Sup! Anything new added on the editor yet? Like unused CaS equipment/undiscovered bytes (besides bareass leftover model) , or alternative way to keep 1p/2p breakable parts instead of using 00. (you know what I mean)
I've done everything already for the passed 2 in a half years of hexing.
I'm a bit of a semi-experienced hexer myself, doing it off and on for a couple years, and I just stumbled across your program, just wanted to say that it seems pretty awesome, and I hope people appreciate your work. I do have question, since I don't get the chance to discuss this stuff often. No one's discovered a way to isolate mimic-unique movesets right? Like having a permanent Kilik-Xiba or Ophyrra Elysium.
Just returned to SC5 and hex editing characters after an extended hiatus. I was delighted to stumble across your program. Hopefully I'll have time to get into it more in the coming days. Thanks VV and keep up the good work!
Violent Vodka, question.
What did you use to create your tool? I was planning on making a tool for Resident Evil Revelations 2 and I was gonna go the Visual Studio but it looks kinda basic. Unless you did use Visual Studio and still made it look badass.
Hello, Violent Vodka. I have some problems with SoulCalibur 5 Save Editor with PS3 save data.
When I decrypt -decrypted with Bruteforce SaveData- and after editing, encrypted saved data, and played with that, the error says 'could not load the downloadable content data used in this save data'
Is there any points that I missed?
I just changed Tira's fighting style to Algol's.
Howdy, Stolichnaya. I was so curious about modding and all the people I call "modders" with so despite. Well, I was watching videos, reading guides and how people change the HEX and all thingies with number and all.
You're not just a modder, Stolichnaya, you are a hero to all SoulCalibur V modders! Congrats on that :') I just realized about it. I'm much more in love with you now (though I don't show it).