I think I played the demo over a dozen hours this week. How do I feel about it?
I'm not great at Calibur by any stretch. At best, I'm a semi-casual who understands competitive FGC memes. Like most scrubs, games bore me when they're not feeding into my monstrous ego.
I could not put SC6 down...
Functionally only a WL B from 9B. There simply is no while in the air vertical move. You hop and land with 9B.
You can GI CE on reaction, but I found that most of the time it got me was when I reacted to a GI whiff and remembered that the GI active frames go on for ages.
You're getting guaranteed damage from the RE. Also the amount of meter is not negligible on RE confirm.
It's a risk worth taking most of the time unless it's fatal.
RE B will break through Block if there's no guard meter. Otherwise it actually reclashes unless it's round 2 RE. A and K do not have this property.
A and K just give you position and stun on both characters since they're side attacks.
1KB is unsafe still, but defenders can block the K and RE the B if I recall correctly, so it's one of those things where this game is just straight up different.
Oh yeah, it's 1KB now instead of 2KB.
I can't really test safety like that without a partner. Basically, the one takeaway is that GI is faster than guard in one outstanding circumstance, which means it's an option rather than a catch-all solution, albeit unusual.
Movement
The biggest change to the game is 8WR. It is much faster than it was in SC2. 8WR now has a burst of speed at the the start and can be guard canceled similarly to how wave-dashes work. (This is how it works in SC1 after firing it up again.)
You can buffer 8WR directions while performing...
Yeah don't compile just yet. Testing things against players in a brand new game makes things hard to analyze, even when I'm focusing on the testing stuff.
As a general note, PMing me on Discord is the best way to ask questions and curate responses atm. Doing AMAs and testing in live chat is too...