Oh awesome :) I'll def. try to go on tuesday. I only have a controller with the game, no stick - so I guess we'll see if I can remember how to play haha.
Hey @Talim JP , long time. I'm in Tokyo again - conveniently for the game launch. Any local sessions planned for Tokyo? ;) Must be about 10 years since I last saw you, haha
Ah, can we add close / far for JS 33_99AA if it's just distance? 50-ish dmg vs. 3B (close) into full combo makes a big difference. What are the other conditions?
The front page has a post-block option, and the cancel (most likely into GS B) will throw you off if you're thinking about JG 22AA :p
Instead of 1B (front page), I think b6 is a better option post 22AA block... it requires a lot of concentration to JG everything of NM's >< At tip range, I...
Mitsu Vs. NM - against 22AA b6 hits at a lot of ranges (better than 1B option?)
Any options for GS B? Is it always better to 2A his transitions into GS?
Also, vs. Pyrrah.
66B* : JG 236B / QSR 3B
236AA* : 4B between hits / JG 236B hold / JG 2nd hit 2A between hits
In addition to these. You can QSdown the screen (depending if you're on 1p or 2p side) to step the 2nd hit of 66B* - it's like QS, hold down.
For 236AA* you can 8WR to your left to...
Do the guard crush combos on the front page need updating?
Currently this:
Guard Crush:
236B hold, 1B (76)
44B6,MST B*,3B,236B (101) 1/2 bar
236B hold, CE (113) 1 bar
But FC 1BB, 66A+B does more with no bar
44B6, MST B BE, B+K, 1A does more with 1 bar.
Is it worth adding a wall / ro option...