ZeroEffect317
You keep arguing for
Archetype , what kind of archetype are you even talking about? If Talim is meant to be evasive, WTF did they take her aGI options away from her backstance? There is literally no reason to ever be in back stance, because she has less options than normal and far less safe.
Why did they take her 6B+K A/B combo away? That's a signature Talim combo. How you feel if they take NM's 66B loop or Sieg's 3B hold loop away?
Why did they take her low stance combo away? There are characters with stronger lows (Azawel) who also happen to have the longest range. Again why?
NM's 6A+B currently does the "evasive" part better than Talim's entire moveset combined. Not only does that work on everything, it does good damage + knockdown + power up NM. Talim can't even punish it on block unless she is within half a character away from NM, and only with a B,K at most. Why does NM and other characters get invun super while an "evasive" character like Talim gets a super that get stuffed by literally everything that's not a low? Also one of the lowest damage and push the furthest away (yet can not ring out)? Why does Talim has one of the weakest ring out game for a character in-tune with "wind"?
Please don't kid yourself, the dev has 0 clue what to do with Talim, they never did ever since SC2. Or simply don't give a damn.
If they want a evasive/tricky Talim that actually works then apply the following buffs
2/8 B+K GI all vert + throws from start to finish, if repeated twice in a row Talim next stance attack gets hyper power up that does massive damage and + on block, but is beaten by horizontals.
4B+K absorb all hits for the first half the move (like NM's 6A+B) but can be beaten by continuous attacks.
6B+K absorb all highs and give Talim a massive damage buff to the next stance attack if a high is absorbed and + on block, but is beaten by mids.
Return all her aGI options from her backstance.
Back stance B+K aGI all mids (+dodge all lows), turn the follow up into a lethal hit if a hit is dodge/GIed, but is beaten by horizontals.
B+K neutral stance can be entered from any of her stance transition by holding [B+K]
Keep her Super as is, but now it has the same ring out potential as Hilde's full doom combo. Its low damage and slow start will make up as THE ring out move, consistent with priestess of the WIND.
With all these and no other buffs, Talim won't be that strong due to poor range/offense but at least will be extremely annoying to pin down.