SoulCalibur 6 wishlist and spam-support

Do you support this idea?

  • Yes, it's not gonna hurt to try.

    Votes: 34 66.7%
  • No, you perfectly know that this is meaningless.

    Votes: 13 25.5%
  • Spam anyway just to annoy them.

    Votes: 4 7.8%

  • Total voters
    51
because it's a free and open forum...where adults can exercise free speech, as opposed to acting like a bratty 5 year old who just cries whenever he doesn't get he wants
An excellent reason for you to not be here.

The SC3 movesets were very much unbalanced. They wouldn't be suitable for tournament play as a result.

CAS on the whole are rather problematic for tournament play since you're playing on a TO's system and as such you'd have to build your CAS before the tournament to be able to use it. Given time constraints already in place on a tournament, this really isn't feasible.

On top of that, a CAS's size alters how the combos etc actually work which can also disrupt game balance. It's introducing too many wild cards.
Like I said, CaS exclusive movesets have just as much chance of being unbalanced as the regular ones. And, again, we could have Bonus Characters to represent them, or even state rules for the used CaS, in offline tournaments, the characters could be created by the managers of said tournament. If Devil Jin worked, others can too.
 
An excellent reason for you to not be here.
Oh calm down.


Like I said, CaS exclusive movesets have just as much chance of being unbalanced as the regular ones.
Actually, no. They're usually not intended for tournament play. As such, they are usually terrible or broken with little in between.

And, again, we could have Bonus Characters to represent them, or even state rules for the used CaS, in offline tournaments, the characters could be created by the managers of said tournament. If Devil Jin worked, others can too.
I don't think you appreciate just how much time a tournament sucks up already.

Devil Jin never really worked in tournaments. I can't remember anyone actually using him.
 
But that doesn't mean they cannot be balanced around competitive play now, SCIII had many issues, not just balancing among Bonus movesets, so we can't really say that the same thing would happen in a well done, patched and not-rushed game.

Also, I doubt making rules or creating tournament specific CaS would take that much time, lets be real, if the problem is the size interfering in the combos, there could be one specific size for each moveset, in addition to some rules to not make offensive or copyrighted characters. The managers could make the characters themselves, or simply add Bonus Characters for each, like in SCIII.
 
An excellent reason for you to not be here.

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Dude leave this CaS shit out of tournaments and leave it for casual play which is what its intended purpose is. CaS introduce too many variables that ultimately will be problematic. The size variations would open up the possibility for cheating. You would need TOs at every station making sure people aren't altering character models for an advantage. You are also assuming that Namco would balance these movesets with competitive play in mind. If we want any chance of having a long competitive life for this game or a chance at esports we cant have these cringy weeb battles on stream making our game look like casual city, people wont take us seriously. "Guys hold on I gotta get my sephiroth costume on point xD" No thanks fam.
An excellent reason for you to not be here.


Like I said, CaS exclusive movesets have just as much chance of being unbalanced as the regular ones. And, again, we could have Bonus Characters to represent them, or even state rules for the used CaS, in offline tournaments, the characters could be created by the managers of said tournament. If Devil Jin worked, others can too.
 
As has been stated before, it would be too much hassle. TOs would have to make sure for each match that no one was using an altered CaS. Honestly I think Devil Jin being unbanned is silly anyways, but it mostly doesn't matter since nobody uses him.
 
Dude leave this CaS shit out of tournaments and leave it for casual play which is what its intended purpose is. CaS introduce too many variables that ultimately will be problematic. The size variations would open up the possibility for cheating. You would need TOs at every station making sure people aren't altering character models for an advantage. You are also assuming that Namco would balance these movesets with competitive play in mind. If we want any chance of having a long competitive life for this game or a chance at esports we cant have these cringy weeb battles on stream making our game look like casual city, people wont take us seriously. "Guys hold on I gotta get my sephiroth costume on point xD" No thanks fam.

no you're wrong menace, Macaulyn is the 3rd-world hero we need...who needs actual Tourney players, who actually know how things work and what will/won't be a bad idea...because we have actually done the research and understand tourney logistics, when you have no-named filthy casuals telling us what will work and what won't work...better get that Sephiroth CaS ready fam
 
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How about a menu option for a Tournament Event mode. Pool brackets can be programmed IN-GAME. The game could just have separate pools programmed for each disk/console in an offline tournament setting. It does not need to have a whole tournament's amount of entrants in one game. EXAMPLE: kinda' like SNES' Super Street Fighter II menu option. Try to research it if you could.

This I have forgotten to place in before: a "Tekken Tunes" for SC. I remember Katsuhiro Harada saying something like that can take A LOT of time and energy to pull off. (and that was mentioned just in regards to the T7 console version) It'd still be cool however. Why not call the feature "Unknown Songs" or something?
We can have the ability to change stage music and we can see the title of the song before the actual fight begins. But a song that one may use OUTSIDE of what's in the game may have no written title. In that case, the title: "UNKNOWN SONG" could appear with the little musical note next to it. Cool?
 
How about a menu option for a Tournament Event mode. Pool brackets can be programmed IN-GAME. The game could just have separate pools programmed for each disk/console in an offline tournament setting. It does not need to have a whole tournament's amount of entrants in one game. EXAMPLE: kinda' like SNES' Super Street Fighter II menu option. Try to research it if you could.

This I have forgotten to place in before: a "Tekken Tunes" for SC. I remember Katsuhiro Harada saying something like that can take A LOT of time and energy to pull off. (and that was mentioned just in regards to the T7 console version) It'd still be cool however. Why not call the feature "Unknown Songs" or something?
We can have the ability to change stage music and we can see the title of the song before the actual fight begins. But a song that one may use OUTSIDE of what's in the game may have no written title. In that case, the title: "UNKNOWN SONG" could appear with the little musical note next to it. Cool?

tourney mode in console would be a nice idea, but highly impractical, the stations you play on constantly change all the time and you'll often find yourself jumping to and fro between them...besides challonge etc do their job very well anyway so tourney mode isn't really needed

SCTunes however I can really get behind, I honestly thought it was a neat idea for Tekken and it does kinda exist within SC aswell, as long as your in offline mode you can play your tracks
 
tourney mode in console would be a nice idea, but highly impractical, the stations you play on constantly change all the time and you'll often find yourself jumping to and fro between them...besides challonge etc do their job very well anyway so tourney mode isn't really needed
this
 
Am I the only one who was never really happy with the character creation modes in Soul Calibur? For one thing if I'm gonna make my own character I want to design their weapon and attack list too or at least have weapons that are exclusive to character creation because otherwise what's the point? If every custom fighter is just an alternate costume for one of the main fighters then it seems like a waste of time. Another thing that bothers me is I feel like you're kind of limited in your design options. Like what if I wanted to make a green cyclops with a stone club for a weapon? You can't do that. Maybe my imagination is too big, I dunno.

Anyway I only have two things on my SC6 wishlist here. I want the great single player to come back. Mission battles, unlocking extra characters, stages, costumes and art as I play, weapon effects, all that good stuff. That's what made the single player fun in the old games and without it SCV had a pretty boring story mode. The 2nd thing on my list is I want at least some of the classic fighters that were left out of V to make a come back and for them to leave out most of the newbies from the last game.
 
Am I the only one who was never really happy with the character creation modes in Soul Calibur? For one thing if I'm gonna make my own character I want to design their weapon and attack list too or at least have weapons that are exclusive to character creation because otherwise what's the point? If every custom fighter is just an alternate costume for one of the main fighters then it seems like a waste of time. Another thing that bothers me is I feel like you're kind of limited in your design options. Like what if I wanted to make a green cyclops with a stone club for a weapon? You can't do that. Maybe my imagination is too big, I dunno.

Anyway I only have two things on my SC6 wishlist here. I want the great single player to come back. Mission battles, unlocking extra characters, stages, costumes and art as I play, weapon effects, all that good stuff. That's what made the single player fun in the old games and without it SCV had a pretty boring story mode. The 2nd thing on my list is I want at least some of the classic fighters that were left out of V to make a come back and for them to leave out most of the newbies from the last game.

well this isn't MK Armageddon's Kreate-a-soul.

Single player was more than abundant in SCV and SC:LS, you could sure as hell unlock stages and characters in SCV.
with character Art readily available all over the interent...I honestly don't think it's necessary anymore.
Story mode should have been better but we only got a 1/4th of it.
as long as Talim doesn't come back...I'm cool!!...but I wouldn't mind the newbies sticking around, the designs are pretty cool, except for Natsu's
 
^ The problem with the story mode for me wasn't how short it was, there just wasn't any substance to it. All you do is play generic cpu battles and watch cutscenes in between. Quick battle mode was the same but without cutscenes. If I'm gonna be playing dozens of cpu matches then they need to keep it interesting somehow. Would anyone bother playing Chronicles of the Sword or Weapon Master in the old games if they were just longer versions of arcade mode? I know I wouldn't have.

I don't really care for Talim either way but if she comes back she needs to quit shouting "Wind!" so much.
 
But his P2 was cool, add some helmet and it would be perfect.

The 2p of ZWEI is just...there. It isn't extraordinary, but not terrible.

I tried.
Battle System: same as SCV, just make GI cost less and add soulcharge
Characters: Return everybody from SCIV and keep ZWEI with Viola. Only one mimic - Olcadan. If Elysium stays give her a proper moveset, same with Kilik. EdgeMaster becomes Necrid-like, with a lot of weapons equipped all over him.
Costumes: All character should have 3+ costumes, some costumes tweak personality and/or visual effects on character attacks/CE.
Modes: decent in-depth tutorial, everything from SC3-5.
Character Creation: everything from SC3-5; only two sizes - recommendet and mimic; inhuman character - Lizards, Sceletons, Elementals, Golems; ability to choose parts of face/hairstyle/weapon/armor on arms/legs separately; hair length and position(in some cases, like ponytail) adjustment; face hair option; better voice and personality customisation; no more compatibility problems - everything can be equipped with anything; solve clipping issues; ability to choose breakable parts of equipment; aura option for weapons; Heterochromia and glowing option for eyes; more slots for stickers; body-damage as a separate category; more symbols for character name; better snapshot customisation.
DLC and whatever: collaboration items and guest-characters should actually fit in SC; buff ZWEI and nerf Viola; DLC - arenas and music from previous games, additional slots for created characers.

Much better. Now my own questions for each.

Battle System: If we add Soul Charge and make GI cost less, how would that benefit gameplay wise?

Characters: What do you mean by Edgemaster becomes Necrid-like?

Costumes: If we have 3+ costumes for all characters, are you going for a "Street Fighter IV palette and costume swaps" over "customize everything your way"?

Modes: Which ones did you like most? Which of the few modes should come back for SCVI? The Chronicles of the sword from SC3? The legendary souls mode from SC5? Which ones?

Character Creation: What do you mean "only two sizes - recommended and mimic"?

DLC and whatever: What sort of collaboration items do you have in mind?
 
I somehow agree with that. My imagination isn't as big as yours, but I'm really disappointed with SCV mode: while there are good things, other options really suck (malfested voice doesn't sound malfested at all, just autotuned). I really wish the creation mode was deeper: you could choose the face outline, a different nose, a different mouth, different eyes... To create unique characters who don't look the same.

And I totally agree with the exclusive fighting styles, I reallt loved it in SCIII, my characters felt so unique! Yet as most people say, it would be a nightmare to balance, especially on the competitive scene.

And I'm totally in favour of the come back of the great single player modes!

Yet on my wishlist now: just a SC game. A real (and good) one... Pwease :(

Characters: What do you mean by Edgemaster becomes Necrid-like?
That I can answer (I guess) :D A mimic would copy various styles at the same time, not change weapon and styles between rounds. For example (as it is easier to imagine), EM would use a staff and use various moves from Kilik, Mi-na, Siegfried, Nightmare, and Hilde, all mixed!

And that's a mimic I would like to see: to me, EM, Kilik, and Elysium are useless, just filling spots while they are simply a playable random button.
 
Not sure why people say they are a playable random button. It's really quite different having them change between rounds. For example, if I figure out that an Aeon is mashing 66A and want to SBH it, but only figure that out by the end of the round and they're playing Edge Master, that deduction is now useless.
 
Oh dang, ZER0. I didn't realize all that. Thanks!

...I really wish the creation mode was deeper: you could choose the face outline, a different nose, a different mouth, different eyes... To create unique characters who don't look the same...

I do think they have to come up with a way to make that uniqueness for Creation; for hairstyles, ears AND faces, to come alive. A measurement system for faces would work wonders.
 
And I totally agree with the exclusive fighting styles, I reallt loved it in SCIII, my characters felt so unique! Yet as most people say, it would be a nightmare to balance, especially on the competitive scene.
You guys forget that Create-a-Soul characters have always been banned in tournament play, anyway, so why would that matter?
 
You guys forget that Create-a-Soul characters have always been banned in tournament play, anyway, so why would that matter?
You're right, I completely forgot that part... THEN COME ON BAMCO, GIVE US SOME CAS-ONLY STYLES :D (once you at last give us a proper game, that is.)
 
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