Slade
[14] Master
B+G4 (Command throw)
→ 8WR 2_8B (87)
→ 4(B) (83)
→ B+G (45) Useless except for humiliation.
→ 66B (36) Good for ring outs.
CH B6K
→ B+G (92)
→ 66B (81)
→ 66K (69) Good for ring outs.
CH 6B
→ 22[K] → 22BB (123)
→ 2A+B_B+K (86)
→ 22B (81)
CH 3B or 3(B)
→ B+G (90)
→ 66B (79)
22B (On opponent's side or back)
→ 66B (104) Does 94 damage on opponent's back.
WR B (On crouching opponent's side)
→ B+G4 22B (119)
→ B+G4 4(B) (115) Only if opponent's back is to the wall.
→ B+G6 (101) Only if opponent's back is to the wall.
→ 22B (72)
→ 4(B) (69)
WL B (On opponent's side or back)
→ 66B (92) Does 97 damage on opponent's back.
CH 6K
→ B+G (75)
→ 66B (64)
→ 66K (52) Good for ring outs.
66[K]
→ 214A (142) Only if opponent's back is to the wall.
→ Turn around B+G (108) Usually requires a shallow hit.
→ Turn around 22B (106)
→ Turn around 4(B) (102) Requires a shallow hit.
CH 1K
→ 66B (68)
33[K]
→ 22[K] → 22B (168) Only if opponent's back is to the wall.
→ 214A (140) Only if opponent's back is to the wall.
→ Turn around B+G (124)
→ Turn around 22B (122)
→ Turn around 4(B) (118)
22[K]
→ 214A (135)
CH WR K
→ 22B (65)
3A+B
→ 66B (74)
CH 3A+B
→ B+G (116) Glitch back throw. Inconsistent timing.
→ B+G (93)
B+K (On opponent's back)
→ Dash forwards 2A+G_B+G (95) Opponent can escape throw.
→ 66B (78)
→ 66K (58)
→ 4B (54)
→ 6K (52)
CH 6B+K
→ 2A+B_B+K (86)
→ 22B (77)
236B+K
→ B+G (153)
→ 22B (148)
CH BT B+K
→ Turn around 22B (78)
→ Turn around 4(B) (74)
→ 8WR 2_8B (87)
→ 4(B) (83)
→ B+G (45) Useless except for humiliation.
→ 66B (36) Good for ring outs.
CH B6K
→ B+G (92)
→ 66B (81)
→ 66K (69) Good for ring outs.
CH 6B
→ 22[K] → 22BB (123)
→ 2A+B_B+K (86)
→ 22B (81)
CH 3B or 3(B)
→ B+G (90)
→ 66B (79)
22B (On opponent's side or back)
→ 66B (104) Does 94 damage on opponent's back.
WR B (On crouching opponent's side)
→ B+G4 22B (119)
→ B+G4 4(B) (115) Only if opponent's back is to the wall.
→ B+G6 (101) Only if opponent's back is to the wall.
→ 22B (72)
→ 4(B) (69)
WL B (On opponent's side or back)
→ 66B (92) Does 97 damage on opponent's back.
CH 6K
→ B+G (75)
→ 66B (64)
→ 66K (52) Good for ring outs.
66[K]
→ 214A (142) Only if opponent's back is to the wall.
→ Turn around B+G (108) Usually requires a shallow hit.
→ Turn around 22B (106)
→ Turn around 4(B) (102) Requires a shallow hit.
CH 1K
→ 66B (68)
33[K]
→ 22[K] → 22B (168) Only if opponent's back is to the wall.
→ 214A (140) Only if opponent's back is to the wall.
→ Turn around B+G (124)
→ Turn around 22B (122)
→ Turn around 4(B) (118)
22[K]
→ 214A (135)
CH WR K
→ 22B (65)
3A+B
→ 66B (74)
CH 3A+B
→ B+G (116) Glitch back throw. Inconsistent timing.
→ B+G (93)
B+K (On opponent's back)
→ Dash forwards 2A+G_B+G (95) Opponent can escape throw.
→ 66B (78)
→ 66K (58)
→ 4B (54)
→ 6K (52)
CH 6B+K
→ 2A+B_B+K (86)
→ 22B (77)
236B+K
→ B+G (153)
→ 22B (148)
CH BT B+K
→ Turn around 22B (78)
→ Turn around 4(B) (74)