Raphael General Discussion / Q&A

So I had a crack session vs DrakeAldan's Pat online earlier for at least 1 hour, 30 minutes today. Got bodied by his Pat and couldn't play my usual game plan cause of Pat being up in my face all the time and mixups. Any tips vs Pat?

Space him and whiff punish.
 
So I had a crack session vs DrakeAldan's Pat online earlier for at least 1 hour, 30 minutes today. Got bodied by his Pat and couldn't play my usual game plan cause of Pat being up in my face all the time and mixups. Any tips vs Pat?

I actually practiced Patroklos a few days ago to find his strengths and weaknesses. Aside from what Reptile said (which is very good advice), I noticed that Pat's horizontals are not very threatening. As long as you're out of range from his 236AB and know how to JG his 66A BE, you're safe to step. Also, 3A and 6K should work well against him because they are great spacing tools.
 
Well I uploaded some of the matches on my youtube between DrakeAldan and myself from last night. I will now link them here.


 
It seems that you're not trying to outspace him. You have to push him back to a range where his quick pokes can't reach you. He chips away at your life quite easily and then fishes for counterhits. When he's up close use moves like 3A or 6K to push him away. When he's at a distance where he can't use those fast attacks, it's your opportunity to retaliate with moves like 3B, 66B 22A or sometimes 22B. This Pat player also is more mobile than you are, since he steps more than you do. And make him afraid every time you use Shadow Evade. This would mean having more variety in your Prep attacks. Hope this would help you!
 
I really liked what you did in the last video with 1K. It worked nicely against his step. Here's a few quick tips I didn't mention earlier:

What ever you do, don't attack after Pat's 1K ("I win!" kick) hits you unless he does some slow move regularly. It's deceptively good for counter hit fishing.

There's not much of a reason to duck against Pat aside from throws (which you can break) and reactable lows. If he runs up to you baiting a duck, you should probably stay standing because his 66B is much more dangerous than any of his lows. Just be aware of where you are on the stage, as his slide kick can ring out behind you.

As I said before, step is safe from a distance because of Pat's lack of ranged horizontals. Those he does have are weak in damage. At a close range, he can counter hit you into a combo, use his 236AB, or keep his frame advantage up with them. If you can keep your distance, you limit many of his options.
 
It seems that you're not trying to outspace him. You have to push him back to a range where his quick pokes can't reach you. He chips away at your life quite easily and then fishes for counterhits. When he's up close use moves like 3A or 6K to push him away. When he's at a distance where he can't use those fast attacks, it's your opportunity to retaliate with moves like 3B, 66B 22A or sometimes 22B. This Pat player also is more mobile than you are, since he steps more than you do. And make him afraid every time you use Shadow Evade. This would mean having more variety in your Prep attacks. Hope this would help you!

I really liked what you did in the last video with 1K. It worked nicely against his step. Here's a few quick tips I didn't mention earlier:

What ever you do, don't attack after Pat's 1K ("I win!" kick) hits you unless he does some slow move regularly. It's deceptively good for counter hit fishing.

There's not much of a reason to duck against Pat aside from throws (which you can break) and reactable lows. If he runs up to you baiting a duck, you should probably stay standing because his 66B is much more dangerous than any of his lows. Just be aware of where you are on the stage, as his slide kick can ring out behind you.

As I said before, step is safe from a distance because of Pat's lack of ranged horizontals. Those he does have are weak in damage. At a close range, he can counter hit you into a combo, use his 236AB, or keep his frame advantage up with them. If you can keep your distance, you limit many of his options.

Thanks for the info guys. I gonna study some more frame data and get more matches in whenever I have the chance.
 
what is this 6 frame jg stutter you speak of. pressing G every 6 frames? is this attempting to get a jg and then guarding to protect yourself from slower attacks? or is it pressing G every 6 frames hoping you will get the JG on one of them. if its the latter, i thought that method was disproved by nooodalls.
noodalls did not disprove it. What is there to disprove? The JG mechanics are as such, and this technique follows as a consequence of them.
Indeed, the latest edit of the post is from noodalls himself.

I read that discussion and all I see is a tiny semantic confusion which was cleared up.
 
I'm horrible versus NM like really bad.
Man I wish I knew what the matchup was like with zwei vs NM. Meh think it's in his favor but only slightly...and I do ok against nightmares..like astaroth I tend to not let those two bully me all the time because if you turtle too much against them you're in trouble.
 
I need to mess with my Raph more before MOK2 in October. Been playing way too much Persona 4 Arena and learning MS. Classy swag with the rapier Mitsuru.
 
Does anyone know yet what causes the 4A+B followup to not come out at all? I've had it happen way too often.
 
Can someone plz tell me what does B+K evades, mids? verticals? highs? launchers? I can evade sometimes but most of the time I'll get hit.
 
Can someone plz tell me what does B+K evades, mids? verticals? highs? launchers? I can evade sometimes but most of the time I'll get hit.
Verticals and thrusts. The window is really shitty and all you get is a guaranteed 6BB/CE or a mixup between mid and backthrow.
 
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