Cervantes Combo Thread

Slade

[14] Master
DC Dread Charge (214)

A4B
→ 11B (85)
→ 2A+B (74)

CH 6A
→ 11B (61)
→ 2A+B (51)

CH 3aB
→ BT A+B (stuns) → 33B → 2A+B → 33B (177) Relaunch combo.
→ BT A+B (stuns) → 33B → B2 (163) Relaunch combo.
→ BT A+B → 66A (96)

1AB
→ 2B → 33B (85) Reliable on larger characters.
→ 2B → WR B (81) Unreliable on smaller characters.
→ 2A+B (64)

3B or 33_99B
→ 2A+B → 33B (85) Somewhat unreliable on smaller characters.
→ B2 (75)
→ 2A+B → FC B (73)
→ 2A+B → FC K (70)

CH 3B
→ Dash under BT A+B (stuns) → 33B → 2A+B → 33B (172) Relaunch combo.
→ Dash under BT A+B (stuns) → 33B → B2 (158) Relaunch combo.
→ 2A+B → 8A+B (103)
→ 2A+B → RCC 2A+B (97)

CH 11_77B
→ 2B → 33B (107) Reliable on larger characters.
→ 2B → WR B (101)
→ B2 (100)

WR B
→ 2B → 33B (73) Reliable on larger characters.
→ 2B → WR B (69) Unreliable on smaller characters.
→ 2A+B → FC K (62)

CH 66K
→ 11B (69)
→ 1A (62)

CH 3A+B
→ AA (67)

CH 2A+B
→ RCC 2B → 33B (87) Reliable on larger characters.
→ RCC 2B → WR B (84)
→ RCC 2A+B → FC B (79)
→ RCC 2A+B → FC K (77)

CH 8A+B
→ A4B → 11B (145)
→ A4B → 2A+B (134)
→ DC B (105)

BT A+B
→ 33B → 2A+B → 33B (118)
→ 3B → B2 (108)
→ 2A+B (67)

DC B
→ BT A+B (stuns) → 33B → 2A+B → 33B (167) Relaunch combo.
→ BT A+B (stuns) → 33B → B2 (157) Relaunch combo.
→ 2[B+K] (107)
→ B2 (86)
 

docvizzo

[14] Master
Spike anchor gives a weird ground stun in SC2. So after the 2B (is it really 2B in SC2?) the opponent is on the ground, its not a real air hit.

The 2B combos are hitbox dependant though afaik.
 

KowtowRobinson

[10] Knight
3B, 2A+B, 33B not guaranteed? Working in practice mode, used to be what I'd use back in the day. Is there some way out of it that I'm forgetting?
 

Egg

[10] Knight
BT setups. you can use 2A or BT A+B to mixup.


8A+B G A+B - If timed rght you will get BT A+B.
BT A+B 3B 2A+B or B2 etc.

other moves that have BT JF

1B+K G
66A if they step guarded to te left.
9A+B can sometimes leave you in BT
4KK A+B
3K A+B
214A G A+B
 

KowtowRobinson

[10] Knight
Any situational uses for b2 in this game? Obviously it can't gain you shit for a wall splat like in the past, prob still rings out at a funky angle. Aside from that though?
 

docvizzo

[14] Master
Its not as good as in other games imo. In later games i used it since it had super fast recovery etc..in this one its rather meh, but on ch you get a KND with 2B+K followup. The TC window is ok but i just use 3A+B for TC.

So meh.

Small update on the BT JFs:

I wrote earlier that the window for the 8A+B is very late. Thats true if you do the normal input, but not for the hold input. If you do the 8A+B G [A+B] input you can get it much faster. Just like for 1B+K. Such move. So wow. very damage.
 

FixdSwine

[10] Knight
Its not as good as in other games imo. In later games i used it since it had super fast recovery etc..in this one its rather meh, but on ch you get a KND with 2B+K followup. The TC window is ok but i just use 3A+B for TC.

So meh.

Small update on the BT JFs:

I wrote earlier that the window for the 8A+B is very late. Thats true if you do the normal input, but not for the hold input. If you do the 8A+B G [A+B] input you can get it much faster. Just like for 1B+K. Such move. So wow. very damage.
Doc stahp.
 

Ramification-EX

[08] Mercenary
CH bA

-> 66B (99) on clean hit, (74) on shallow hit
-> AA (69)

Also:

For CH 11/77 B -> B2, I get 115 each time I do it and not 100 as is listed.