SomeRandmFreak2
[08] Mercenary
Eh, I'd love an arcade release. I'm in no hurry to play the game and I'd rather it be in the best shape possible at release.
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Considering that the roster is less than 30 characters, I think we will get at best 2, actually. SC's roster is smaller than Tekken and MKX, so it makes sense that those games have more guests as well (even though there were way too many guests in MKX).Not to interrupt the arcade discussion but I was thinking of the guest character thing, I really hope there isn't a ridiculous amount of them, Imo 1 - 2 guest characters would be a good amount for the game, Maybe I'm just saying this from the perspective of a MK fan but MKX was insane in this regard. Not only did they cut out lots of actual MK characters to have guests at launch but when they started releasing dlc 4 out of the 8 dlc characters were guest characters, That's way to many in my opinion especially since there was still main MK characters that weren't in that then didn't get in because they were to busy adding guest characters.
Exactly, I forgot to mention that. Older games did not have the benefit of patches.Also, Soul Calibur 1, 2 and 3 didn't exactly exist in a world where things could be easily patched out like they can be now. Fuck an arcade release, tbh. I'd rather test the game out myself and contribute to the process of finding bugs then let those stoners at the arcade do it.
Yeah, thats not to mention there are two types of bugs: the bugs that appear all the time out of nowhere, and the bugs which you must make an absurd effort to make happen. All games have the latter, but only poorly tested games will have the former. If SC6 took this many years to release, and considering that it has to make up for the mess that was SC5, I doubt they will make the mistake of not testing the game.I implore you to literally name a single game that has hit the shelves with not one bug. Aaaaannnnnnnnnd gooooooooooo.....
And how does an arcade release help with the game's shape at release? We live in a modern world, people, we can patch stuff, and if we have competent developers, we won't even need to rush any patches for that, because the game will be at good shape regardless.Eh, I'd love an arcade release. I'm in no hurry to play the game and I'd rather it be in the best shape possible at release.
Eh, I'd love an arcade release. I'm in no hurry to play the game and I'd rather it be in the best shape possible at release.
Given this series' track record, I don't trust the developers to release the game in balanced way. Even after patches SCIV and V weren't amazingly balanced and I wouldn't be surprised if Namco drops support for this game just as quick as the last two. If an arcade release gives them time to see the really dumb shit as well as add the single player modes that have been absent for the last two releases then I'm all for it. Yes it would be amazing if we had tons of content and a well balanced game off the bat I don't see it happening given not only what the last two games have shown us, but Japanese fighting game releases in general.
Just as somebody said:WTF? Why would you not want an arcade release?
There's a damn good reason that the SoulCalibur games with the most polished gameplay (SC1 and SC2) started out in arcades. Those games were basically beta tested by arcade players while Namco developed more content for the console release. You could say that the great console ports we eventually got were partially funded by arcades. Since abandoning their arcade-first release policy, every SoulCalibur game has released buggy or imbalanced.
Is your only argument "but I want the game sooner!"? Well, SC2 had only 16 characters in arcades and no one cared. Yesterday people were flipping out over the possibility of SC6 only have 20 characters. Arcade releases can be barebones and still be successful.
But don't worry. It won't get an arcade release because the series isn't popular enough in Japan. And I'm sure SC6 will be buggy/imbalanced and will need some patches. Hooray?
This is how Tekken 7 looked at first reveal:
And this is how it looks now:
Namco usually minimize few graphics aspects during early preview builds, especially the lighting so the game can run smoothly without FPS drop (super important in a fighting game). Just by adding/removing lighting it make a huge graphics/look difference as you ca see, especially with games using UE4. SFV as well looked way better when it was close to release compare to the first reveal (using the UE4 as well)
I still remember when everyone were saying Tekken 7 graphics were bad, TTT2 looked better and cie, and now all those are praising T7 to be the best looking Fighting game nowadays (which i agree with as well).
Idea for guest character(s) since they're deffo gonna be a thing. Has anyone played Dragon's Crown? Some of the characters have the "assets" to really fit the game well.....
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Guests as DLCs are "acceptable"You know what? Fuck guest characters, I want only my beloved Soul Calibur characters like in SC3
You know what? Fuck guest characters, I want only my beloved Soul Calibur characters like in SC3
Guests as DLCs are "acceptable"
But....bewbs! Not really serious about the sorceress but some of the characters have some awesome moves that might transition well. I'm waiting on the day we get a battle hardened dwarf akin to Gilius Thunderhead from the Golden Axe seriesew, no
I just want all xD