thank you, you have a fair analysis, very relevant to the understanding of my latest creations. Before creating, I often have fun in my imagination to conceptualize them, to adjust all possibilities of the possible or not.
It is true that I know by heart all the resources of the creation mode.
So, when I have the desire and a little free time during the day, I explore imaginary sketches to build probabilities that could be finalized in the production stage. The imagination is a deep well, a space of freedom where I escape with delight... I always have this impression of being at an impasse after my last creation, but the inspiration is renewed to give birth to new ideas.
Yes, there is a whole considered and desired patchwork in these creations with a multitude of cultural references that are dear to me. And then, I love the challenge of finding a beautiful harmony with the influences that are dear to me. It's true that for MIKAZUKI, the hyper neon approach to color was bold and risky. I am constantly looking for balance, aesthetics, trying to give stature and charisma to the characters. For MIKAZUKI, I wanted to make a mix of manga references...which fascinate me.
For PUROTEKUTA, the surface work seems to work with this desire to identify it with the marine kingdoms or tribes devoting the gods of the sea.
For TITUS, it's another matter, I started with an old character, but the result didn't suit me. Here, the character seems less complex in its realization than the previous ones, but for me, it has a certain charisma displayed quite convincing...The heroes often have a relatively simple and yet very stylish design in the anime...And it it is a certain hardship for me to succeed because I like a little complexity and the strange in my designs
As a result, I have a lot of difficulty creating simplicity because I always set the bar high in directing in general. But I will try...
EXCUSE ME FOR MY ENGLISH