I believe the combo itself can be Ukemi after (Stance, A+B) but will still hit the opponent. *I seen it happen* Unless I did a counter hit to launch him up in the air more, I can use (Stance, B+K) it is a guaranteed 10B+K , 66B+K. The Ukemi trap itself, I didn't even know what I did would work...
I am curious, for the ppl who did try out soul calibur 6, did they nerfed the wall hits from 2 to 1? I remember on sc4 and sc5 you can get 2 wall hit to do more combo damages and while on sc6 I saw only 1 wall hit. Can someone confirm that for me please and thank you
Hey guys guess what, Soul Calibur 6 doesn't exist. The Soul Calibur community is long dead and don't expect anymore Soul Calibur games coming to console since they love to make stupid Soul Calibur games like the phone apps and The Lost Sword bull shit. Sorry to break it with you people but Soul...
yup because I don't care, I just want them to announce SC6...... We already lost a lot of people in this community so I might as well say, I DON'T CARE.
Please you guy have got to add Kilik (His own weapon) and yun seong to the new soul calibur game. I main Mitsu, Patroklos, and Maxi cuz soul calibur 5 was my first game to be competitive but when i try out soul calibur 4 for a bit, i love yun seong and Kilik even though he was hard to learn his...