Soul Calibur 6 Discussion

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I don't think the snow is deep enough
It's not, and that's why I want a stage with deep snow, that reacts to everything ;) Also the stage with high grass and heavy rain. Why they can't put some of these effects? Is it really that hard? C'mon, we're talking here about PS4 and PC.
 
Currently I see 2 problem :

1) The norm is becoming : They do smaller base roster to sell more later... They seem to believe that the new way of making money ... maybe unitile something happen...

2) They put Guest to appeal non FG players in FG (new players) but they are so hungry of money that they use DLC slot for other Guest Character.

I really prefer SFV approach ... I hate what T7 is doing, not putting Lei or Anna.... and giving more and more guest (Akuma, Geese and Noctis)....

Same will probably happen at SCVI, unless they got a huge signal
 
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Same will probably happen at SCVI, unless they got a huge signal
What signal? They are already 70% into development, most things by now are set in stone, even if they are not completed yet.
They do smaller base roster to sell more later... They seem to believe that the new way of making money ... maybe unitile something happen...
To be honest this pisses me off. I see nothing wrong with DLC and happily buy season passes in some cases, but not when they sell BASE FUCKING CONTENT separately from 60$ main game.
They put Guest to appeal non FG players in FG (new players) but they are so hungry of money that they use DLC slot for other Guest Character.
It's absurd have guest character in game with such small roster.
To be honest if base roster is really 24>characters it's gonna be simply insulting to have a non-dlc guest character at all.
 
I really prefer SFV approach ... I hate what T7 is doing right doing, not putting Lei, Anna.... and putting Akuma, Geese and Noctis....

Same will probably happen at SCVI, unless they got a huge signal

Yeah, i pointed this problem in Tekkenzaibatsu. I'm definitely not a fan of what Tekken is doing right now, like putting Popular Guest Characters (that don't even fit, a Shoto meter and Sword fighter) in the game to sell more copies with minimum effort. While i really like what Capcom are doing with SFV by adding new characters while also returning characters by making them look even more sicker, adding them personality and expanding the lore and the universe of Street Fighter. It's funny because there was a time where i though Tekken was the best in that era. (Zeku and Menat are imo some of the best characters ever in the Street Fighter franchise).

I'm fine with guest characters in SC6 if they fit, and like not too much, 2 at MAX MAX, and also hope they won't overshadow the whole game. Even the journalist actually asked this question to Okubo BTW, his answer was promising so as usual let's just wait and see.
 
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This is how Tekken 7 looked at first reveal:

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And this is how it looks now:

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Namco usually minimize few graphics aspects during early preview builds, especially the lighting so the game can run smoothly without FPS drop (super important in a fighting game). Just by adding/removing lighting it make a huge graphics/look difference as you ca see, especially with games using UE4. SFV as well looked way better when it was close to release compare to the first reveal (using the UE4 as well)

I still remember when everyone were saying Tekken 7 graphics were bad, TTT2 looked better and cie, and now all those are praising T7 to be the best looking Fighting game nowadays (which i agree with as well).
 
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So armour-breaking has head, body and leg again like in IV?
Honestly, I don't know what they see in the system in any of its forms... it's really silly for Sophitia's boots to just disappear entirely like they do.
I think it's a cool gimmick personally, I get that compared to her hair becoming loose and the straps on her top tearing, the boots exploding away is just weird, but foot fetishists exist and I think it'll be popular with the majority of people and that's their logic.

I just hope CaS outfits don't leave you butt naked after getting hit like in SCV, I want proper head, body and leg breakage.

Edit: @SSfox I play a lot of T7 and I think the game is butt ugly sometimes, there's a weird filter that looks horrible on some maps, and don't get me started on the hair.
 
Compared to her hair becoming loose and the straps on her top tearing, the boots exploding away is just weird, but foot fetishists exist and I think it'll be popular with the majority of people and that's their logic.

LOL. Do you really think Namco did it for foot fetishists? That's mad omg I'm howling.
 
This is how Tekken 7 looked at first reveal:

[..] I still remember when everyone were saying Tekken 7 graphics were bad, TTT2 looked better and cie, and now all those are praising T7 to best the best looking Fighting game nowadays (which i agree with as well).
When you do a graphics comparison at least use the best you can get from both worlds. The first images are as low res as possible.

Also, the best looking fighting game title goes to Injustice 2 or ASWs' Guilty Gear.
 
Edit: @SSfox I play a lot of T7 and I think the game is butt ugly sometimes, there's a weird filter that looks horrible on some maps, and don't get me started on the hair.

Yeah i know what you mean, some stages suffered when the game went from Vanilla to FR by losing their colors and atmosphere. But this is mainly an "artistic" issue. Pure graphically speaking, the game still remain super strong in that area. (One of the reason why the new Cheese Howard stage looks the best in the game)
 
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When you do a graphics comparison at least use the best you can get from both worlds. The first images are as low res as possible.

That's what i found from T7 October 2014 Location test, if you have more and BETTER screens quality, you can post them.

Main point and what is important to notice here is that Tekken 7, which is a game using same engine as SC6 looked way better when it was release compare to its first reveal. (and there are many videos on youtube if you wanna see more of it by yourself. In case)



Also, the best looking fighting game title goes to Injustice 2 or ASWs' Guilty Gear.

I disagree about GG, game looks great, but mainly because of its art design, graphically wise it's great but nothing mindblowing.

Injustice 2 looks great as well, but it's 2D. 2D games are easier to make than 3D because movements are limited. Also Tekken 7 has real time stage transition, in Injustice it's cinematic.

Also another point is that Injustice 2 runs 30 fps when there are Super Moves/ Or Stage Transitions. Tekken 7 is 60 fps all the time.
 
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