no no you're right. she actually is. IMO stance complexity is halfway between NM and sieg, layered with invisible numbers management on top (flowers, LH requirements). And rose management kind of forced into your hand, because without them she is doing PUNY damage.
just remembered hitting [A+B+K] at tip range can result in the last 66B+K whiffing for our usual CE combo. This happened pre-patch while fighting my friend's seong mina. haven't had a chance to lab it yet, just dropping it down here before I forget. if delaying B+K a bit by running further (...
skimmed last few pages to make sure this hasn't been posted, but sorry anyways if this is old news; maxi's movement options in RE ends in stances(everybody can know this from movelist) and they already have PSL / SSR properties, meaning RC K off RE 4 is LH, as well as LO K off RE 6.
So by now I assume everybody already knows how RE works, what beats what and such. I'm curious about how everybody thinks about 2_4_6_8 options (maybe it's lesser known but 6 beats A, 2_8 beats B, 4 beats K). I read/watch somewhere someone call it the "hard read" options because it only beats...
it's the rune of one of the "signs" aka lite-magic that witchers can use. In that case, that triangle is Igni, which, you guessed it, casts fire. If you look at the illustration background there are 5 runes below the wolf medallion, those represent witcher signs.
-2 types of potions for temporary improvements as part of his game plan
-Quen for RE
-decoction for soul charge
-CE: slash slash slash Igni slash slash Aard ground pound
I can also confirm that Wander and Okubo are neighbors, as I live across them and saw them jog together on several occasions.
jokes aside, Hayate did a through breakdown on the likeliness of sieg inclusion. Probably already shared somewhere in this forum, but I haven't seen it and this thread...
my speculation is the story is going to cover multiple eras to incorporate fan favorites that appear much later like Tira. So there's a lot of wiggle room to include liberated siegfried that should fit right into SC3 timeline. It would be awesome too if NM is not siegfried in P2 costume if this...
if you google "unreal engine 4 on switch" you'll know that they have officially supported switch earlier this year.
And, oh, I'm fine with 20 characters, really. Even without Lord Maxi (he's surprisingly low on character poll :| ). I will be pretty bummed, sure, but my love for SC transcends...
you can see mitsu whiffing RE in 2:24. looking like it's heavily telegraphed but you must time your punish on the actual counterattack animation, lest you'll be auto-parried. this is shaping up to be an interesting mechanic the more we understand it. I'm no longer worried about it defending...