I disagree with this sentiment. This is absolutely not what I'm doing or want. You saw this in my resignation that the debate could have finally been at rest with Setsuka truly branching out into a new history... except apparently it isn't, because she's still going to do her Mitsurugi revenge plot after all. I am not an immovable wall, I just have a higher expected burden of proof on the game than the rest of you, it seems. They seem duty-bound to ensure that the future events will play out the same, evidenced by the endings of literally every single Soul Chronicle in the game putting the pieces in play to where they would. And no one yet has acted in a way that will change those events, and they don't seem like they will until maybe SoulCalibur VII.
Yes, but your willingness to give up the ghost on whether your objections to terminology, is itself still predicated on your own arbitrary analysis of whether certain facts are important enough to be factored in. That's the issue with trying to have a debate about this subject where you won't embrace an objective standard like everyone else. With your Setsuka mistake, you've demonstrated that, yes, there are hypothetical scenarios in which you would drop the stick on the argument, but only where you have already made that determination under you own vague, idiosyncratic feelings, not based on any of the existing evidence which clearly already establishes the fact of a new timeline, as an objective and explicit matter.
If the only person who can convince Dante that this vaguely defined threshold has been passed is Dante, then what point is there for the rest of us to engage with Dante on the subject?
I didn't mean to assert that those two options were the only valid ones, I only provided two possible examples.
Yers, but literally every other thing that she does aside from the two things you have already identified as "sufficient" to make a "real, true" difference, you dismiss as "not a real, true difference; not sufficient". Again, that's the classical logical fallacy known as begging the question, and your entire argument rests on that false logic/subjective, arbitrary analysis. Cassandra's entire narrative in this game, literally everything she does from the moment she is confronted by her older self, are things that did not happen in the original narrative--she doesn't take up arms until years later in that narrative, which is part of how we know she didn't have that knowledge the first go-around (but I would argue that even if that weren't the case, your argument that this isn't really a new timeline story even though that is what is beign manifestly presented as would defy Ockham's Razor).
Video games in general do a lot of silly things with their stories.
Who said a closed time loop would be silly? From an internal storytelling logic perspective, what you propose would be much more logical. Tradional forking timeline stories have always been subject to all manner of paradoxes which the greatest minds of physics, phliosophy and formal logic have been unable to resolve, suggesting that even if time travel were a real physical possibility, it would probably follow closed-causality principles.
So the idea itself is not irrational. What is irrational is expecting those principles to govern here as an external matter regarding a fictional narrative and product. That is not the type of story that Soulcalibur has ever tried to be; it is tonally inconsistent with everything that's ever happened within the narrative of past games or the meta-presentation; it's not the type of story likely to be well-received; and (again, and most relevantly) the story now expressly tells us this is not what is happening--that in fact there are splintering timelines in this narrative, since at least Cassandra and Zasalamel have acted differently/been different people with different thoughts, since receiving their insights. That doesn't make your original closed-time loop concept a fundamentally silly concept itself--it merely makes it silly for you to believe that's what is going on here, despite all context and some indisputable evidence telling you otherwise. :)
There's nothing that says it couldn't be ironic with all of those silly over-the-top platitudes being an exercise in futility.
Indeed not, which as I'm sure you will recall, is something I said myself previously in this discussion: it would be something of a clever subversion. But it just strains credulity to believe that this whole franchise from herein is being positioned to be an artistic statement about ontological determinism, especially given the context: the writers in question, the existing story, the audience, and now the express events of the story itself which clearly disallow that all actions are invariably fixed in the retelling--which is a per se logical predicate for asserting the close causality loop in the first place.
Those differences are not significant in and of themselves to change the narrative, however. I do not dismiss the differences like they don't exist, my point is that the differences don't actually change anything of value and thus don't matter.
Ai....yai....yai....
I am not doing this for any of the logical fallacies you cited above, at least not consciously. I am remaining consistent, in the standard for altering history means that major plot beats are changed, major characters live or die, or otherwise have their lives altered in a significant way (like I've just mentioned, if something intervenes to prevent Raphael and Amy from becoming malfested, for example). I really am baffled that this is not understood. I find it extremely likely that SoulCalibur VII will actually do this, but it is a factual matter that SoulCalibur VI did not, and it seems like it will not in the future DLC.
Fine, but we've been down this road several times before, and I for one have told you at least a half dozen times that I think we can agree that the writers will do the easy thing and return to the same plot beats again and again. Of course they will. But that doesn't make your original full-throated assertion that it's unreasonable for anyone to call this new story a different timeline any more secure, now that we've seen indisputable proof within the story that this it is in fact a new timeline. Nevermind that we can all agree that, given the nature of the story and these particular writers, they are certain to recycle many parts of the story (whether that makes sense from a causality standpoint or not).
And that's really the elephant in the room here, isn't it? You kinda picked a fight with Nyte over a highly pedantic, kinda trivial point of nomenclature, and now that the facts have changed in a way that kinda means you should eat some crow over that, you're instead using an arbitrary standard to dismiss said evidence so you don't have to face the consequences of that pedantry. And hey, I think we can all appreciate that context: having to admit you were wrong and Nyte was right, no matter how small the battleground, can't be a good feeling. ;) I mean, I don't personally know (it's never happened to me), but I can only imagine. (

/ :D / bwahahaha!). But you gotta let this one go, if you ask me. Because you were just categorically wrong about that narrow question, and all the walls of text and subjective dissembling about "major vs. minor differences" isn't going to change the core analysis here. And at this point it just makes you look obstinate and intractable on a subject once you have your druthers up.
I would argue that this story did exactly "what <I> wanted it to do" if we're defining that as "turned back time to give SoulCalibur V a second chance at existing, because it would have been illogical and poorly received if after six years, the game we got was a remake / definitive edition of arguably the worst received game in the entire series" because that's exactly what SoulCalibur VI is. It contains within it the possibility that the future may change, but they remain absolutely hesitant to do so, going so far as to frame every story where the previous games can also be retold without a hitch.
I don't know what could be considered less "hesitant" about displaying one's intention to retell the reboot somewhat differently than the decision to throw in actual timetravelers going back to try to change the past...
And I'm not arguing that SoulCalibur V wasn't a trainwreck, but I also believe that it wasn't given its fair shake, either, released in the terrible state that it was. So, rather than repeat history exactly as was done before, they're taking what was one of the better parts of SoulCalibur V, the idea of creating one unified canon story, and retroactively applying it to the games that have come before it, to form a cohesive narrative, to build up to where we were, but better this time, and actually do things the way it should have been done before it.
We all understand your priorities and why this notion appeals to you. Some of us might even share your preferences in some respects. What we don't understand is why you still think this is on the table.
Crazy as it may be for you to believe, I actually would answer this question yes. Azwel is, at his core, a plot device that is being used to string all of these ridiculous stories from the legacy of SoulCalibur together into a cohesive narrative. If Azwel didn't exist, then it would have been far more difficult to accomplish this herculean task. It's not that it's "going nowhere", Azwel just simply exists as a means to an end. He is a thread that weaves all the fabrics together, much the same as the Aval Organization itself. Azwel is the one who holds the power, so he's the one causing the most impact. Grøh, by comparison, has amounted to a lot less, and remains a bit mysterious as to what his bigger picture ideal really is, unless he's doomed to guide our original characters through the Libra of Soul branch of the stories moving forward, which is a bit sad, really.
Yeah, but Azwel could serve all of those roles without having the ability to divine the future. There's just no reason to add that capability as an element of the story for a villain whose primary character trait is scheming, if ultimately it turns out everything is pre-destined anyway and those visions are just a joke to which he is the punchline. Or at least, there's no reasons to do so that I can imagine are actually the ones which governed those story choices.
But there's the nature of why I was so vehement against this topic from the onset, because Nyte is the embodiment of SoulCalibur V should be erased from history, and so his agenda for the timeline divergence is to prevent SoulCalibur V from happening again. That's what I wholeheartedly stand against, and the game agrees with me, or else it wouldn't have alluded to Raphael becoming Nightmare and Amy becoming Viola, to say nothing of other potential less grounded / directly confirmed things, such as Z.W.E.I. or us getting back to the kids.
Oh, I would have saved my Nyte commentary if I knew you were converging on that aspect of the debate yourself. Ok, yeah, I get it. And of course his arguments were no better or more rational than yours: I didn't even see all of them and I feel confident saying your argument was certainly better organized and more based in an interpretation of evidence than in gut feelings.
But it doesn't matter what Nyte's larger objectives/reasons were when you guys engaged on the question of what to label this new narrative. It doesn't matter even if we all agreed that he fell ass-backwards into being right and you trundled into being wrong following a lot of evidence that seemed fairly solid to you at the time. The fact of the matter is, in light of further revelations, he was in fact right that this new narrative is better described as a very similar parallel timeline, rather than a more fleshed-out retelling of the exact same events. You're just going to have to live with that and try to divorce that one loss, on a very narrow rhetorical point, from the larger debate.
Because if the larger question is whether or not it is histrionic to call SCV a travesty and to assert that PS are trying to erase every single element of it from ever impacting the future of the franchise again, I'm absolutely on your side. That game is far from "100% trash", and its characters and themes are almost certain to have substantial impact on the future design and story of the franchise. Nyte's underlying/broader argument was all kinds of flawed. And knowing him, I'm sure he only opened the thread to hear people agree with him absolutely and flip out any time anything but exactly that happened. And I'm sure he would have been equally unreasonable, regardless of the "timeline" question.
But you can't let his mode of debate drive you to your own rhetorical extremes, especially long after Nyte himself is gone. If the larger question is whether we can expect PS to recycle substantial elements of SCV, that's a point you should be able to get broad support for from rational observers of the content that is this series of video games and all indications from this most recent one in particular. But you're instead picking a battle on a much narrower point that is sabotaging the larger one, because those of us remaining here just can't follow you down that rabbit hole on that smaller point, in light of present evidence.