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  1. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    I think I played the demo over a dozen hours this week. How do I feel about it? I'm not great at Calibur by any stretch. At best, I'm a semi-casual who understands competitive FGC memes. Like most scrubs, games bore me when they're not feeding into my monstrous ego. I could not put SC6 down...
  2. Futabot

    CES SCVI Thread

    On block only. On normal hit, it's a natural combo that doesn't trip and thus gives them some space.
  3. Futabot

    CES SCVI Thread

    Yes
  4. Futabot

    CES SCVI Thread

    1BB. Forgot if it was natural since it's the devil's low poke and it always CH me
  5. Futabot

    CES SCVI Thread

    Functionally only a WL B from 9B. There simply is no while in the air vertical move. You hop and land with 9B. You can GI CE on reaction, but I found that most of the time it got me was when I reacted to a GI whiff and remembered that the GI active frames go on for ages.
  6. Futabot

    CES SCVI Thread

    You're getting guaranteed damage from the RE. Also the amount of meter is not negligible on RE confirm. It's a risk worth taking most of the time unless it's fatal.
  7. Futabot

    CES SCVI Thread

    Why RE instead of launch? RE gives you meter and if potentially a launch afterwards.
  8. Futabot

    CES SCVI Thread

    CES is officially over. Thanks for putting up with the inconsistencies!
  9. Futabot

    CES SCVI Thread

    RE B will break through Block if there's no guard meter. Otherwise it actually reclashes unless it's round 2 RE. A and K do not have this property. A and K just give you position and stun on both characters since they're side attacks.
  10. Futabot

    CES SCVI Thread

    Yeah new RLC K is a really long range shoulder tackle. It does low damage but kind of fast.
  11. Futabot

    CES SCVI Thread

    1KB is unsafe still, but defenders can block the K and RE the B if I recall correctly, so it's one of those things where this game is just straight up different. Oh yeah, it's 1KB now instead of 2KB.
  12. Futabot

    CES SCVI Thread

    I can't really test safety like that without a partner. Basically, the one takeaway is that GI is faster than guard in one outstanding circumstance, which means it's an option rather than a catch-all solution, albeit unusual.
  13. Futabot

    CES SCVI Thread

    The RE chart is mostly correct except all movement options do not tie and reclash. They just end the clash.
  14. Futabot

    CES SCVI Thread

    You don't need 6 for front throws but it takes it anyway, I found.
  15. Futabot

    CES SCVI Thread

    Ok I fucked up. You can GI CEs.
  16. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    Made a thread to ask questions in. Makes it easier for me to follow without scanning too much.
  17. Futabot

    CES SCVI Thread

    Movement The biggest change to the game is 8WR. It is much faster than it was in SC2. 8WR now has a burst of speed at the the start and can be guard canceled similarly to how wave-dashes work. (This is how it works in SC1 after firing it up again.) You can buffer 8WR directions while performing...
  18. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    Yeah don't compile just yet. Testing things against players in a brand new game makes things hard to analyze, even when I'm focusing on the testing stuff. As a general note, PMing me on Discord is the best way to ask questions and curate responses atm. Doing AMAs and testing in live chat is too...
  19. Futabot

    best rock paper scissors opening move

    Scissors can transition into paper if you input light and ring finger just before the move comes out.
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