Astaroth Combo Thread

Slade

[14] Master
B+G4 (Command throw)
→ 8WR 2_8B (87)
→ 4(B) (83)
→ B+G (45) Useless except for humiliation.
→ 66B (36) Good for ring outs.

CH B6K
→ B+G (92)
→ 66B (81)
→ 66K (69) Good for ring outs.

CH 6B
→ 22[K] → 22BB (123)
→ 2A+B_B+K (86)
→ 22B (81)

CH 3B or 3(B)
→ B+G (90)
→ 66B (79)

22B (On opponent's side or back)
→ 66B (104) Does 94 damage on opponent's back.

WR B (On crouching opponent's side)
→ B+G4 22B (119)
→ B+G4 4(B) (115) Only if opponent's back is to the wall.
→ B+G6 (101) Only if opponent's back is to the wall.
→ 22B (72)
→ 4(B) (69)

WL B (On opponent's side or back)
→ 66B (92) Does 97 damage on opponent's back.

CH 6K
→ B+G (75)
→ 66B (64)
→ 66K (52) Good for ring outs.

66[K]
→ 214A (142) Only if opponent's back is to the wall.
→ Turn around B+G (108) Usually requires a shallow hit.
→ Turn around 22B (106)
→ Turn around 4(B) (102) Requires a shallow hit.

CH 1K
→ 66B (68)

33[K]
→ 22[K] → 22B (168) Only if opponent's back is to the wall.
→ 214A (140) Only if opponent's back is to the wall.
→ Turn around B+G (124)
→ Turn around 22B (122)
→ Turn around 4(B) (118)

22[K]
→ 214A (135)

CH WR K
→ 22B (65)

3A+B
→ 66B (74)

CH 3A+B
→ B+G (116) Glitch back throw. Inconsistent timing.
→ B+G (93)

B+K (On opponent's back)
→ Dash forwards 2A+G_B+G (95) Opponent can escape throw.
→ 66B (78)
→ 66K (58)
→ 4B (54)
→ 6K (52)

CH 6B+K
→ 2A+B_B+K (86)
→ 22B (77)

236B+K
→ B+G (153)
→ 22B (148)

CH BT B+K
→ Turn around 22B (78)
→ Turn around 4(B) (74)
 

alexbib

[08] Mercenary
In the combo thread (which I can't reply to) there's

8WR 2_8B (87) listed as a follow-up to B+G4 and I have no idea what that means. WR 2B or WR 8B doesn't seem to be a move...
 

Mage

I'll make you submit!
Sorry I don't know why this was locked, but I've moved your post to this thread and opened it now.
 

docvizzo

[14] Master
In the combo thread (which I can't reply to) there's

8WR 2_8B (87) listed as a follow-up to B+G4 and I have no idea what that means. WR 2B or WR 8B doesn't seem to be a move...
Its not while rising its 8 WayRun. So followup is 22B or 88B. I prefer 4B charged for wakeup pressure.