question is why does it track one direction in the first place.

>22/88K mix ups(just do it from time to time)
Not really a mixup. 22KA is reactable and 22KK is easily JGed.

>66B(high risk/high reward)
FC A punishable isn't exactly high risk. Sucks against characters which actual options like Pat and Hilde though.

>44B(overrrated imo but still good)
Amazing move. Gotta learn to do it out of a forward dash with 664B.

>WR B+K(nice WR auto side-step move but the range...)
... is long enough to catch late backdashes consistently.

>2A+B(try to use it as a anty-step tool, not as a real low)
22A is better for that.

>Right side throw(although BLK BE doesn´t connect some characters)
Okay.



236K, FC 3AAA, and 1B deserve mention as well.
 
On 66b block natsu gets ch ws k on anything you do except for do nothing. So the mixup becomes push buttons and eat ch ws k or do nothing and eat a 4a+b bomb, which also beats the auto gi.
 
>2A(Yes, i am serious)
Okay.

>6A(if it only was a mid...)
66A is better.

>> No, it´s not imo.

>6A+B(awesome on paper, but overrated ´cause of shitty range...)
What do you mean 'shitty range'? Are you expecting this to hit at launcher range or something? Because that's what
6A+B BE is for. If you want shitty range, look at Aeon 4A or 4K (which are still good moves regardless).

>> 6A+B is almost useless against opponents who tend to backstep all day. The BE version costs meter so you can not throw it out like you want and it´s easy steppable to Maxi´s left.

>33/99B(why can´t this move track in both directions)
Better question is why does it track one direction in the first place.

>> Move is really slow so why shouldn´t it track in both directions?

>22/88K mix ups(just do it from time to time)

Not really a mixup. 22KA is reactable and 22KK is easily JGed.

>> Who can consistently block the low version and just guard the K version? The move does really cool guard burst damage too.

>66B(high risk/high reward)
FC A punishable isn't exactly high risk. Sucks against characters which actual options like Pat and Hilde though.
>> Like kAb said, Natsu has a no brainer attack against this move on block like Asta(FC3k) and other chars too.


>44B(overrrated imo but still good)
Amazing move. Gotta learn to do it out of a forward dash with 664B.

>> Move is again really slow, does almost not track at all and it´s follow ups are
easy to avoid bycertain characters via backstep. TC and damage ouput are great though.


>WR B+K(nice WR auto side-step move but the range...)
... is long enough to catch late backdashes consistently.

>> Not against characters like Cervy, Natsu, Nightmare or anyone else with a good backstep.

>2A+B(try to use it as a anty-step tool, not as a real low)
22A is better for that.

>> 22A is even slower in most situations since you can´t always do it out of 8way run. And it even whiffs sometimes...

>Right side throw(although BLK BE doesn´t connect some characters)
Okay.



236K, FC 3AAA, and 1B deserve mention as well.

>> 236K too linear but OK, FC3AAA woth mentioning yes, 1B again shitty range and only 16i "fast" i.e. not good for a poke.
 
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236K has the fattest hitbox of all maxi's moves. Im guessing you haven't used it much.

also ive had bonkers tracking with 44B, idk what bad experiences you've had with Maxi, but from what im reading from you, like wtf are we playing the same character?

Also love how nobody talks about maxi 1K since people wanna bitch about stepping 6A+B.

too much theory fighter goin on in here T_T
 
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