after double bomb, getting the JF is actually less damage than just getting normal A6
Yeah, everything with PO K in it is shakable and a combo dead end.
not sure about PO Rush into PO again. If you don't cancel PO correctly with the right direction and move, you will do a PO move.
BT PO B+K is ok, it just doesn't damage scale cause it's a hit throw, but it can always be crouched. The only mix up with PO 9K. They can get up crouching. most stuns...
On block she has very few moves that give advantage or set up well. She's based on hitting people with evasion or fast minor counters. There is a reason why I don't mention a lot of the various BT setups because they are impractical and slow.
After 22_88A, BT 2A beats everything except jump...
He was a very good guy.
One of the nicest I met in the old Underground arcade and subsequently Bearcade and helped me get interested in gaming back in the day when I first started at Berkeley.
I remember him being a beast in MvC1
personally I don't use AA unless I'm fishing for counter hits.
I use AB cause it's a lot harder for them to go under the A and hit before the B.
6B is awesome, I've been saying that for a while.
AA should be a punish if used instead of a poke yo use to fish for hits. If you're gonna fish, use...
ehh, 4A as ground hit is major... hits on ground and is a PO wake up - wonder if PO 236 mixups would be doable after 4A ground hit.
Please note how much 11K as a luncher is awesome, esp with Taki's step. The move is safe already and now that it always launches, you can get good damage from...
Ummm, 66K as neutral on hit is awesome. it used to be -5
Please note that PO A doing 20 damage is awesome since there are some stun combos that if you push to a wall or edge, you can get PO A as a normal hit for free so that's 20 free damage into advantage. See the last sequence in TakiTech4...
I think I posted in the original Taki study that CH 22K WR BKB is a tech trap against all. Though there are some situations where they end up teching to the side and getting out, but it's not consistent.
The problem with it is the timing in getting the 22K buffer during the recovery of 44k...