Soul Calibur 6 Discussion

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Everyone talkes about "MKX-like story mode", when the only reasons casuls like it are because it's properly cinematic and "it's so bloody and serious!". Story itself is pure shit though.
We don't need to waste a shitton of resources to make a one "proper" story mode that would always look alien in SC. What we need is an arcade-like story mode - it's a normal arcade mode, with each character having their own one, but with all fights being "relevant" to character's journey with little cutscenes before each, with most important fights even having a little QTE beforehand that can make you have less health in the fight itself, if you fail. Some fights are not 1on1 against a playable character, but a rush against some CaS made NPCs. Every character has their own destined battle, after which you a given some choice with desides which ending you get (and which boss you fight) bad or normal, to get good ending you shouldn't lose a round in whole arcade mode and choose a "normal" ending choice. Every character fights their own boss. If you get at least two supermove finishes, one perfect and won't lose a round - you will fight a secret boss (which is universal to all characters). After you complete it for all characters you unlock a "true story mode" which is centered about characters directly involved with SC and SE meddling, it's done like arcade mode, but you play as preset characters in a fight and "true" arcade run is longer.
As long as this stuff has "cinematic" cutscenes in it and is "serious" casuals will like it.
 
Why are so many people so attached to the old? I'm glad we're getting actual stories in fighting games nowadays, I prefer it to not knowing the story in the game itself. Anyways, it's pointless to debate this as it's already confirmed that SCVI will have a huge focus on story.
 
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I am admittedly a story nerd and have been since Soul Blade. I once thought a cinematic story mode a la MK9 would've been cool. But seeing how it just seems all crammed together really is a turnoff. The way I'd really like them to carry on the lore would be like some huge story card type thing. Both as an introduction and once again once you finish the arcade mode with them. I guess a visual cinematic aspect would be cool accompanying that but I know now that whatever they do it will never be satisfying. You'd have to put these characters in a whole other type of game to do that (which is a whole other matter that I've fantasized about for years along with a string of novels).

Also I have to reiterate how much I want the vs. Team Battle back. I sit here thinking about it and can't think of a better way to have people improve on their game. You can't help but learn if you have to play multiple characters. It can do nothing but improve the quality of play for all the community.
 
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Why are so many people so attached to the old?
We are not attached to the "old", we are attached to a work of quality, that also present much more replayability value. With "your own adventure" arcade-style "story" the game will have much more single content, with much less resources spent. While not only "proper cinematic story" takes shitton of resources to make, it also has zero replayability and feels like "one thing". What do I mean? When you complete arcade-style story you have a lot of characters and each run (in properly done arcade) feels like its own thing. So it feels like there is much more content, even if in reality it's less than "full story mode" would've been, because of quelity, quantity and fact that this content is gameplay-centric.
Proper story mode may be better on paper, but it was never really properly done by anyone still. Also, mind one little fact - SC most probably has MUCH less budget than MKX had.
 
We don't know what kind of budget SCVI has but if they've been developing it since 2015 and are having a huge story mode, I'd imagine they have a bigger budget to work with than SCV did. I just prefer having a story, mainly because I like good stories and there's no excuse not to have one.
 
Everyone talkes about "MKX-like story mode", when the only reasons casuls like it are because it's properly cinematic and "it's so bloody and serious!". Story itself is pure shit though.
We don't need to waste a shitton of resources to make a one "proper" story mode that would always look alien in SC. What we need is an arcade-like story mode - it's a normal arcade mode, with each character having their own one, but with all fights being "relevant" to character's journey with little cutscenes before each, with most important fights even having a little QTE beforehand that can make you have less health in the fight itself, if you fail. Some fights are not 1on1 against a playable character, but a rush against some CaS made NPCs. Every character has their own destined battle, after which you a given some choice with desides which ending you get (and which boss you fight) bad or normal, to get good ending you shouldn't lose a round in whole arcade mode and choose a "normal" ending choice. Every character fights their own boss. If you get at least two supermove finishes, one perfect and won't lose a round - you will fight a secret boss (which is universal to all characters). After you complete it for all characters you unlock a "true story mode" which is centered about characters directly involved with SC and SE meddling, it's done like arcade mode, but you play as preset characters in a fight and "true" arcade run is longer.
As long as this stuff has "cinematic" cutscenes in it and is "serious" casuals will like it.
I agree with this. There's not really much of reason to put so much time into a story that people will play only once and never touch it again upon completion. Cinematic stories in fighting games usually don't any replay value anyway so why bother in the first place? The only reason I ever touch story mode in fighting games anyway is just to unlock things that you can easily find in it. Injustice 2 being an example for finding Epic Gear for certain fighters and unlocking Brainiac without spending money through micro transactions.
 
That's kind of why I'd like DLC story packs for SCVI. It would also give new characters added through DLC something to do besides just be there.
 
That's kind of why I'd like DLC story packs for SCVI. It would also give new characters added through DLC something to do besides just be there.
And if there wasn't a "dedicated story mode", but personal arcade-like story - this wouldn't ever be a problem, because all of DLC character's story is not required to fit in already completed tale that has no place for them, as each character has their own journey instead.
 
Also I have to reiterate how much I want the vs. Team Battle back. I sit here thinking about it and can't think of a better way to have people improve on their game. You can't help but learn if you have to play multiple characters. It can do nothing but improve the quality of play for all the community.
I want to emphasize that I want team battles back in storymode as well. The one thing about SCIV I liked was that you picked up or had random allies that were on your side for a while relevant to your characer's story. Problem is those characters just appeared randomly and disappeared without a trace after a certain stage and no interaction or explanation to that. There are a lot of things they can do with the storymode that can make it feel like an adventure or pseudo-RPG without actually making it into one. Hence Weapon Master & Tales of Souls. The whole thing about storymode to me with SC isn't that it should be cinematic, it should feel like a journey. PS is forgetting about that being the big theme of their games is to simulate travel. Imagine doing that with a story-related party.
 
what made me like MK9's story mode is how they can integrate most/all the roster into one cohesive storyline, but the actual story itself is so bad it's good (haven't played newer NRS games, they might have leveled up). before MK9, what I consider a good FG story can be just a simple but strong concept/arc that impacts the roster, my favorites were Soul Edge/Blade and KOF's Orochi and NESTS saga. So, for me it's less about the story and more about how you present them (within FG sensibilities).
 
People in this thread are acting like the game is happening when we legitimately have zero proof of its existence.

Namco would've already hinted at a new Soul Calibur release. There's no way they'd be able to keep this quiet for so long. At this point we'd already know of it for sure and we don't.

I understand that some people want to avoid the huge disappointment but:


- Geoff Keighley who is the VGA representative and a well know guy in the industries since years teased an announcement of a huge franchise numbered 6 coming in VGA.

There are other 6th numbered games but beside the facts that none of them is rumoured like SC6 is:

GTA 6: Just impossible, way too early, and with RDR2 coming this spring 2018, so.
Halo 6: If it exist, Microsoft would announce it on E3. Also 343i community manager confirmed that no Halo 6 at VGA.
TES 6: Way too early as well, especially with Batheda not liking announcing their games too early.

And that's the only 6th numbered of a huge franchises i can think about. And again, SC6 is the only 6th installment that has those bunch of rumors and leaks those last weeks.

- Marcus Sellar who is a writer and reviewer on many well known Nintendo magazines 100% confirmed the existence of the game and that it will be shown on December, plus he also confirmed the platforms (PS4, PC, & Switch).

- And all the infos from Vergeben and other leakers that have same information and that coincide with each other.

- Also even Maximillian said in a recent video talking about SC6 and leaks, that he heard things but he couldn't say anything worrying to get some people in troubles.

If all of this doesn't give you the least of optimism about the possibility of an upcoming announcement of Soul Calibur 6 this December, well all i can tell you is wait and see until the date of the upcoming events, VGA on 7th, PSX on 8-9th BNE on 15th, SC anniversary on 20th.
 
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And if there wasn't a "dedicated story mode", but personal arcade-like story - this wouldn't ever be a problem, because all of DLC character's story is not required to fit in already completed tale that has no place for them, as each character has their own journey instead.
But the problem is that there's no cohesive tale to tell in their "journey". That's why I prefer the new style.
 
SC3 did that with Tales of Souls, plus the choices you made would change the course of the journey. Not to mention the profiles have given off an explanation of what that character was doing during that part of the timeline.
But almost all of it didn't matter. Besides I already said that I prefer seeing the story than having to read it somewhere else.
 
We are not attached to the "old", we are attached to a work of quality, that also present much more replayability value. With "your own adventure" arcade-style "story" the game will have much more single content, with much less resources spent. While not only "proper cinematic story" takes shitton of resources to make, it also has zero replayability and feels like "one thing". What do I mean?
True, an SCV styled storymode does cut single player content because everything is shoved into one telling of a single story, and there is no replay value in that. What incentive is there to play SCV's story more than once? Everything is just centered around Patroklos and his crap, so there is no opportunity to play another character or do thing and see things differently. Where as if they made the storymode like that with every character they'd spend more money than needed just for doing that 30 times. I just don't see that being feasible.
 
True, an SCV styled storymode does cut single player content because everything is shoved into one telling of a single story, and there is no replay value in that. What incentive is there to play SCV's story more than once? Everything is just centered around Patroklos and his crap, so there is no opportunity to play another character or do thing and see things differently. Where as if they made the storymode like that with every character they'd spend more money than needed just for doing that 30 times. I just don't see that being feasible.
In MK/Injustice each character gets their own chapter, and not all characters get chapters (but more than the three SCV had) as some are antagonists you fight. That sounds workable.
 
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