Project Bokuho
[14] Master
One of them could be Unbreakable Soul!!!

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One of them could be Unbreakable Soul!!!
What if SC6 had a "custom mimic" option? Basically, the mimic only uses styles assigned by the player, rather than by the amount within the game or by gender (which never made any sense...). If a player played Pyrrha, Patroklos, and another sword/shield user, they could assign those styles for the mimic to use. As usual, styles changes during each round.
That's not a good idea, because you could quite easily counter pick mid-fight.Even better, why not be able to select a style with a button command?
I don't see how you could end up counterpicking from that, if you won't see what character the opponent might use (a la SCIV's character select). Also the Patroklos build up can't be a big deal, since you can already do it with Edge Master, Kilik, and Patroklos himself. All that would happen is increase his likelihood of reappearing as a mimic. It's also known that Kilik and Edge Master are prone to whiff certain moves/combos, because of the height difference between themselves and size 5 characters like Nightmare and Aeon. With this option, you could choose all size 5 characters and reduce that problem.That's not a good idea, because you could quite easily counter pick mid-fight.
Also, you could start with Patroklos for Round 1 and build plenty of meter for your next round with Viola or Algol, and things like that.
The only good mimic is a complete one that uses all the styles possible, or a none at all.
If the idea of using a character you aren't very familiar with isn't fun to you, then you shouldn't really be using a mimic... That, surely, is what the purpose of a mimic is.
I was replying to Hydro's post about using button combinations to select styles.I don't see how you could end up counterpicking from that, if you won't see what character the opponent might use (a la SCIV's character select). Also the Patroklos build up can't be a big deal, since you can already do it with Edge Master, Kilik, and Patroklos himself. All that would happen is increase his likelihood of reappearing as a mimic. It's also known that Kilik and Edge Master are prone to whiff certain moves/combos, because of the height difference between themselves and size 5 characters like Nightmare and Aeon. With this option, you could choose all size 5 characters and reduce that problem.
That Algol's size is significantly lower than any available height.Also, Algol's style should NEVER be considered for mimics or CaS. Why? If his size is reduced, this happens: @ 1:55
I know who you were talking to. I replied, because it's relevant to the topic.I was replying to Hydro's post about using button combinations to select styles.
Not you.
This is easily recognisable by the fact that I quoted him and not you, because my post has almost nothing to do with anything you said.
Hence I quoted Hydro.
-Hydro-
That Algol's size is significantly lower than any available height.
Additionally, the reason he doesn't is because Algol CaSs are fairly unstable. An Algol character can be any height, but if they weren't saved at Height 5 originally, they won't inflict damage at all.
Also, Algols head, elbow and foot blades all disappear when not used on him, unless you are using his face. However, when Algol's face is removed on himself (by a full helmet for example) his blades are given to him via an accessory, but when you add that to an Algol CaS, they only gain weapon trials.
Edgemaster would suffer from all of that if he were to use Algol's style as the game currently is.
None of that is to say they couldn't have stabilized all of that if it were there intention, but given that they bothered to create a "Soul of Algol" sound and not for Ezio, it could very well have been a time thing.
But as much as that is the case, if Edgemaster were to use Algol and that were an issue at his height, then it would've been changed. Not that I ever even complained that Edgemaster couldn't use Algol's style.
Also, Nightmare is taller than Height 5.
If Algol CaSs were able to be made, it would've gone through testing, so it hopefully wouldn't be an issue.This only comes to show what could happen if they decide to make his style available in a Creation mode that allows heights to be changed. This should never happen, even if the height were to change, but it can.
In fact, he's not. He's just a couple of points taller.Nightmare is in fact size 5. If you remove the helmet, he'll appear to be the same size as a regular CaS. Astaroth, on the other hand, is definitely taller, appearing to be a size 6. I'm unsure about Aeon, though; sometimes he appears to be between 5 and 6.
The whole idea of selecting styles for a particular mimic was to give players the option to use the styles they want...while avoiding the bullshit
If the idea of using a character you aren't very familiar with isn't fun to you, then you shouldn't really be using a mimic... That, surely, is what the purpose of a mimic is.
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If the idea of using a character you aren't very familiar with isn't fun to you, then you shouldn't really be using a mimic... That, surely, is what the purpose of a mimic is.
That idea is pretty much moot if you have two mimics that technically bypass that rule. Kilik and Elyiusm don't use every style available in the game. Some players could just play Elyisum out of convenience; they probably only played female styles since the beginning. Or better yet, players want a mimic that doesn't deal with Tira's randomness or Viola's orb; they just go with Kilik. With that said, and having styles based on gender, what harm is there in letting players craft mimics based on European Styles, Asian Styles, Sword Styles, non-sword styles, styles based on range, styles based on complexity, styles based on height, or just styles preferred by the player? I see no problem with this at all.
If you'd actually bother to read my post before quoting it, you'd probably realise I'm not a fan of Kilik and Elysium either.The only good mimic is a complete one that uses all the styles possible, or a none at all.
I read your post and I understand that. What I'm saying is that if they're going to keep using mimics, at least make them a bit more enjoyable to some players by granting a degree of choice.If you'd actually bother to read my post before quoting it, you'd probably realise I'm not a fan of Kilik and Elysium either.
But they're awesome in online matches, because your opponent won't know what to expect. I actually mained Mokujin in TTT2 for that reason.Mimics can go eat a cactus. I'd rather those slots and time and effort go to characters with only one style.
But that doesn't make sense. Why would you have an extra mimic when you can just have the one and then you could just pick whoever your opponent uses manually?I'd say two mimics at the most. One who randomly picks a style and one who copies his opponent.