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  1. Orionics

    Mitsu Special Techniques

    Does anyone remember Mitsu's special techs with Ba and B2? I think you have to buffer Ba or B2 after another move and then you hit 6 to end the recovery frames. So it would look something like 3K~Ba6 and then throw or something. There was also a way to do Half Moon Dance while crouching or...
  2. Orionics

    What keeps yoshi from being OP! Weaknesses

    WS and FC game leaves much to be desired. not many good fast mid options. WS K sucks for the most part doesn't have many if any TC frames and hits high. WS B is high and linear but does TC and KND 4KB unsafe but KND on hit and hits mid. 6A+Bseries is only good on CH first and last hit are mid...
  3. Orionics

    [Long Island, NY] Is There Anybody In There?

    Just nod if you can here me.
  4. Orionics

    Yoshimitsu Frame Data

    Execution list was done by Sacharja. Block and Hitstun by docvizzo. Some data is corrected by me. i9: 2aB i10: FC aB i11: A i12: a:B+K i13: K/FC A i14: 2A/BT A/3K i15: 3A/4A/6A/bA/6K/2K/FC 2K/6A+B/6A+K i16: 1A/B/2B/FC 2B i17: 6B/3B/WS A/WS B/FC 1K/33B/44bB/66K/A+G_B+G i18: BT B/WS K/44bB i19...
  5. Orionics

    Yoshi Punishment Thread

    Punishing characters mostly on block and some anti character Apprentice Algol i B H - Yoshi A aB i19 -14 knd = A,A_a:B+K_3K 6A i18 -16 -6 = 6K2K 6AA i18 -12 -2 = AA_the second A can be ducked (2G) then punish with 6K2K 6AAB i18 -18 knd = 6B or AA or 3B with back to edge or...
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