Cervantes Combo Thread

Slade

[14] Master
DC Dread Charge (214)

A4B
→ 11B (85)
→ 2A+B (74)

CH 6A
→ 11B (61)
→ 2A+B (51)

CH 3aB
→ BT A+B (stuns) → 33B → 2A+B → 33B (177) Relaunch combo.
→ BT A+B (stuns) → 33B → B2 (163) Relaunch combo.
→ BT A+B → 66A (96)

1AB
→ 2B → 33B (85) Reliable on larger characters.
→ 2B → WR B (81) Unreliable on smaller characters.
→ 2A+B (64)

3B or 33_99B
→ 2A+B → 33B (85) Somewhat unreliable on smaller characters.
→ B2 (75)
→ 2A+B → FC B (73)
→ 2A+B → FC K (70)

CH 3B
→ Dash under BT A+B (stuns) → 33B → 2A+B → 33B (172) Relaunch combo.
→ Dash under BT A+B (stuns) → 33B → B2 (158) Relaunch combo.
→ 2A+B → 8A+B (103)
→ 2A+B → RCC 2A+B (97)

CH 11_77B
→ 2B → 33B (107) Reliable on larger characters.
→ 2B → WR B (101)
→ B2 (100)

WR B
→ 2B → 33B (73) Reliable on larger characters.
→ 2B → WR B (69) Unreliable on smaller characters.
→ 2A+B → FC K (62)

CH 66K
→ 11B (69)
→ 1A (62)

CH 3A+B
→ AA (67)

CH 2A+B
→ RCC 2B → 33B (87) Reliable on larger characters.
→ RCC 2B → WR B (84)
→ RCC 2A+B → FC B (79)
→ RCC 2A+B → FC K (77)

CH 8A+B
→ A4B → 11B (145)
→ A4B → 2A+B (134)
→ DC B (105)

BT A+B
→ 33B → 2A+B → 33B (118)
→ 3B → B2 (108)
→ 2A+B (67)

DC B
→ BT A+B (stuns) → 33B → 2A+B → 33B (167) Relaunch combo.
→ BT A+B (stuns) → 33B → B2 (157) Relaunch combo.
→ 2[B+K] (107)
→ B2 (86)
 
Spike anchor gives a weird ground stun in SC2. So after the 2B (is it really 2B in SC2?) the opponent is on the ground, its not a real air hit.

The 2B combos are hitbox dependant though afaik.
 
3B, 2A+B, 33B not guaranteed? Working in practice mode, used to be what I'd use back in the day. Is there some way out of it that I'm forgetting?
 
BT setups. you can use 2A or BT A+B to mixup.


8A+B G A+B - If timed rght you will get BT A+B.
BT A+B 3B 2A+B or B2 etc.

other moves that have BT JF

1B+K G
66A if they step guarded to te left.
9A+B can sometimes leave you in BT
4KK A+B
3K A+B
214A G A+B
 
Any situational uses for b2 in this game? Obviously it can't gain you shit for a wall splat like in the past, prob still rings out at a funky angle. Aside from that though?
 
Its not as good as in other games imo. In later games i used it since it had super fast recovery etc..in this one its rather meh, but on ch you get a KND with 2B+K followup. The TC window is ok but i just use 3A+B for TC.

So meh.

Small update on the BT JFs:

I wrote earlier that the window for the 8A+B is very late. Thats true if you do the normal input, but not for the hold input. If you do the 8A+B G [A+B] input you can get it much faster. Just like for 1B+K. Such move. So wow. very damage.
 
Its not as good as in other games imo. In later games i used it since it had super fast recovery etc..in this one its rather meh, but on ch you get a KND with 2B+K followup. The TC window is ok but i just use 3A+B for TC.

So meh.

Small update on the BT JFs:

I wrote earlier that the window for the 8A+B is very late. Thats true if you do the normal input, but not for the hold input. If you do the 8A+B G [A+B] input you can get it much faster. Just like for 1B+K. Such move. So wow. very damage.

Doc stahp.
 
CH bA

-> 66B (99) on clean hit, (74) on shallow hit
-> AA (69)

Also:

For CH 11/77 B -> B2, I get 115 each time I do it and not 100 as is listed.
 
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