Combos and consistency

purifyws

[09] Warrior
I see a lot of players missing the RO combo juggles in match vids. And I don't mean they miss it once in a while or 1/5 tries, it's more like half or more of their attempts are dropped at the beginning with catching them with the kick or hitting the first or second C2B. I haven't gotten the combo down yet myself either, which leads me to what I have to say...

If you're playing in a tournament, don't do combos you know you can't finish more than 95% of the time. For every full RO combo you drop, you could have done an easier B+K > C2BB > C2AA or other variation. It does less damage and has less RO potential, but consistency and playing solid mean more than getting the full RO combo out once in five tries. If you don't know or aren't aware of the character specific qualities of the combos and haven't practiced it to a science, you're literally giving away wins. If you are doing it fine 90% of the time, even just more than half of the time, it can be worth it due to how strong it is...but anything less I would say is quite silly outside of casuals.

The combo in question is strong, and it definitely wins matches, but I even see people always go for it (and often miss) in closed stages. You're going to look better in my eyes if you hit your slightly easier combos 100% of the time opposed to nailing the infamous one once in a set.

So, you can see this post as either A: step your game up and learn the intricacies of the Tekken 6 Hilde combo or B: don't write checks you can't cash in tournaments. Also, moar kicks. Kicks are great.
 
I don't know, I still go for the doom combo even though most people I play against now know not to get hit by it at all.

It's not just the doom combo either. It's all its variations that make Hilde so dangerous. C3A C2 BB C2 AA isn't a doom combo, but it's scary enough to warrant a mention. FC C3 A K B B+K C2 BB C3 A C2 BB C2 AA is dangerous in the opposite direction. C3 B is a great move that leads into an amazing combo, but when people know it's coming, it's an uphill battle to use it.

Although I definitely agree with you when it comes to consistency. Players need to be consistent, and extending what you're consistent with comes with practice. Casuals are where you try new things, mix your playstyle up, practice using one move and knowing how an opponent will react to it (and not all opponents are the same). It's for messing around; messing around expands your knowledge of the game and makes you a better player.
 
i don't miss the juggle too often. i don't really find it difficult to time.

...but that's coming from an old tekken player. i'm used to timing juggles to some extent.
 
Its against the amy and the sisters that iahve issues with

also the variant c3b b+k c2bb c3a etc? i ahve problems with that i find that most of the time they end up behind me or to the side and i miss the combo
 
I'm primarily a Guilty Gear player. Dropping a combo generally means you've lost the match if you're fighting good players in that game. Punishes might not be so drastic depending on the situation in this game, but esp. at high level, I'd say that if Hilde sees a whiff and gets her opportunity and misses whatever combo she goes for, odds are looking bad for her winning that round since now the opponent's inside and you may not get another chance.

At which point the average Hilde player spams A charges haha. Not the worst idea, and I def agree with C3A combos...that move is the best tool she's got imo overall.

edit: Upa, you can't do a C3A in a C3B > B+K combo. Has to be the C3B > 44K type.
 
thats what i figured thats why i always drop my full c3a charge to get the c2aa off that combo
 
As far as "doom combos" and their variations, heres what I keep thinking they are. Maybe some mod will come in here and correct me.

--C3, 44K, C2B, C3[A], C2BB, C2AA.
--FC C2, 44K, C2B, C3[A], C2BB, C2AA.
--C3B, +K, C2B, C3[A], C2BB, C2AA.
--FC C3 [A]KB, +K, C2B, C3[A], C2BB, C2AA.
 
You've got two of them wrong. You can NOT land C3A on B+K. It is impossible due to the position that B+K places them when you pickup with C2BB. The actual combo is FC C3AKB, +K[A], C2BB, C2AA. If you charge the A too early you get
You've also got FC C3 [A]KB 44K C2B C3[A] C2BB C2AA
but that one is the hardest to land of the lot de to the timing restrictions.
 
It's also hard to land because people will face forward after the 44k, thats why the 8k !W version of that combo is good, because they end up facing towards you when you knock them over your head.
 
I was leaving it at timing restrictions =/ but yes, it's not just the 44K which needs to be exact, but also the C2BB followup has tight timing as well.
 
It's also hard to land because people will face forward after the 44k, thats why the 8k !W version of that combo is good, because they end up facing towards you when you knock them over your head.


need more explaination on the 8K thing please
 
The 8K version means after you land an 8K Wallsplat, FC C3AKB 44K C2BB C3A C2BB C2AA is easier to land than normal because of the the way they land.
 
Even playing Hilde for so long i can hardly do this combo:
FC C2, 44K, C2B, C3[A], C2BB, C2AA.

The C2BB always comes out C1B ... this version have a lot shorter time from the time they launch till you launch them again with C2BB. I have no problem with the standing C3B version though. I usually just end up doing

FC C2, C3A, C2B, and C2A[A]
 
FC C2B *44K *C2BB C3A C2BB C2AA
* indicates tight timing required on this part of combo.
 
FC C2B *44K *C2BB C3A C2BB C2AA
* indicates tight timing required on this part of combo.

I am under the impression that 44K and C2BB for this has lesser restricted timing than C3B, it's just you gotta charge your C2BB with really quick snappy fingers after you do your FC C2B... I've never missed anyone connecting the C3A with the C2BB like I have with some characters using C3B version.
 
Or because the character is small and you didn't do 44k fast enough. The higher someone is when you hit with 44k the better, at least with the small characters.
 
PSN Hildes: I want to get up and play you guys. I fought wolfkrone/porkloafking like three matches and he's quite impressive, would like to get more matches with him and also meet up with the rest of you. I'm on anywhere from like 5-11 pm EST.

Thought about making a separate thread for this but I don't like making a bunch of threads.
 
We have the training sessions thread, I've just been busy all Saturday mornings I've recently set aside for 360 online. If you wanna go there, feel free to ask there.
 
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