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coolcmcgee
trash of 8wayrun
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1) high dmg, range, guard dmg, Terror charge@ZER0 @Nofacekill3r @Keev @DeathInMyEyes and anyone else with a good understanding of SC6 Nightmare.
Hey guys, so I'm working with a YouTube content creator called @Scallywag-93 to make beginner introductions guides for SC6 and one of the videos that's being worked on is a introduction profile of each character to hopefully get it out near or on release date.
When we get to the Nightmare part of the video I want to make sure the information that the video gives is as accurate as possible could I get your opinion of answers to these questions:
1. His stand out strengths?
2. His stand out weakness?
3. Any important stand out moves and why they are important?
4. Easy/Intermediate/Hard in terms of execution?
5. Easy/Intermediate/Hard in terms of gameplan and complexity?
6. Overall archtype / what kind of player the character will suit?
Thanks guys :)
I'm trying to get the hang of NM. Right now it seems like some characters can stuff all of his grim stride options making moves like 66B into GS just a liability. Yoshi 6K seems to be able to just beat all GS options for a chunk of damage. Am I just using the GS options incorrectly trying to pressure with it?
Thanks
Grim Stride pressure is fake news. use them only for combo extensions, or GS B for oki. NTC GS KK works too since it jails
I disagree.
Being obvious constantly going into gs is fake pressure. But knowing when to go in and when to just do the move without going into the stance makes a big difference.
In short. You can get 2A or something similar to beat GS. However the same option most of the time can't punish you if you don't go into GS. When the move not going into GS is punishable.
There's also stance transitions. Like NSS into GS. The pressure is real. Just learn to be creative.
-LAU
iagA has better range than iabA, is 0 on block while iabA is - on block, however iabA has more push backSo iaga/iaba are identical other than what direction they hit on step and what side they ring out?