Both grabs are quite easy. I find easier Summon Suffering somehow. But both excel in something:
Summon Suffering is unblockable, unreabakle and can only be broken with a guard impact (but if you time correctly your grab, no one will expect it. As shown on the next video).
Calamity Symphony has...
From what I learned from the beta (haven't gotten the game, until Friday), iCS's core is pressing A+G at the same time as 6 as you can see on Soul's video. As you noted, it is more like SC4 and not SC5.
This was my very first mirror match. I learned a lot on that match. Obviously, after the game, the other player wouldn't accept my invites to sparry together. I may have won by an inch out of luck. But I won haha
https://xboxdvr.com/gamer/aeutherius/video/61357030
Latency was horrible on the beta, I hope it was that way because it's a beta. Even with local players (from my city) latency was bad (whereas it was almost impeccable in SCV local online matches).
I remember latency option was even a feature for offline matches in SCV (am I right?). Latency has...
I remember Amy Lionheart from SCV, steady Ivy, but I managed to won her most of the times. I was focused on playing with my friends, had I chosen "Any Language" on matchmaking, we could have had greater chances of playing.
Cool Ivy, wish you were on Xbox. <3
Parece que está muerta, pero no. Aún hay muchos jugadores, y unos muy buenos que me encontré en la beta de SC6 el fin de semana (te estoy viendo a ti, Emilio Okami).
Tenemos un grupo de Facebook para todo LATAM: https://www.facebook.com/groups/SoulCaliburLatinoamerica/
También tenemos la página...
Thank you for your support and kind words. Unfortunately, I didn't play the beta on PlayStation 4, only on Xbox.
If we played on Xbox, then maybe I don't remember you, what was your gamertag??
I remember finding 3 good Ivy players and none of them wanted to help me pull the combos I listed.