Recent content by Astaroth136

  1. Astaroth136

    Official Astaroth buffs in 12/17 patch.

    Completely agree. There are still whiffing issues NOT mentioned here, like 22B, 6B, and 22AA. I'm really hoping the damage buff from 22B and the A-grabs are substantial, otherwise Astaroth is still garbage.
  2. Astaroth136

    Official Astaroth buffs in 12/17 patch.

    Thoughts?
  3. Astaroth136

    Astaroth Video Thread

    Ran some matches with Lolo. I made some pretty silly mistakes here and there, but overall, this showcases how I use Asta in 6. Notes... I kept missing the just frame on 44A+G due to network inconsistencies. 9A+G can safely close distance due to very few recovery frames. I like occasionally...
  4. Astaroth136

    Astaroth Offical General Discussion

    Shoutouts to BrahmaDDT for joining my room last night and grinding out quite a few matches with me and my really good Siegfried friend. A note for everyone here to remember: Change up which combo you perform after a CH 6K depending on your positioning. Opponent's back is near ring edge - CH...
  5. Astaroth136

    Astaroth Offical General Discussion

    I'm glad I'm not the only one. I confuse them nearly every other match...
  6. Astaroth136

    Astaroth Offical General Discussion

    Meanwhile, 2_8 A+B just feels so much worse in this game. Reduced range, and many characters can backstep and punish a whiff if read correctly. Ugh... hurts my soul.
  7. Astaroth136

    Astaroth Offical General Discussion

    I should be maxing my damage, but I'm using the old CH 6K, 44B combo. It never whiffs and sets you up for a mid-range FC 2A or FC3K if they try to press buttons or step. Have you guys toyed with 66A+B? When I first saw it, I thought it was a really silly move, but it actually has ridiculous...
  8. Astaroth136

    Astaroth Offical General Discussion

    It can, but it's not guaranteed. I meant I use it defensively, like if a Siegfried is using WR A,A on block, jump that second hit with 8A+G.
  9. Astaroth136

    Astaroth Offical General Discussion

    I exclusively use 8_9B as the jumping attack. I completely agree that it's amazing. 8A+G can't be grab-broken by opponents, so I use that strings ending in a low, tech-crouching move.
  10. Astaroth136

    Astaroth Offical General Discussion

    After still sticking with Astaroth, I'm finding that we're all probably just not used to this iteration of him. You have to play pretty differently this time around, as RE completely changes the game. I'm not saying we won't struggle a bit, but it's not the end of the world. Here are some...
  11. Astaroth136

    Astaroth Offical General Discussion

    Am I the only one that gets 22B when I try to 11B? It happens frequently and I've never had that issue before...
  12. Astaroth136

    Astaroth Google Doc, by kruderf

    This is wonderful info. Thanks!
  13. Astaroth136

    Astaroth Offical General Discussion

    I find soul charge pretty useful, as it actually allows you to open up the opponent. Here are my soul charge tips: Never sit on 2 bars. You're wasting potential meter build-up if you hold on to two meters and never spend any of it. Throw out a soul charge to get rushdown characters off of you...
  14. Astaroth136

    Astaroth Offical General Discussion

    Buff the damage on those pitiful armored/running low grabs. Or make them unbreakable. As it stands, they're just gimmicks and wastes of moves.
  15. Astaroth136

    Astaroth Offical General Discussion

    Only Voldo and Astaroth can. The movelist even specifies this.
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