HydroJames
Shining Sea Dragon
Some of these posts are turning my brain to mush...
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use the Soul Edge title again.
SCV sold less than SC4, but TTT2 sold way less than Tekken 6 did. There's just more fighting games in the market to compete against. Maybe you could sell some more copies if more casual stuff was added, but on the flip side that stuff doesn't have much replay value and those casuals will just trade the game in for something else after a couple of weeks.
Nobody asked for a reboot, but now you guys are constantly asking for one because SCV didn't fulfill your fantasies.
I know why Daishi is gone, and Namco has done things like edit profiles on their website and went back to using the old logo which I like since the new logo was mad fruity, but they're not completely pretending that SCV doesn't exist since much of those assets are being used in Lost Swords.
SCV isn't perfect, but it did more to revitalize the series than you want to admit. If the game nearly killed the series, then Namco wouldn't have put so much money towards supporting the scene when the game came out, nor would they have went through the effort of bringing on a new producer and releasing 3 more SC games, so the series is still alive and well. What direction they go in for the future is anyone's guess.
And the game that people are really pretending that doesn't exist is SC2HD. For all the talk people do about SCV needing to go back or not being SC, there's not alot of people who play it which tells me that you guys have no idea what you want.
This... This right here.-snip-
Funny story about that, Daishi originally wanted Soulcalibur V to be called "Soul Edge II" to signify the new direction he was planning to take the series. Namco didn't want any of that, and forced him to continue using the SC name.
Yeah, the lower sales definitely go hand-in-hand with the changes made. I know a lot of people skipped out on SCV due to their favorite character being removed. I know people like to use the excuses "It's because there were no Star Wars characters", or "It's because there's more competition" but I think we all know the real reason.
Nobody asked for a reboot because everything was fine, but Daishi forced a pseudo-reboot on us so he could bring his fan-fiction to life. People want another pseudo-reboot to happen that brings the series back to normal, because the time skip backed the series into a corner.
Namco took a risk investing all the money in supporting it when the game came out. They obviously regretting it because they ended their support soon afterwards. As mentioned before, they prematurely ended development of all the DLC planned for the game.
Namco pretended that SCV didn't exist for a while, after they cancelled all the DLC it seemed like they quitely ended the series.
All in all, they put Hoshino in charge because wanted someone with the direction to make the SC series marketable again. When Daishi left, most responses I saw were "Hell yeah" or "Shame he left, but he didn't really have the right vision for the series". Few were actually sad that he left.
Sued for using a name they own? Well I'll be damned.
But the first game in the series is called "Soul Edge". How could they sue someone who owns that name?Are you aware of a company called Edge Games?
Their sole reason for existing is to sue any company that wants to use the word "Edge" in the title of their games.
They hardly put out any games...
I hate companies that try to trademark common words...
Sued for using a name they own? Well I'll be damned.
You're referring to people who bought SCV, I'm referring to the ones who didn't.
I know they aren't going to support a game forever, but Namco ended DLC sooner than planned which lead to a lot of numbered packs not getting sequels.
The devs supported those tournaments, but what about Namco as a whole? Because I didn't seem Namco acknowledging its existence until mid-2013 when they announced a new producer.
I guess when you put it that way. Daishi came across as smug and arrogant, I couldn't even stand listening to him speak. I at least know Hoshino values the things that people love about SC rather than trying to force his own fanfiction on everyone.
The whole "Edge" thing seems to be something that happened in the past and isn't really a thing anymore.
Daishi wanted SCV to have a longer lifespan than it did, so he planned to have DLC for a long time. Namco undermined his plans by forcibly ending DLC production causing PS to go in limbo for a while. As said before, numbered packs ended up not getting sequels. If you want proof that more was intended, look at this picture: http://img2.wikia.nocookie.net/__cb20120526221741/soulcalibur/images/e/e2/Sc5dlc.jpg
I was looking around for a while and nothing was announced for SC, whether it be intentionally or not, until SCIIHDO was announced with the subsequent announcement of a new producer. This happened almost a year after Namco cancelled all DLC, what do you think was going during that time? I think there was a lot of tension going on between Daishi, the other members of Project Soul, and Namco. I kind of feel like we missed out on some good drama because that would have been interesting to see it all play out.
No, I don't speak Japanese. I was referring to what he said during interviews about the game. The way he spoke about SCV's direction, how certain characters were "too old", and his attitude in general. I just couldn't stand listening to him, I just wanted him to shut up because he knows absolutely nothing about what makes SC great. I believe Hoshino was chosen to lead because his vision for SC is much more in line with what Yatoriyama and the other directors envisioned the series.
Anyways, we can argue about this all day until we're both blue in the face. But that doesn't change the fact that Daishi and his vision for the series are gone. We'll see what Hoshino envisions for Soulcalibur once a true sequel is announced, and I'm pretty sure it will feel much more like SC-SCIV rather than SCV.
How many SC games have I made? Why are you asking that?
The main reason people don't like him is because tried to force his own fan-fiction into our faces. Nobody asked for that, and hardly anybody liked it.
You've already mentioned the changes to characters profiles, and the fact that logo was reverted back to the classic one as opposed to the one Daishi wanted to use for his new direction. You think he's going to continue the direction Daishi wanted to go? I highly doubt it.
Also, don't start throwing out petty insults because I never did the same. Let's try to be respectful and act like adults here.
Because you said someone who's helped make 3 SC games knows nothing about SC.
Here you continue with these generalizations and putting all the blame on Daishi when there's an entire team responsible for making the game. Don't try to lump everyone into the way that you feel about the game. And it's clear that not everyone feels the same way or otherwise nobody would be playing the game.
You're still trying to put all the blame on Daishi when there's more than just one person responsible for these decisions. And the people in control of the marketing are going to change those profiles. Doesn't make sense not to change them when you're putting those characters into Lost Swords.
And you're acting like an adult by posting wild statements and generalizations to get your point across like saying that everyone hates SCV? It's okay if you don't like SCV, but don't lump everyone into that because everyone has their own opinions and can speak for themselves.
And it's okay if you don't like the direction the game went in, but you have to do new things to help grow the game and appeal to new people, otherwise it will stay stagnant like the previous games were.
In the end Soulcalibur 6 just needs time. Project Soul as a whole is a talented group and as long as they consider community feedback and suggestions anyone in charge can make a solid title.
All in all CEs, BEs and JGs are fine and the SC5 fighting mechanics truly do stand up.
We just need well fleshed out stories for all characters, online and offline game modes for true longevity and a diverse roster to compete with other fighting games' range and creativity ie: Streetfighter, Tekken, MK