Oh awesome :) I'll def. try to go on tuesday. I only have a controller with the game, no stick - so I guess we'll see if I can remember how to play haha.
Hey @Talim JP , long time. I'm in Tokyo again - conveniently for the game launch. Any local sessions planned for Tokyo? ;) Must be about 10 years since I last saw you, haha
Ah, can we add close / far for JS 33_99AA if it's just distance? 50-ish dmg vs. 3B (close) into full combo makes a big difference. What are the other conditions?
The front page has a post-block option, and the cancel (most likely into GS B) will throw you off if you're thinking about JG 22AA :p
Instead of 1B (front page), I think b6 is a better option post 22AA block... it requires a lot of concentration to JG everything of NM's >< At tip range, I...
Mitsu Vs. NM - against 22AA b6 hits at a lot of ranges (better than 1B option?)
Any options for GS B? Is it always better to 2A his transitions into GS?
Also, vs. Pyrrah.
66B* : JG 236B / QSR 3B
236AA* : 4B between hits / JG 236B hold / JG 2nd hit 2A between hits
In addition to these. You can QSdown the screen (depending if you're on 1p or 2p side) to step the 2nd hit of 66B* - it's like QS, hold down.
For 236AA* you can 8WR to your left to...
Do the guard crush combos on the front page need updating?
Currently this:
Guard Crush:
236B hold, 1B (76)
44B6,MST B*,3B,236B (101) 1/2 bar
236B hold, CE (113) 1 bar
But FC 1BB, 66A+B does more with no bar
44B6, MST B BE, B+K, 1A does more with 1 bar.
Is it worth adding a wall / ro option...
Whoa. Poor Xiba... PS. Belial, I really appreciate all your stuff. I'm learning Mitsu because of your data so I can apply to all other characters, lol.
Edit: for RO AK (hold) possibly better to 4B when the kick starts release animation. 38 instead of 34 dmg, and easier to do.
Edit2: Oh, this...
Is anyone going to be landing at Heathrow between 5pm to 8pm on Friday? I'm picking up the Taiwanese and SG guys at the airport and we're going to taxi it back to the hotel (to get there about 10pm). I used to live in Hampstead, so I can show them around a little (supermarkets and whatever)...
This is dumb though, they should patch that. Or make Cervy iGDR JF super easy like this so it always comes out too.
I bet this is a typo in their code somewhere. Instead of a 2 frame window for the JF timing, someone wrote 12.