Soul Calibur 6 Discussion

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use the Soul Edge title again.

Funny story about that, Daishi originally wanted Soulcalibur V to be called "Soul Edge II" to signify the new direction he was planning to take the series. Namco didn't want any of that, and forced him to continue using the SC name.

SCV sold less than SC4, but TTT2 sold way less than Tekken 6 did. There's just more fighting games in the market to compete against. Maybe you could sell some more copies if more casual stuff was added, but on the flip side that stuff doesn't have much replay value and those casuals will just trade the game in for something else after a couple of weeks.

Nobody asked for a reboot, but now you guys are constantly asking for one because SCV didn't fulfill your fantasies.

I know why Daishi is gone, and Namco has done things like edit profiles on their website and went back to using the old logo which I like since the new logo was mad fruity, but they're not completely pretending that SCV doesn't exist since much of those assets are being used in Lost Swords.

SCV isn't perfect, but it did more to revitalize the series than you want to admit. If the game nearly killed the series, then Namco wouldn't have put so much money towards supporting the scene when the game came out, nor would they have went through the effort of bringing on a new producer and releasing 3 more SC games, so the series is still alive and well. What direction they go in for the future is anyone's guess.

And the game that people are really pretending that doesn't exist is SC2HD. For all the talk people do about SCV needing to go back or not being SC, there's not alot of people who play it which tells me that you guys have no idea what you want.

Yeah, the lower sales definitely go hand-in-hand with the changes made. I know a lot of people skipped out on SCV due to their favorite character being removed. I know people like to use the excuses "It's because there were no Star Wars characters", or "It's because there's more competition" but I think we all know the real reason.

Nobody asked for a reboot because everything was fine, but Daishi forced a pseudo-reboot on us so he could bring his fan-fiction to life. People want another pseudo-reboot to happen that brings the series back to normal, because the time skip backed the series into a corner.

Namco took a risk investing all the money in supporting it when the game came out. They obviously regretting it because they ended their support soon afterwards. As mentioned before, they prematurely ended development of all the DLC planned for the game.

Namco pretended that SCV didn't exist for a while, after they cancelled all the DLC it seemed like they quitely ended the series. They didn't say anything about SC for a year, not a single word acknowledging its existence. Project X Zone, a crossover of Namco, Capcom, and Sega featured a wide variety of characters from the Namco verse, but guess who wasn't represented? That's right, Soulcalibur.

There was obviously a lot of drama going on behind those closed doors, Daishi who was very active on Twitter would stop tweeting for months at a time, and when he did it was for things completely irrelevant. Doesn't it seem odd that Tago completely disappeared after SCV was released? Daishi did some interviews and was still visible for a while, but Tago practically vanished off the face of the Earth. Think it's possible Tago got fired for SCV's failure to live up to expectations? Of course he was replaced by Hoshino, who seems to be best buds with Harada as they're often seen together and do projects with each other. That tells me a lot right there. Harada said Daishi quit, but given the suspicious circumstances behind everything, and that his Twitter was deleted, I wouldn't be surprised if he was fired too.

All in all, they put Hoshino in charge because wanted someone with the direction to make the SC series marketable again. When Daishi left, most responses I saw were "Hell yeah" or "Shame he left, but he didn't really have the right vision for the series". Few were actually sad that he left.
 
Funny story about that, Daishi originally wanted Soulcalibur V to be called "Soul Edge II" to signify the new direction he was planning to take the series. Namco didn't want any of that, and forced him to continue using the SC name.

Of course that name wasn't going to be used because Namco doesn't want to be sued.

Yeah, the lower sales definitely go hand-in-hand with the changes made. I know a lot of people skipped out on SCV due to their favorite character being removed. I know people like to use the excuses "It's because there were no Star Wars characters", or "It's because there's more competition" but I think we all know the real reason.

If the casual fans really cared about the characters that were in the game, then they wouldn't be spending so much time in CAS mode adding their own persona or Final Fantasy reject, or wishing xx was added as a guest character.

Nobody asked for a reboot because everything was fine, but Daishi forced a pseudo-reboot on us so he could bring his fan-fiction to life. People want another pseudo-reboot to happen that brings the series back to normal, because the time skip backed the series into a corner.

Everything was fine? Where have you been for the past couple of games.

Namco took a risk investing all the money in supporting it when the game came out. They obviously regretting it because they ended their support soon afterwards. As mentioned before, they prematurely ended development of all the DLC planned for the game.

They weren't going to support the game indefinitely, especially back then when it costed money to put patches out.

Namco pretended that SCV didn't exist for a while, after they cancelled all the DLC it seemed like they quitely ended the series.

You still had devs showing up and supporting the Japanese tournaments that took place well after DLC for the game ended. They wouldn't have done that if they didn't care that the game existed.

All in all, they put Hoshino in charge because wanted someone with the direction to make the SC series marketable again. When Daishi left, most responses I saw were "Hell yeah" or "Shame he left, but he didn't really have the right vision for the series". Few were actually sad that he left.

So you casual fans are happy that someone who explained the changes and direction of the game that they were making and actually came out to the community is gone and replaced with PR spam? Aiight.
 
Sued for using a name they own? Well I'll be damned.

You're referring to people who bought SCV, I'm referring to the ones who didn't.

I've been right here, watching the whole thing unfold. If there were any problems before, it only got worse with SCV.

I know they aren't going to support a game forever, but Namco ended DLC sooner than planned which lead to a lot of numbered packs not getting sequels.

The devs supported those tournaments, but what about Namco as a whole? Because I didn't seem Namco acknowledging its existence until mid-2013 when they announced a new producer.

I guess when you put it that way. Daishi came across as smug and arrogant, I couldn't even stand listening to him speak. I at least know Hoshino values the things that people love about SC rather than trying to force his own fanfiction on everyone.
 
Sued for using a name they own? Well I'll be damned.

Are you aware of a company called Edge Games?
Their sole reason for existing is to sue any company that wants to use the word "Edge" in the title of their games.
They hardly put out any games...
I hate companies that try to trademark common words...
 
Are you aware of a company called Edge Games?
Their sole reason for existing is to sue any company that wants to use the word "Edge" in the title of their games.
They hardly put out any games...
I hate companies that try to trademark common words...
But the first game in the series is called "Soul Edge". How could they sue someone who owns that name?
 
Sued for using a name they own? Well I'll be damned.

You're referring to people who bought SCV, I'm referring to the ones who didn't.

People sue for silly things all the time which is why the game changed from Soul Edge to Soul Blade back in the day. Plus you're making wild generalizations instead of just speaking for yourself.

I know they aren't going to support a game forever, but Namco ended DLC sooner than planned which lead to a lot of numbered packs not getting sequels.

The majority of games only have DLC for a couple of months. How much more paid DLC did the game really need? Give me something for free.

The devs supported those tournaments, but what about Namco as a whole? Because I didn't seem Namco acknowledging its existence until mid-2013 when they announced a new producer.

I guess you didn't see the trademarks that were filed before anything was announced which you should have if you were watching everything unfold. Companies aren't going to say anything until they are ready to announce a product so I don't know what else you're expecting.

I guess when you put it that way. Daishi came across as smug and arrogant, I couldn't even stand listening to him speak. I at least know Hoshino values the things that people love about SC rather than trying to force his own fanfiction on everyone.

Did you actually meet them or speak fluent Japanese to even come to this conclusion?
 
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The whole "Edge" thing seems to be something that happened in the past and isn't really a thing anymore. There are a lot of products with the word "Edge" in them that don't people sued, like Lady Gaga's "Edge of Glory" or the movie "Edge of Tomorrow". SCV being called "Soul Edge II" was perfectly feasible but Namco didn't want to use the name. But anyways, that's not even the point of this discussion.

Daishi wanted SCV to have a longer lifespan than it did, so he planned to have DLC for a long time. Namco undermined his plans by forcibly ending DLC production causing PS to go in limbo for a while. As said before, numbered packs ended up not getting sequels. If you want proof that more was intended, look at this picture: http://img2.wikia.nocookie.net/__cb20120526221741/soulcalibur/images/e/e2/Sc5dlc.jpg

I was looking around for a while and nothing was announced for SC, whether it be intentionally or not, until SCIIHDO was announced with the subsequent announcement of a new producer. This happened almost a year after Namco cancelled all DLC, what do you think was going during that time? I think there was a lot of tension going on between Daishi, the other members of Project Soul, and Namco. I kind of feel like we missed out on some good drama because that would have been interesting to see it all play out.

No, I don't speak Japanese. I was referring to what he said during interviews about the game. The way he spoke about SCV's direction, how certain characters were "too old", and his attitude in general. I just couldn't stand listening to him, I just wanted him to shut up because he knows absolutely nothing about what makes SC great. I believe Hoshino was chosen to lead because his vision for SC is much more in line with what Yatoriyama and the other directors envisioned the series.

Anyways, we can argue about this all day until we're both blue in the face. But that doesn't change the fact that Daishi and his vision for the series are gone. We'll see what Hoshino envisions for Soulcalibur once a true sequel is announced, and I'm pretty sure it will feel much more like SC-SCIV rather than SCV.
 
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The whole "Edge" thing seems to be something that happened in the past and isn't really a thing anymore.

That still doesn't change the fact that they want to avoid being sued if they used that as a trademark.

Daishi wanted SCV to have a longer lifespan than it did, so he planned to have DLC for a long time. Namco undermined his plans by forcibly ending DLC production causing PS to go in limbo for a while. As said before, numbered packs ended up not getting sequels. If you want proof that more was intended, look at this picture: http://img2.wikia.nocookie.net/__cb20120526221741/soulcalibur/images/e/e2/Sc5dlc.jpg

I don't how you are correlating content that's already on the disk to some internal beef for it not being released. Plans for DLC are made way ahead of time, nor do we know how well it even sold. But DLC that's already on the disk isn't support, support comes in balancing and fixing bugs within the game. That is what the game needed.

I was looking around for a while and nothing was announced for SC, whether it be intentionally or not, until SCIIHDO was announced with the subsequent announcement of a new producer. This happened almost a year after Namco cancelled all DLC, what do you think was going during that time? I think there was a lot of tension going on between Daishi, the other members of Project Soul, and Namco. I kind of feel like we missed out on some good drama because that would have been interesting to see it all play out.

If you go back and look, the trademark for Lost Swords was filed before anything was announced. Then when SC2HD was announced instead at SDCC, people asked about Lost Swords which they tried to play dumb about until that was officially announced. So they are not going to announce anything until they are ready to do so and get their marketing people behind it.

No, I don't speak Japanese. I was referring to what he said during interviews about the game. The way he spoke about SCV's direction, how certain characters were "too old", and his attitude in general. I just couldn't stand listening to him, I just wanted him to shut up because he knows absolutely nothing about what makes SC great. I believe Hoshino was chosen to lead because his vision for SC is much more in line with what Yatoriyama and the other directors envisioned the series.

How many SC games have you made? I don't know how you can say that when the games the other directors were responsible for had serious issues, but I understand why you don't have beef with those games because you are just looking at the game on what they offer on a casual level or because certain characters weren't removed. Plus you haven't met him, you don't like the direction that SCV went, and just interpreting what was said in a couple of interviews.

And I wish SCV offered more casual stuff and DLC, but that's on the people controlling the money and deciding to push the release date of the game up.

Anyways, we can argue about this all day until we're both blue in the face. But that doesn't change the fact that Daishi and his vision for the series are gone. We'll see what Hoshino envisions for Soulcalibur once a true sequel is announced, and I'm pretty sure it will feel much more like SC-SCIV rather than SCV.

His vision was to make the game more accessible which he succeeded in among other things. And if SCVI doesn't meet your fanboy expectations, then you will be saying the same shit because we have absolutely no idea what direction they are going in. Maybe we would have some idea if the producer's twitter account wasn't just PR spam. At least Daishi explained things and answered people's questions about the game. He even came out to NEC and spent a ton of time answering questions from the community.
 
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It wasn't on-disc DLC. It was leaked when one of the packs were released. You should look into that more.

Alright, you got me there. Lost Swords was trademarked one whole day before SCIIHDO was announced. I'll admit I missed that little part because at the time I didn't anything to do with SC after SCV. It was one of my favorite series, but Daishi ruined it and I didn't want to see what future games would be like. So when a SCIIHDO was announced and that there would be a new producer, I was actually interested in the series again because I believed the series could be saved. So pardon me for thinking the LS trademark came afterwards because that's when I started looking.

How many SC games have I made? Why are you asking that? That has nothing to do with me not liking the direction Daishi was taking the series. That's like saying "How many movies have you been in" if I said i didn't like Kristen Stewart. The other SC games weren't perfect, but at least they had content and the things that I loved about SC. Also those "improvements" Daishi made to the gameplay involved making the game some kind of hybrid of Soulcalibur and Street Fighter. That's like saying Halo 4's gameplay was improved because they ripped off Call of Duty. The main reason people don't like him is because tried to force his own fan-fiction into our faces. Nobody asked for that, and hardly anybody liked it.

His vision for SC was to turn it into a Street Fighter knock-off, and replace all the characters people loved with annoying, generic anime characters. I do have an idea of what Hoshino envisions for the series based on the three spin-offs he's made.

SCIIHDO = Remake of the classic SCII with the classic roster
SCLS = Based on SCV, but brings back the characters people were missing in the place of their "successors"
SCUS = Takes place during the SC-SCIV era, features no characters from SCV

You've already mentioned the changes to characters profiles, and the fact that logo was reverted back to the classic one as opposed to the one Daishi wanted to use for his new direction. You think he's going to continue the direction Daishi wanted to go? I highly doubt it.

Also, don't start throwing out petty insults because I never did the same. Let's try to be respectful and act like adults here.
 
I don't want the SC series to be stuck in the past. The series has to modernize and stick with the current image of the fighting game. Do I think it should be like everything else? No! But I do believe that it should take what is making other games so popular and incorporate that into it's own style.
 
How many SC games have I made? Why are you asking that?

Because you said someone who's helped make 3 SC games knows nothing about SC.

The main reason people don't like him is because tried to force his own fan-fiction into our faces. Nobody asked for that, and hardly anybody liked it.

Here you continue with these generalizations and putting all the blame on Daishi when there's an entire team responsible for making the game. Don't try to lump everyone into the way that you feel about the game. And it's clear that not everyone feels the same way or otherwise nobody would be playing the game.

You've already mentioned the changes to characters profiles, and the fact that logo was reverted back to the classic one as opposed to the one Daishi wanted to use for his new direction. You think he's going to continue the direction Daishi wanted to go? I highly doubt it.

You're still trying to put all the blame on Daishi when there's more than just one person responsible for these decisions. And the people in control of the marketing are going to change those profiles. Doesn't make sense not to change them when you're putting those characters into Lost Swords.

Also, don't start throwing out petty insults because I never did the same. Let's try to be respectful and act like adults here.

And you're acting like an adult by posting wild statements and generalizations to get your point across like saying that everyone hates SCV? It's okay if you don't like SCV, but don't lump everyone into that because everyone has their own opinions and can speak for themselves.

And it's okay if you don't like the direction the game went in, but you have to do new things to help grow the game and appeal to new people, otherwise it will stay stagnant like the previous games were.
 
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SCV was an incomplete game, period. The team had to contend with that tsunami when they were working and they had to be shoved to one side because Namco loves Tekken 10x more and wanted to focus on TTT2. PS stood at an disadvantageous point and I can understand that. There may have been less mimics/more chars/more story/more time to add in modes/etc if their situation wasn't so bad. With limited resources, they could only focus on the gameplay which is good but still requires some touch-ups.

For ex, CE needs to go or be more balanced. #ZWEI'SCESUCKS in comparison to other char's for example. Balance is everything.
And I don't care for Daishi. Was glad to see him gone. :D

As long as SC gets decent money, support both from namco and its fans (if you all didn't care for the series, you wouldn't put in the effort to argue or be on this site <3 <3) and plenty of time for developing, we'll get a good SCVI. The team is full of capable people and I believe.

(>P_P) I kinda gotta believe. Cuz Lost Swords is just tearing out my heart.*eye twitches*
 
In the end Soulcalibur 6 just needs time. Project Soul as a whole is a talented group and as long as they consider community feedback and suggestions anyone in charge can make a solid title.

All in all CEs, BEs and JGs are fine and the SC5 fighting mechanics truly do stand up.
We just need well fleshed out stories for all characters, online and offline game modes for true longevity and a diverse roster to compete with other fighting games' range and creativity ie: Streetfighter, Tekken, MK
 
Because you said someone who's helped make 3 SC games knows nothing about SC.

That's right, he knows nothing about SC. Just because he was involved with the programming doesn't mean he knows everything about what makes SC an awesome series. If he did know about SC, he wouldn't have tried to stray as far away from SC as possible and try to force his own fan-fiction characters on everyone. Maybe his ideas would have been good if he was working on a brand new IP, but not one that is already established.


Here you continue with these generalizations and putting all the blame on Daishi when there's an entire team responsible for making the game. Don't try to lump everyone into the way that you feel about the game. And it's clear that not everyone feels the same way or otherwise nobody would be playing the game.

Daishi was the one in charge and gave all the orders on the team. The other members of Project Soul had no choice but to follow his lead. That's why it's perfectly reasonable to say it's all Daishi's fault. I don't think they all agree with him, why do you think Project Soul went into another change of direction when Hoshino was put in charge?

Like I said before, many people didn't buy the game due to the changes made and many people who did buy the game hated the changes that were made. Obviously not everyone is going to feel the same way, but it would seem to me that the majority of people prefer the way the previous games were. As I said before, when Daishi left the majority of responses I saw were of people saying they're glad he's gone.


You're still trying to put all the blame on Daishi when there's more than just one person responsible for these decisions. And the people in control of the marketing are going to change those profiles. Doesn't make sense not to change them when you're putting those characters into Lost Swords.

Yeah, there was more than one person making those decisions at Project Soul. There was two, as Tago was on the same boat with him as well. I don't think Daishi and the other members of Project Soul were as united as they would've liked us to believe.

And you're acting like an adult by posting wild statements and generalizations to get your point across like saying that everyone hates SCV? It's okay if you don't like SCV, but don't lump everyone into that because everyone has their own opinions and can speak for themselves.

And it's okay if you don't like the direction the game went in, but you have to do new things to help grow the game and appeal to new people, otherwise it will stay stagnant like the previous games were.

Not saying everyone hates SCV, but the majority prefer the setting of the previous games as they were the ones they grew up with. Why do you think so many people are hoping for the time skip to be undone, especially now that PS has a new leader?

How does doing an awkward time skip that removes the characters people like, thus
alienating a large portion of the fanbase, "grow the series and appeal to new players"? The series took a giant step back with nowhere to go from where it was, and it certainly didn't appeal to new players or even old players since the sales were a huge stepdown from SCIV.

I think this argument has gone on long enough, especially after you resorted to making petty insults. Its clear we're going to disagree on our stances of the series, so there's no point in trying to convince you. Not to mention, we're seriously derailing this thread with our argument. This is supposed to be a discussion about Soulcalibur VI, not an argument over the series in general. I think we should call it a day and move on, this is getting tiresome.
 
In the end Soulcalibur 6 just needs time. Project Soul as a whole is a talented group and as long as they consider community feedback and suggestions anyone in charge can make a solid title.

All in all CEs, BEs and JGs are fine and the SC5 fighting mechanics truly do stand up.
We just need well fleshed out stories for all characters, online and offline game modes for true longevity and a diverse roster to compete with other fighting games' range and creativity ie: Streetfighter, Tekken, MK

The big concern is whether the next game whenever that is gets the attention that it needs.

As for community feedback, who knows since the only communication we have right now is PR spam where as in SCV, alot of community feedback was taken.
 
Holy cow, can we just have a ft10 thunderdome between Malice and Nyte to settle this?

To me, it seems like scrubby casuals don't like SCV, while people who are somewhat competitive like SCV.

When I first started SCV, I was a filthy casual scrub. I wanted SCV to fail and I liked SC4 more.
But after playing for awhile, I realized how much better the gameplay/balance is than previous installments.

Seriously why do people hate SCV that much?
 
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