Recent content by SAPirata

  1. SAPirata

    Soul Calibur VI: General discussion

    SC6 is doing its best to stretch out its life span, that's why it's being so shtum about dlc, because devs (understandably) want there to be an even flow of content over the years instead of blowing their load in the first year. Expect more braindead waifu characters as dlc, because that's...
  2. SAPirata

    Soul Calibur VI: General discussion

    In for my weekly checkup of "where tf is cassandra". See yall next week
  3. SAPirata

    Soul Calibur VI: General discussion

    Bit late to the party but... I am CREAMING myself over these old tracks returning :) :) :)
  4. SAPirata

    Soul Calibur VI: General discussion

    What would yall make of more stages with npcs in the background ala tekken? 🤔 They had this on the bridge stage in sc5 iirc
  5. SAPirata

    Soul Calibur VI: General discussion

    Yeah another no here.. Only because it implies stripping characters down to a bare minimum toolset. Think it works well in MK tho. Wouldn't mind clone characters tho
  6. SAPirata

    Soul Calibur VI: General discussion

    Tracking verticals boil my piss. I mean I get it, there are some verticals that are off-axis from the characters centre line e.g. cervy 3b. But some others are just plain obnoxious. Feel like I'm trapped between a rock and a hard place with deciding to pointlessly step or just eat the guard...
  7. SAPirata

    Soul Calibur VI: General discussion

    Yeah, and 6 was where character playstyle archetypes are being encouraged/forced. Cervy teleportation gimmicks Nightmare armour balls Yoshi soul guage Amys roses Granted these are a few examples, and some of these actually work well and suit the character, but maybe some of the historically...
  8. SAPirata

    Soul Calibur VI: General discussion

    Didn't mean to offend but idk man, i hope you see what I'm saying, MK/injustice are like the logical conclusion of streamlined characters
  9. SAPirata

    Soul Calibur VI: General discussion

    This in general irks me - I do not want to be told how to play a character. If you are going to force characters into archetypes and funnels, then idk, it just feels so forced amd 1 dimensional. I'm really surprised most of you picked option 1. Large roster/streamlined moveset (e.g. MK...
  10. SAPirata

    What Are You Listening To?

    Slice The Cake - Time Unwinding
  11. SAPirata

    Soul Calibur VI: General discussion

    What would make a better soulcal game? 1) A large roster with simple, straightforward movesets, 2) A smaller roster with big, deep dive movesets, or 3) large roster/complexity?
  12. SAPirata

    Soul Calibur VI: General discussion

    and there I was loving Ave's Maxi MK suggestion till I was forced to consider 6A+B leading to disembowlment or some other shit... o.O
  13. SAPirata

    FreeMeal's SoulCalibur 6 Creations (with some SC5, perhaps)

    Omg these are godlike how did I only just see these now! 🤩 Thanks for sharing!
  14. SAPirata

    Unified Dens of Denizen (Alternate History)

    Why is the subcontinent socialism and why isnt more of southern africa christian (or perhaps communist)?
  15. SAPirata

    What's you favorite(s) fighting style in SC6?

    In general I like styles that 'flow' nicely with the human form, i.e. weapons that you can see were designed after years and years of human trial and error. Styles that DON'T follow this are aesthetically ugly IMO. For example, astaroth, groh, zas, any magic users, tira, voldo, etc. They also...