After playing the demo, i, too, am worried about Taki's viability.
One of the things that worry me the most is her lack of mid range mids.
Agreed, her 3B is good, maybe it's enough and we should always use it?
But otherwise she has even less mid range mids than in SCIV, which should ring everybody's alarm bells.
SCIV 66A(Tech Jump) = Now from PO
SCIV 66B:A(Tech Crouch, Tech Step) = Now from PO
SCIV 3bK(Tech Crouch too) = Also from PO now
6B = unsafe now? -on hit? 6BB string interruptable on hit?
Fan Dance only as 6AA string ender now.
11_77K worse now, no bounce stun even on counter hit, also worse frames iirc?
SCIV 4B = Better aGI properties BUT only from Wind Roll Side now, making it unusable against predictable mids :(
(Side Question: Is it correct that 3KK can only go into normal Wind Roll, but not Wind Roll Side??? I tried 3KK2B+K, but normal WRO came out?)
Another point: Ring Out skills.
Admittedly we were really spoiled here by Natsu, but Taki's RO game, to me, looks abysmal, and seems like the worst she ever had:
A:6 = Now gives stun instead of RO, and as i see it on NH you can't combo with 3B, correct me if i'm wrong. And losing a i10 RO, that even SCIV Taki had, is a big deal!!!
Old 66A, 66BA, Fan Dance, 11_77_K = Worse, see above.
What else do we have, 3B Air Grab is nice for RO but not hit confirmable on NH? Self RO when guessing wrong?
As well as PO 2B, although LH requires a followup for RO, wonder how that will turn out.
SC 6ABBBB, but it's SC only.
While Rising AAA no RO. Maybe in SC? It only gives crumple stun when normal.
PO 6BA also no RO, only SC PO 6BAA.
6AA Not an NCC.
7_8_9A can now combo, but no RO? (BTW also worse for combos than old WL A, which could combo into While Rising A)
AAK no RO
BK no RO
BAK no RO
Bomb Air Grab of course, but no low anymore -_- Also it seems that Natsu's Bomb Tech Traps are completely dead?
Natsu could RO in any direction, (9A to the right, 6AK/BK to the left, a+gA+B+K to the back, whatever to the front)
Taki has as far as i can see, only to the front and here much lessened too.
Which i find really bad, especially with ridiculous ROs on characters like Ivy, although it seems that ROs in general are nerfed across the board in SCVI.
Next point: As i said all of Natsu's Bomb Tech Traps seem to be dead (mostly ground splat into Bomb) this makes Bomb being SL and UB Bomb being gone hurt more than i thought it would at first :(
Seems like Bomb is only for Whiff punishment now, against RE/GI or for frametraps, even though it also doesn't damage the guard gauge much.
I'd be okay with Tech Traps being nerfed, if it is for all characters, because Tech Traps are very unintuitive and one of the beginner unfriendliest features ever in SC, even though that hurts our Bombs a lot.
Edit: Also Natsu's While Rising B4A+B NCC into Bomb was awesome, i miss it.
I'm pretty sure i've missed things in the 3 days, being a complete SCVI noob and could be wrong on some things and have also fought my own muscle memory most of the time, not using optimal combos.
Also all can be subject to change.
But as i said, i'm worried, bad mid and RO game, too many things locked behind stances/SC and the damage is also not overwhelming as far as i can tell.
Her CE is one of the better ones tho, damage wise.
I'd be ok with Taki not being as strong as Natsu (which was very strong).
But Taki being not even as strong as her SCIV version, would piss me off maximally.
Edit: Another side question, has anyone found something from PO that helps vs Ivy's 214B or whatever the input is now???
The tech crouching, sidestepping vertical attack that definitely beats PO A and PO B, i think PO B+K too (kinda anti air)
Haven't tested PO 6A, PO 2_8A or PO 6K, which all could work against it, maybe.