Yoshi Punishment Thread

Orionics

[09] Warrior
Punishing characters mostly on block and some anti character


Apprentice




Algol.jpg
Algol i B H - Yoshi


A
aB i19 -14 knd = A,A_a:B+K_3K
6A i18 -16 -6 = 6K2K
6AA i18 -12 -2 = AA_the second A can be ducked (2G) then punish with 6K2K
6AAB i18 -18 knd = 6B or AA or 3B with back to edge or wall_the second A can be ducked (2G) then punish with 6K2K(fast) or 214A(fast)_214A between the 2nd and 3rd hit.
3A i22 -16 stun = 6K2K
3AA i22 -17 stun = 3B
1A i23 -18 -3 = 6k2k or WSK if not in range
4A i21 -13 -4 = AA or a:B+K
4AA i21 +6 +6 = block the 1st A let go of G press 6 and the 2nd A will wiff - 66Bcombos or back throw
623AB i20 -21 knd = between the 1st and 2nd hit step left 6KK out of the air(71dmg)
623ABK i20 +6 knd = same as above

B
6BBB i15 -16 stun = 6K2K
3B i19 -16 knd = 6k2k
3BB i19 -16 knd = 6k2k
623B i26 -22 knd = 3B

K
K6 i17 -12 0 = A
6K i15 -14 -4 = AA_3K_a:B+K
6KK i15 -16 +4 = 6K2k
2K i15 -14 -3 = 2A
1K i18 -18 0 = 6K2k
4K i19 -13 +5 = AA_a:B+K

A+B
A+B i? -16 stun = deep 6k2k Mid 2B shallow nothing

A+K
8A+K i? -15 knd = 6K2K
2A+K i28 -17 knd = 1Kseries_33BB+K(fast)
2A+K6A+B i28 -8 +2 = if you GI the bubble algol's at +2~3

8WR
66A i17 -14 knd = AA
11A i30 -16 knd = 6K2k
66B i18 -14 knd = 3K_A
66BA i18 -19 knd = 3B
11B i21 -19 knd = FC3K_6K26_33BB+K(fast)
11K i21 -16 -2 = 6K2K
66A+B i22 -25 stun = 66B(fast)_3B

QI
41236K i? -20 KND = 3B
_____________________________________________________________


Amy.jpg
Amy i B H CH - Yoshi punish


A
1A i17 -21* -1 -1 = 6k2k
4A i19 -17 -1 STN = 6k2k

B
6BBB i11 -16 +2 +2 = 6k2k. between 2nd and 3rd B = 4A+B 6K2K
6BB~236 i11 -? ? ? = between the 2nd and 3rd hit CH2a:B combos interrupts_4A+B 3B_66Bcombos
3B i18 -15 KND KND = 6k2k
3BA i18 -11 KND KND = between 1st and 2nd hit - B+K PGK, DGFA+B - B+K PG{B}combos - 4A+B, 6K2K - 8_9B - 8_9K

1B i17 -18 -2 -2 = 6k2k
4B i17 -16 -2 KND = 6k2k
4BB i17 -10* +6 KND = between 1st and 2nd B - 214A or 4A+B 6K2K you can get 3B if 4A+B is done fast enough. i don't think it's practical though.
FC 3B i20 -15 KND KND = deep block 3K
FC 1B i21 -17* -6 -6 = 6K2K
Jump B ? -14 KND KND = 2A

K
6K i19 -12 SHK SHK = A,A 2nd A will wiff on shallow block
2K i15 -13 -4 +2 = 2A
1K i16 -16 -4 -4 = 6K2K
1KA i16 +4 SHK SHK = between 1st and 2nd hit - 214A
4K i17 -12 +2 KND = A,A
4KK i17 -14 +2 +2 = 3K_A:B+K
FC K i15 -13 -4 +2 = 2A
WS K i17 -14 KND KND = A,A on deep block 3K on shallow

A+B
6A+B i19 -17 +1 +1 = 6K2K
6A+BA i19 -12 +6 KND = can only jump or evade the low if 6A+B wiffs
2A+B i28 -13 KND KND = 2A
8A+B i27 -14 KND KND = yoshi in fc - MIX FC3K, 4K,B AND 66A+B MIXES
FC A+BA i19 -18 +3 STN = 3B

B+K
6B+K i22 -10 SHK SHK = 2A:b free 8 dmg
2B+K i19 -19* STN STN = 1Kseries - amy ends in FC so she can duck any high punishers, couldn't get FC3K to hit.
4B+KB i25 -16 STN STN = amy can hit confirm 4B+K(-2on block) and add B so you shouldn't get to block this much but you get 6K2K if you do or you can 214A the B but 214A can be blocked.

8WR
11A i20 -11 +1 +1 = deep block A,A
44A i28 -15 +1 +1 = 6K2K
44AB i28 -13 -10 KND = leaves yoshi in FC mix FC3K, 4K,B and 66A+B MIXES - Can't 4A+B
44ABA i28 ? ? ? = last a hit is a GB if you release G it will wiff = 6KK in the air or 3B_6K2K when she lands
44B ? -17 STN STN = 6B always hit 3B onlt on deep block
66K i19 -12 ? ? = A,A deep block or 2ND wiffs
8WRA+B i22 -12 LNC LNC = A,A deep block or 2ND wiffs
66B+K i21 -20 SHK KND = 6B everything else seems to wiff
8WRA+B i22 -12 LNC LNC = A or back to wall A,A

Stance
236A ? -21 KND KND = 3B
236B i28 -16 -6 -6 = 6K2K
236BB i28 -16 KND KND = 6K2K
236BBBBB i28 -16 KND KND = 6K2K
236K ? -14 KND KND = A,A
236KK ? -16 KND KND = 6K2K

A+BA ? -15 KND KND = 6K2K

B+KB ? -14 -10 ? = 2A
B+KK ? -12 LNC LNC = A,A

A+KA ? -14 +4 +4 = 2A deep
A+K series = 8wr right to avoid all her options then throw_mid mix. you can step A+K,A and A+K,B but not A+K,K
______________________________________________________________


Astaroth.jpg
Astaroth

"DarkOrange"
 
Cassandra.jpg
Cassandra = on block, on hit = Yoshi


A
AK= -16 on block, -1 on hit= 6K2K
6AAA= -9 on block = between 2nd and 3rd hit = 214A
3A= -16 on block, -4 on hit and counter = 6K2K
3AK= -19 on block = 6K2K
1A= -17* on block = WS A_6B
4A= -17 on block, -5 on hit, +1 on counter = 6K2k(risky)
4AB= -4 on block = between 1st and 2nd hit = 214A
WS A= -11 on block, +6 on hit = AA. cassy WS [A]= +2 on block.


B
BK= +2 on block = between 1st and 2nd hit =214A
3B= -16 on block = 6K2K
2B= -14 on block, -3 on hit and counter = 2A_3K (risky)
2BB= -25 on block = 66{B}combos
4B= -16 on block, -6 on hit and counter = 6K2K (risky)
4BB= -14 on block, -4 on hit = 2a:B_2A_3K(risky)
4BB:A= -8 on block = between 2nd and 3rd hit CH2a:B_214A_1K
FC 3B= -16 on block, -6 on hit and counter = BB


K
6K= -15 on block =6K2K
3K= -19 on block = 6K2K_3Bcombos
1K= -15* on block, +1 on hit = 6K2K


Multi-button Presses
A+B= -11* on block = the 2nd hit wiffs deep = 3Bcombos
B+K= -14 on block, -4 on hit and counter =AA_3K
B+KB= -18 on block = 6K2K_3Bcombos
B+K= +4 on block = between the 1st and 2nd hit = 214A or 4A+B 3B
4B+K= -17 on block, -7 on hit and counter = 3Bcombos(deep)_6A(shallow)
4A+K= -16 on block, -6 on hit and counter = 6K2K


8WR
66A= -10 on block, +7 on hit and counter = A
22/88A= -13 on block, +3 on hit = AA_2a:B
22/88AA= -1 on block = between 1st and 2nd hit = 214A_CH2a:B
22/88= +5* on block = 4A+B evades free 3B
44B= -16 on block = 6A
66K= -10 on block = AA
33/99K= -18* on block, -8 on hit, -4 on counter = WS B
33/99KK= -8 on block = between 1st and 2nd hit = WS B. on hit 2G 2nd hit = 6K2K
33/99KA+K= -4 on block = between 1st and 2nd hit = WS B
66A+B= -15 on block = back to wall 6K2K
66/33/99B+KA= -11 on block, -2 on hit = between 1st and 2nd hit = 214A
66/33/99B+KAB= -18 on block = between 1st and 2nd hit = 214A
66/33/99B+KAK= -18 on block = between 1st and 2nd hit = 214A
44B+K= -12 on block = 2A. if FC3K hits 6A+BBBB is guarenteed


Stances
236A= -17 on block = 3Bcombos(risky)
236AB= -16 on block = 6K2K
236B= -19 on block = 6K2K_3Bcombos
236= -14 on block = 6K2K(fast)_AA
___________________________________________________________



Cervantes.jpg
Cervantes


imgres
Darth Vader



Hilde.jpg
Hilde impact/ Hit/ Counter Hit(if needed)/ Block - Yoshi punish

A
1A~FC i22 H: -1 B: -18* = FC1Kseries_WSA_6B_RCC3B(super fast)

B
B i23 H: -5 B: -16 = with back against the wall=6k2k
BB i23 H: -4 B: -14 = with back against the wall=AA_3k. can guard impact 2nd B
6B i21 H: -2 B: -12 = with back against the wall=AA
6BB i21 H: -2 B: -14 = with back against the wall=AA_3K
6BBB i21 H: KND B: -16~-15 = with back against the wall= 6K2K. between the 2nd and 3rd B 2G=6k2k_66Bcombos
3B i19 H: KND B: -18 = 6K2K_3Bcombos
3BA i19 H: KND B: -6 = between the 1st and 2nd hit 214A
3BB i19 H: -4* B: -10* = between the 1st and 2nd hit 214A
1B i24 H: -6 B: -17* = with Hilde's back against the wall=6KK

K
2K~FC i15 H: -4 C: +2 B: -14* = 2A deep
1K i17 H: -4* B: -20* = 6K2k_FC3K
1KK i17 H: -1 C: Stun B: -15 = 6K2K(deep)_6A
9K i18 H: KND B: -14* = 2A
BT2K~FC i? H: KND B: -20* = FC3K

Multi-button Presses
6A+B i25 H: Stun B: -17 = 6K2K_3Bcombos
2A+BK i31 H: +2 C: KND B: -18 = 6K2K_3B
4A+B i29 H: ? B: ? = with back against the wall= 6K2K
WS A+B i19 H: Stun B: -16~-15 = 6K2K
6B+K i32 H: Stun B: -19~-17* = 6K2K_FC3K within range
2B+K i20 H: -4~-3* B: -22~-21* = 6K2K_4KB_FC3K
4B+K i17 H: KND B: -15 = 6A

8WR
22A i24 H: -2~-1 B: -16~-15 = 6k2k
22AA i24 H: +6 B: -2 = between 1st and 2nd A 6K2K_214A
22AB i24 H: KND B: -18 = between 1st and 2nd hit 214A
33B i27 H: -6~-5 B: -21~-20* = 6K2K_4KB
22B i25 H: KND B: -12 = AA
11B i27 H: KND B: -15~-14 = 6K2K(deep)
33K i19 H: Stun B: -14~-11 = AA_3K
22K i25 H: -2 B: -11 = AA
22KA i25 H: +4~BT B: -5 = 214A_1K

Charges
FC C3 AKA i18 H: -4 C: Stun B: -16* = 6k2k
FC C3 AKB~BT i18 H: KND B: -10 = between 2nd and 3rd hit 214A

FC C3 BB i19 H: KND B: -16~-15 = with back against the wall=6K2k
_________________________________________________________
 
Ivy.jpg
Ivy


CL
AA i14 b-10 h 0 = between 1st and 2nd hit = 214A_2G6K2K
AA+K i14 b-12 h-3 = A
6A i19 b-23 h-10 = 6K2K_3Bcombo(risky)
6AK i19 b-1 h shk = between 1st and 2nd hit = 214A(risky)
6AA+K i19 b ? h? = between 2nd and 3rd hit = 214A
WSA i18 b-15 h-8 = 6k2K(risky)
WSAA i18 b-9 h knd = between 2nd and 3rd hit = 214A(difficult)_2G6K2K
8_9A i29 b-12 h+5 = AA
1A b-17 h-1 = WS A_6B


BB b-11 = AA. between the 1st and 2nd hit = 214A(timed)
3B b-16 = 6K2K_BB_6A(shallow)
1B b-16 = 6K2K_BB
236B b-19 = 3Bcombos
236BB b-22 = 3Bcombos
214B b-21 = 4KB_33B{B+K}
214 -26+ into SE into SE =


2K b-14 h-4 c 2 = 2A
BT2K b-18 h x = WS A_6B


A+BA_A+K b-14 hx =between 2nd and 3rd hit = 4B+K REF Acombos (Deep only if the 1st 2 hits are blocked)
6A+B b-18 h 7(9) = 6A(deep)
WSA+B b-29+ h -21 = 4hits in total. 66{B}combos_33A+Bcombos (difficult). after 3rd hit is blocked = 9A+Bcombos. even on hit 4KB_3Bcombos.

11_44A b-12~13 h-2~3 c 8 = AA
22A b-12 h-3 = A(deep)
33A b-14 h-1~0 = 3K
66A b-12 hx = AA
11_44B b-19 h-1 = 6K2K_3Bcombos
11_44BB b-16 hx = 6A_2B. between 1st and 2nd hit = 4A+B 6K2K_3Bcombos
33B -16 x x
33BB -3 x x
66B -13 -2~3 -2~3
66BA -14~15 3 3
11_44K -12 2 2




SW
1A i12 b-13 h knd c shk = A
8_9A i29 b-12 h+5 = AA


8B b-14 = 3K
9B b-16 = 6K2K
WSB b-13 = AA
1B -14 x x
6B9 -29+ -18 -18
6B9K -14 2~3 2~3

1KB -29+ -29+ x
1KBK -14 2~3 2~3
2K -14 -4 2
4K -10 3 x
6K -11 1 1
FCK -14 -4 2
214K -12 -1~2 x
BT2K -18 x x

A+B -16 x x
6A+B -15 7 7
2A+B -18 x x
WSA+B -29+ -21 -21
BTA+B -10 x x
1_2_3B+K -11 x x
8B+K -29+ -18 -18
8B+KK -14 2~3 2~3
2A+K -15 x x
11_44_77A -16~17 -7~8 x
33_66_99A -14 1 x
11_77B -13~14 x x
22_88B -14 x x
11_44_77K -21 x x
22_88K -17~18 x x
33_66_99K -11 3 x


WP
AA i17 b-16 h-6 = 6K2K
6A i18 b-18 h-10 = 6k2k_3Bcombos(risky)
6AA i18 b-9 h+2 = between the 2nd and 3rd hit = 214A_2G6K2K
3A i16 b-16 h-6 = 6k2k(fast)_6A(shallow)
2A i18 b-15 h-1 = 3K_3A
1A i26 b-17* h-1 = 6B_WSA. if FC3K hits 6A+BBBB is guaranteed
1AA i26 b-17* h-1 = 6B_WSA. between the 1st and 2nd hit = 9G 3Bcombos
WSA i19 b-12 h-2 = AA(deep)
8_9A i29 b-12 h+5 = AA
7A -15~16 0 0
8_9A -12 4 4


1B -13 x x
3B -17 x x
3 SE K unin. x x
5BB -10 -3 -3
6B -22 x x
6bA+B -10 x x
FC3B -15 -5 x
FC3B,A+B -17~18 x x
WSB -11 x x
WSBB death x x

1K -11 x x
2K -14 -4 2
4K -10 3 x
6K -11 1 1
BT2K -18 x x
FCK -14 -4 2

A+B -22 x x
6A+B -14 x x
3A+B,A+B -18 x x
4A+B -12 -3 -3
4A+B,B -21 x x
WSA+B -29+ -21 -21
BTA+B -10 x x
6B+K -15 -5 -5
6B+K,2_8 -24 -8 -8
1_2_3B+K -26+ x x
11A -26+ x x
22A -17 11 11
33_66A -15 x x
44A 11 x x
11_44B -26+ x x
11_44BB x x
22B -18 x x
33B -17 x x
33 SE K unin. x x
66B -13 x x
11_44K -12 2 2

33_66K x x
66A+B 2 x x
44A+B,A+B -18 x x

SE - - -
A -17 -17 -17
B -32+ -23 -23
BB -15~16 -6 -6
BBB -15~16 x x
B:6B -15~16 -6 -6
B:6B:4B -15~16 -6 -6
B:6B:4B:6B -15~16 -6 -6
B:6B:4B:6B:4B -15~16 x x
K -22 with G cancel SE B unin. x
6B+K (close hit) -29+ x x
A+K -22 x x


Kilik.jpg
Kilik impact/Block/Hit/CounterHit - Yoshi Punish

A
A,A i19 B -6 H +4 = between 1st and 2nd A= 214Acombos
A,A,B i19 B -10 H x = between 1st and 2nd A= 214Acombos
aB,B i14 B -24 H x = between 1st and 2nd hit= 4A+B 3Bcombos_66{B}combos
6A,A,A i13 B -8 H x = between 2nd and 3rd A= 2G 6K2k
1A~FC i19 B -16* H -2 = FC2B_FC2A
FC A~FC i19 B -14* H -4 = 2A


B
6B i20 B -16~-15 H -6~-5 = 6K2K(deep)_6A
6b3 i21 B -15~-14* H -3~-2* = 6K2K
3B i18 B -15~-14 H -3~-2 = 6K2K
3B*B i18 B -20~-19 H x = 6K2K_3Bcombos
1B i27 B -16 H -4 = 6K2K
46B i13 B-14 H -2 C (+13) = 3K_A
2_8,5BB i? B -0~-1 H x = between the 1st and 2nd B 214Acombos_2G 6K2K_1Kcombos


K
3K i18 B -14 H -5 = 6K2K(fast)_3K
2K~FC i15 B -14* H -4 C +2 = 2A(deep)
1K i15 B -12 H -2 = A. back to wall AA
4K i21 B -14 H x = AA_3K
4K*B i21 B -14* H -4 = 2A
WS K i15 B -12 H x = AA


Multi-button Presses
6A+B i19 B -12 H x = A
1_3A+B i25 B -16* H2 -4 = 6K2K
2A+B i27 B -16~-15* H -6~-5 = 6K2K(fast)
4A+B,B i28 B -21 H x = 3Bcombos
4A+B,B*B i28 B -20~-19 H -7~-6 = between 2nd and 3rd B= step right 66{B}_3Bcombos

2A+K i32 B -16~-15* H x = 6K2K
6A+K i37 B -10* H x = 2G 2nd hit and 6K2K_RCC3Bcombo

B+K i26 B -23~-22 H -5~-4 = 6K2K_3Bcombos
B+K,46B i26 B -23 H -7 = 6K2K_3Bcombos
B+K,46B,41236B i26 B -25 H x = 6K2K_3Bcombos
B+K,46B,i41236:B i26 B - 17 H x = 6K2K_3Bcombos
2B+K i26 B -13* H = 2A (risky)
2[B+K]~MO i26 B? h? = WS A


8WR
66A i27 B -17~-16 H x = 3B(verydeep). 6K2K(deep). 6A(deep)
66A,A i27 B -9~-8* H x = between 1st and 2nd A = B+K(FLE){B}combos(fast)_8B+k(DGF)K combos_9B_9K
33_99A i29 B -13~-12 H x = A(deep)
22_88A,A~FC i23 B -20* H x = between 1st and 2nd A= 8G 3Bcombos_B+K(FLE){B}combos
22_88A,A,A i23 B -29~-28* H x = between 1st and 2nd A= 8G 3Bcombos_B+K(FLE){B}combos. between 2nd and 3rd A= 8G 66{B}combos
22_88A,B i23 B -15~-14 H x = 6K2K
11_77A i30 B -20~-19* H -8~-7 = 6K2K(deep). FC3K(mid/deep)
44A*A~FC i27 B -8* H x = between 1st and 2nd A= B+K(FLE)B_8K_8B

22_88B i22 B -17~-16 H x = 6K2K_3Bcombos
44B i27 B -17~-16* H -6~-5* = 6K2K

66K,K i23 B -13 H -3 C +1 = AA
66K,K,B i23 B -16~-15 H x = between 2nd and 3rd hit= step left 66{B}combos_214Acombos
22_88K~FC i25 B -16* H -6 = 2A
22_88K,B i25 B -16~-15 H +0~1 = 6K2K on block and hit. between 1st and 2nd hit 4A+B to backthrow_3Bcombos


Stances
MO A+B series = 4B_9B air hit then 44Bb 6K_just 6K.

MO B i? B -15* H x = 9G over MO B 3Bcombos

BP series = AA_2A will interrupt if done fast enough

BP A i? B -13~-12* H +2~3 = 2A

BP B i? B +18 H x = evade MO B with 4A+B 3Bcombos

BP K i? B -14 H x = AA
________________________________________________________



Lizardman.jpg
Lizardman impact/Block/Hit - Yoshi punish


A
1A i28 b -17 h knd* = WS A_6B
1AK i28 b-27 h knd = 3B_66Bcombos

B
6B i17 b -12 h +2 = back to wall=AA
3B i20 b -17 h lnc = deep 6k2k_3B
2B i16 b -15 h +4 = 3K_3A_2A
2BK i16 b -26 h knd = 6K2k_3B_66Bcombos.

K
1K i23 b -17 h knd* = FC2B_6K2K(risky) because of...
1{K}~LC i23 b -? h knd = FC2B(fast)_FC3K
WS K i25 b -12 h -2 = AA(risky)
WS KK i25 b -13 h -3 = AA (risky) between 1st and 2nd K =4A+B mash A+G_B+G for back throw
WS KKK i25 b -21 h knd = 4KB. between 1st and 2nd K =4A+B mash A+G_B+G for back throw. mash because if you LM does WSKK yoshi gets the throw if he does WSKKK yoshi wiffs the first throw attempt but still gets a Back throw.

Multi-button Presses
4{B+K}~LC i24 b ? h ? = 4KB beats all LC options except LC B which will TJ over 4KB and wiff on yoshi, if LM does LC BT B+K yoshi BT2K beats it. 4A+B 3B gets you out of every option except LC A+KB but you recover with enough time to block it.
8B+K i? b - 16 h knd = 6k2k
8{B+K} i? b knd h knd = time 6KK to hit LM in the air. works on semi charge also.

8WR
66A i19 b -11 h +2 = with back to wall= AA
33A i18 b -12 h knd = AA(risky)
33{A}~LC i18 b -3 h knd = 2K_3Bcombos interupts LC options.
22_88A i24 B -11 h -1 = AA
22_88AA i24 b -11 h -2 = betwwen 1st and 2nd A=AA_1K_214A
11AK i28 b -16 h knd = 6k2k. between 1st and 2nd hit 8B+K DGF Bcombos
44A i21 b -18 h -6 = 3Bcombos. even though this move is listed as a mid it wiffs if yoshi is in FC
44AB i21 b -15 h knd = 6K2k. if the 1st hit wiff and the 2nd is blocked 6A
44{A} i? b -18 h -6 = 3B combos. even though this move is listed as a mid it wiffs if yoshi is in FC
44{A}B i? b -15 h lnc = 6K2k. if the 1st hit wiff and the 2nd is blocked 6A.
33B i27 b -16 h 0 = 6k2k. 6A on shallow hit
11B i28 b -15 h lnc = 6K2K
66_33_99K i16 b =16 h knd - 6k2k
11_44_77K i21 b =16 h knd - 6K2K_2K
11_44_77{K} i21 b 0 h knd = 2K beats all LC options except LC B which will TJ over 2K and wiff on yoshi, bt2K will hit.
66B+KA i24 b -19 h 2 = 6K2K_3Bcombo. between the 1st and 2nd hit 214A combos.
66B+KAB i24 b -15 h lnc = 6K2K. between the 1st and 2nd hit 214A combos.

Lizard Crawl
LC A+B = CAN NOT GI non-weapon moves at least for yoshi. the game considers 3B a non-weapon type move.
Yoshi's 4KB Tech jumps LC A. 4K usually doesn't hit but the B follow will.

LC A~LC i17 b -4 h+3 = FC3K beats all LC options except LC B which will TJ over 2K and wiff on yoshi, bt2K will hit. On hit 4KB beats all LC options except LC B which will TJ over 4KB and wiff on yoshi, if LM does LC BT B+K yoshi BT2K beats it.

LC B~LC i32 b -13 h knd = 9B+KK beats all LC options

LC K~LC i27 b +2 h +12 = 4KB beats all LC options except LC B which will TJ over 4KB and wiff on yoshi, if LM does LC BT B+K yoshi BT2K beats it.

LC B+K~LC i32 b +1 h knd = 4KB beats all LC options except LC B which will TJ over 4KB and wiff on yoshi, if LM does LC BT B+K yoshi BT2K beats it.

LC A+K~LC i32 b -6 h knd = 4KB beats all LC options except the B option from LC A+K but if you hold 4G after blocking LC A+K you can hit check the B and still TJ LC A with 4KB

LC A+KB i32 b-13 h lnc = back to wall AA.
_______________________________________________________________



Maxi.jpg
Maxi


Mitsurugi.jpg
Mitsurugi
FC3K 6A+BBBB is guaranteed from the front of mitsu to the left of mitsu (yoshi's right).


A
1A B -15~-13* H x = 6K2K. B+K FLE K combos beats the 1A series.
1[A] B -1~+1* H x = B+K FLE K combos beats the 1A series.
1A,B B +8~10 H (+8~10) = when you see lightning = CH6B. B+K FLE K combos beats the 1A series.
4[A]~MS = 33K(fast) interrupts all. 2A can only be MS jumped.


B
bA B -19~-16 H +1~4 = 6K2K_3Bcombos
b:A B -19~-16 H1 x H2 +3~4 = 6K2K_3Bcombos
6B B -17 H -9 = 6K2K_3B_AA
6B A+G_B+G = between 1st and 2nd hit = AA_214A_1K
3B B -16~-15 H x = 6K2K
1B B -12~-11 H -1~0 = AA
4B B -14~-12 H +0~2 =AA_3K with in range. step right to evade and 3B_6k2k
FC 1B B -15~-14* H1 x H2 -5 = 6K2K(fast)_3K
FC 1B,B B -8~-7 R -6 = between 1st and 2nd hit = 6K2K_3K
FC 1B, B +8~9 R +10 H x = 6K2K_3K


K
kB B -18~-16* H x = 6K2K
k:B B -18~-16* H x = 6K2K
6K B -11~-10 H +5~6 C x = AA
2K B -20* H -11 = FC3K6A+BBBB
2K*B B -26~-25 H -16~-15* = 6K2K_3Bcombos
1K~FC B -14* H -4 C +2 = 2A
4K B -13~-12 H x = AA
4K,B B -15~-14* H x = 6K2K. if FC3K hits 6A+BBBB is guaranteed.
9K B -12 H +1= AA
BT 2K~FC B -19* H x = FC3K6A+BBBB


Multi-button Presses
A+B B -16~-14 H x = 3K(deep)_6A
A+B6 B -22~-20 H x = 6K2K_3Bcombos
A+B64 B -22~-20 H x = 6K2K_3bcombos
A+K B -16~-15* H x = 6K2K
B+K B -14~-13 H x = 3K_A
FC 1A+B B -19~-18* H x = 6K2K
BT B+K B -13 H x = A



8WR
33_99[A]~RL = 2K interrupts all(can be RL jumped). AA interrupts all(can be RL ducked)
11_77A B -15~-13* H x = 2A. if FC3K hits 6A+BBBB is guaranteed
44A B -12 H +2 = AA
44A,A B1 -11 B2 -8 H1 +4 H2 +8 H3 +9 = between 1st and 2nd hit = 214A_2G 6K2K. if yoshi is hit by the 1st hit and blocks the 2nd = A

66B B -16~-15 H x = 6K2K(risky)
66B,B B -22* H x = FC3K6A+BBBB. between 1st and 2nd hit = CH2a:B_step left 3B_66{B}combos
33_99B B -23~-21 H x = 6K2K_3Bcombos
22_88B B -12~-10* H x = if FC3K hits 6A+BBBB is guaranteed
11_77B B -11~-10 H -1~0 = AA (risky)
11_77B,A B -11~-10 H -1~0 = AA (risky). between 1st and 2nd hit = 214A_FC3K6A+BBBB
11_77B,[A]~MS = between 1st and 2nd hit = 214A_FC3K6A+BBBB
11_77B,A,B B -11~-10* H x = between 1st and 2nd hit = 214A
44B~MS = 6K2K beats all

11_77K~RL = 2K interrupts all(can be RL jumped). AA interrupts all(can be RL ducked)
44K B -13~-12 H x = AA
44K,B B -15~-14* H x = 6K2K. if FC3K hits 6A+BBBB is guaranteed.



Stances
MS B,K~FC B -18* H -11 = 6B. between 1st and 2nd hit = 9G 2A

MS B,K,B B -18 H -8 = 6B. between 1st and 2nd hit = 9G A_B+G backthrow

MS 6B B -20~-19 H1 x H2 -15 = 6k2k (deep)

MS 6B,B B -23~-22 H x = 3Bcombos

MS 6B*B B -23~-22 H x = 3Bcombos

MS K~FC B -18* H -11 = 6B

MS K,B B -18 H -8 = 6B.


---
RL A B -17~-16 H x = 6K2K

RL [A]~MS = 6K2K beats All

RL B B -18~-17 H x = 6K2K_3Bcombos

RL K B -16* H -6 C +10 = 6K2K

RL [K]~RL = 6A interrupts all.
 
Nightmare.jpg
Nightmare

A
A,A B -14~-13 H -4~-3 = A_K. between 1st and 2nd hit = 214A_1K_2G 6K2K(risky)if {A}~NSS has options to beat those.
A,A*B B -18~-17* H x = 6B_6K2K(deep). between 1st and 2nd hit = same as A,A
A,2A B -16~-15* H x = 6K2K(risky)
A,2A,A B -18~-17* H x = 6K(2k wiffs)_WSA_WSB_6B_FC1:Kseries. if FC3K hits 6A+BBBB is guarenteed. Between 2nd and 3rd hit = 9G 3Bcombos_8B+K DGF B_Kcombos.
[aB]~NSS = 2a:B_2Ga interrupts all (difficult) except with back against wall 2a:B wiffs on NSS K.
6A B -17~-14 H -8~--5 C x = 3B_6K2K(deep) 6A (mid)
3A B -23~-22 H -8~-7 C x = 66{B}_3Bcombos(risky)
3A,A B -22~-21 H x = 6K2K_3Bcombos
3A,2A B -18~-17* H x = 6K(2K wiffs)_6B. between 1st and 2nd hit B+K FLE {B}_Kcombos.
3A,2A6 ~GS = same as 3A2A
2A~FC B -18* H -2 = WS A_FC1:Kser_6B. on hit 2A_2a:B interrupt all
1A B -21~-18* H x = 6K2K
1A6~GS = 6K2K
1aK B +1 H x = 2G 6K2K
8_9A B -12~-11 H x = AA
WS A B -14~-12 H -3~-1 = AA
WS A,A6~GS = Between 1st and second hit = A+K_4A+B 3Bcombos
WS A,A B -23~-22 H x = Between 1st and second hit = A+K_4A+B 3Bcombos
FC A~FC B -18~-17* H -8~-7 C -3~-2 = WS A_6B


B
B,B B -16 H -3 = 6K2K
B,B,B B -26~-24* H x = 66{B}(fast)_6K2K
bA B -21~-20 H x = 33BB+K (risky GS A GIs)
bA6~GS = A_3K interrupts
6B B -28~-26 H -17~-15 = 66{B}combos
6B:B B -21~-19 H x SC B -5~-3 = 6B(deep)
3B B1 -14* B2 -14* H1 x H2 +0 SC B +0 = 2A in range
3~NSS = 2A_FCaB in range_FC3K
1~NSS = 2A_FCaB in range
WS B B -20~-19 H x = 6K2K_3Bcombos(risky)
WS ~NSS = 2a:B_2A. 3B beats everything except NSS K
FC 3B B -20~-18 H1 x H2 -9 = 6K2K_3Bcombos
FC A_B+G~FC B -18* H x = WS A_6B


K
1K~FC B -14* H -4 C +2 = 2A(fast)
4K B -16 H -5 C -2 = 6k2k(risky)
4K*K B -4 H x = between 1st and 2nd hit = 214A_2G 6k2k_2GRCC3B combos
4[K] B -16 H -5 = 6K2K(risky)
4[K]*K B -4 H x = between 1st and 2nd hit = 214A_2G 6k2k_2GRCC3B combos (risky)
4[K]B B -28~-26 H -17~-15 = 4KB_66{B}combos
4[K]B:B B -21~-19 H x SC B -5~-3 = 4KB
BT 2K~FC B -20* H x = FC3K


Multi-button Presses
A+B B -23 H x = 66{B}_3B_6K2K
3A+B B -18~-17* H x = 6B_WS A_WS K_WS B. back to wall 6K2K
2A+B B -18* H x = 6K2K_WS A_WS B
4A+B B x H x = step or 8WR right and punish with almost anything. 44B can be evaded if night 8WRs right

A+K B -20 H x = 3B_6K2K

BT B+K B -14 H x = 3K


8WR
22_88A B -16~-14 H +0~2 = 6K(2K wiffs)_BB(risky)
22_88A,B B -17~-16* H x = 6K2K

33_99B B -25~-24 H x = 66{B}_3K_AA 33B6~GS recovers better then this with more options
33_99B6~GS = 3K(fast)_2A beat all options. AA can be ducked if they just do 33~GS G
22_88B~FC B -21~-20* H x =6B_FC3K_4KB in range
11_77B B -17~-16* H -3~-2 = 6K2K_6B_6A in range
44B~FC B -16~-15* H x = FC2B_2A
44B,B B -22~-21 H x = 6K2K_3B combos
44B,~NSS = 6k2k_3B combos

66K B -13 H -5 C +2 = A
66K6~GS = 2A beats all options. AA can be ducked if they just do 33~GS G
22_88K6~GS = 2A beats all options. AA can be ducked if they just do 33~GS G

66A+B~FC B -16~-15 H x = BB(deep)



Stances
GS A B -17~-16 H +7~8! C +18 = 6K2K. 3B(deep)

GS B B -22~-21 H x = 3B_6K2K(risky)

GS B6~GS = 214A Beats everything. 3B_4KB beats all except GS A

GS ~NSS = 214A beats all except sometime NNS B or wiffs if Night does nothing. 4KB can beat all but NSS K. (wait for the shift to NSS to hit NSS A)

GS K B -42 H -29 = almost anything but night will usually use GS KK so 214A is best option

GS K,K B -11 H x = between 1st and 2nd hit = 214A

GS A+B B -22 H x = 6K2K_3Bcombos

---
NSS A B -13~-11 H +1~3 = A

NSS [A]~NSS = 2A_2a:B beats all. 3B beats all except NSS K.

NSS B B -20~-19* H -4~-3 = 6K2K(deep)_FC3K except shallow.

NSS bA B -18 H x SC B +6 = 6K2K_3Bcombos

NSS b:A B -18 H x SC B +6 = 6K2K_3Bcombos

NSS K B -18~-17 H x = 6K2K_3Bcombos

NSS A+B B -17~-16 H x SC +0~1 = 6K2K_3Bcombos. 6A (shallow)


Moves to Stance Transitions

NSS
[A]~NSS
[aB]~NSS
3~NSS
1~NSS
44B,~NSS
WS ~NSS
GS ~NSS
NSS [A]~NSS

GS
3A,2A6~GS
1A6~GS
1[A]6~GS
bA6~GS
33_99B6~GS
66K6~GS
22_88K6~GS
WS A,A6~GS
GS B6~GS
__________________________________________________



Raphael.jpg
Raphael i H CH B - Yoshi


A
AA ? 3 ? -11 = A
AB ? 2 ? -12 = FCaB
1A 20 -4 -4 -16 = deep 6k2k_FC2B
3A 20 3 3 -13 = A
4A 20 -2 -2 -17 = 3B deep_6k2k mid_shallow tip 6A

B
BB ? -2 ? -12 = back to the wall gives A other wise pushes out too far

6BB 13 0 0 -14 = 3K
6B{B}~Prep 13 11 11 -3 = AA(a:B+K if you're inhuman) beats everything except SEA and prep A+B. step left 214A beats everything but VE A_K. AA beats VE. step 214A hits shallow on prep K, prep A+B or prep~sea follow with 66A+B or 9A+B2
6BBB 13 0 0 -18 = 3B_4A+B evades 3rd hit for back throw or 3B

3B 16 2 2 -14 = 3K
3{B}~Prep 16 16 16 0 = AA(a:B+K if you're inhuman) beats everything except SEA and prep A+B. step left 214A beats everything but VE A_K. AA beats VE. step 214A hits shallow on prep K, prep A+B or prep~sea follow with 66A+B or 9A+B2

1B 17 -6 -6 -16 = 6K2K
1BB 17 -4 -6 -16 = 6K2k if you get hit with the first B you can block the 2nd but it pushes too far out for 6K to hit so use 6A or FCB

4B 22 ShS ShS -14 = 3K
4{B}~Prep 22 ShS ShS -1 = AA(CH a:B+K if you're inhuman) beats everything except SEA and prep A+B. step left 214A beats everything but VE A_K. AA beats VE. step 214A hits shallow on prep K, prep A+B or prep~sea follow with 66A+B or 9A+B2

FC 3B 23 -4 -4 -18 = 6K2K
FC 3B B uS uS -19 = FC3K 6A+BBBB_6K2k(only if you block both hits) , if FC3B hits yoshi and yoshi blocks the second B, the second hit of 6K2K wiffs under raph for some reason. block the 1st hit and 6k2k beats the 2nd hit

236B 20 uS uS -12 = nothing yoshi in FC free mix up. if FC3K hits, 6A+BBBB(DNK) is guaranteed.

K
6K 16 2 2 -12 = deep A
2K 15 -4 2 -13 = 2A
1K 23 -2 -2 -16 = 6K2k

A+B
A+B (both hits) 19 1 ? -17 = 3B_6K2k
A+B (1st whiffs)19 2 ? -16 = 6K2k
A+B A 19 6 KD -12 = nothing but if the first 2 hit wiff B+K FLE {B} is guaranteed.
2A+B 29 KD KD -16 = 6A deep
8A+B (both hits) 18 4 4 -11 = A
8A+B (1st whiffs)18 6 3 -11 = A

8WR
66A 22 2 2 -10 = 2a:B

22A 23 -4 -4 -14 = 3K except shallow
22AA 23 2 ? -8 = duck the second A and you can punish with 6K2k.
22AB -4 -4 -18 = 6K2k - if you get hit by 22A you can still block the low and punish with 6K2K. between 1st and 2nd hit DGF B_K combos or FLE {B}_K combos but you risk getting hit by 22AA.
22ABB uS uS -19 = FC3K 6A+BBBB_6K2k(only if you block both hits), if 22AB hits yoshi and yoshi blocks the 3rd hit, the second hit of 6K2K wiffs under raph for some reason. if you get hit by 22A you can still block the 2nd hit and 6k2k beats the 3rd hit.

44A 28 0 0 -16 = 6k2k
44AB -6 uS -16 = 6A
44A{B}~Prep 10 uS 0 = puts yoshi in FC so you can't step - 4A+B to 3b for prepA_B_K. FC3K beats everything else(risky)CH prep A=55damage.


66B 22 uS uS -17 = 3B except on shallow tip hit

66{B}~Prep 22 uS uS -15 = 3B beats everything except on shallow tip hit

22B 21 4 uS -14 = AA deep_3K mid
22{B}~VE 21 ? ? ? = AA beats every VE option. 2a:B beats all but another VE(wiffs)

33K 17 launch launch -18 = 3B combos
33KB 17 ? ? -18 = mix 3K_6A shallow hit may wiff
33K:B 17 ? ? -18 = same
44K 20 KD KD -10 = FCaB

Stances
VE A 34 10 10 -2 = between 1st and 2nd hit 214A or 2G 6K2K (fast)
VE B 31 -2 -2 -13 = AA
VE BB uS uS -19 = 6K2k_33K_33BB+K
VE B:B uS uS -19 = same as above
VE K 40 KD KD -15 = very deep hit puts yoshi in BT. BT2k can be blocked. :( BTA(+8)_BTB(+4) outside of deep(1 yoshi Bg from face) 6K2k hits


Prep A 13 -6 uS -16 = 6K2K
Prep BB ? -2 -2 -16 = 6K2k
Prep B{B}~Prep ? 11 11 -3 = AA(a:B+K if you're inhuman) beats everything except SEA and prep A+B. step left 214A beats everything but VE A_K. AA beats VE. step 214A hits shallow on prep K, prep A+B or prep~sea follow with 66A+B or 9A+B2. does not beat prep bbb

Prep BBB ? -4 -4 -20 = 6k2k_3B combos
Prep BBB:B ? -6 uS uS -21 = FC3K 6A+BBBB_6K2k the second hit of 6K2K wiffs under raph, off axis.

Prep K 32 uS uS -18 = 6K2k. if you anticipate prep k you get 6KK in the air.
Prep K:K 32 uS uS -18 = same as above
Prep A+B 33 uS uS -20 = 6k2k_3b combos

SEA series = MED makes everything from SEA wiff.

SEA {B}~Prep 30 18 uS 2 = AA beats everything except SEA, prep A and prep A+B. step left 214A beats everything but VE A_K. AA beats VE. step 214A hits shallow on prep K, prep A+B or prep~sea follow with 66A+B or 9A+B2.

SEA K 31 ShS ShS -19 = 6K2k_3b combos
__________________________________________________________


Rock.jpg
Rock


Seong Mi-Na.jpg
Seong Mi-Na
 
Setsuka.jpg
Setsuka


Siegfried.jpg
Siegfried


[A]~SSH H: +1~+2 B: -4~-3 = 3B beats all

AA H: -4 B: -13 = 3K(deep). between 1st and 2nd hit = 214A_2G 6k2k_RCC 3Bcombos

AAB H: KND B: -14~-13* = between 1st and 2nd hit = 214A_2G 6k2k_RCC CH3Bcombos. between 2nd and 3rd hit = B+K FLE {B}_Kcombos_8B

AA[ B ]~SBH H: KND B: -3~-2* = same as AAB. WS A beats all SBH options.

ag[A]~SSH H: KND B: -9~-8 =

6A H: -1 B: -16~-15 = 6A

6[A]~SSH H: -2 B: -16~-15 = 66A beats all

3A H: KND B: -14~-13 = AA_6K2K(fast)

2A~FC H: -8~-7 C: -4~-3 B: -17~-16* = WS A_6B

1A H: -6~-5 B: -16~-15* = 6K2K

1AA H: KND B: -16~-15* = 6K2K_8G 3B

4[A]~SRSH H: +5 B: -3 = 3B

FC 2A~FC H: -8 C: -5 B: -17* =WS A_6B

WS A H: -11~-9 B: -21~-18 = 6K2K_3B

WS AA H: KND B: -22~-21* = 6K2K

WS [A]~SSH H: +3~+5 B: -7~-5 = 3B

[ B ]~SBH H: +6 C: +10 B: +0 = 3K beats all

BB H: -3~-2 B: -15~-14 = 6K2K

BBB H: KND B: -22~-21 = 3B combos

BB[ B ]~SCH H: KND B: -8~-7 = 3B beats all

B2A H: KND B: -15~-14* = 6K2K. between 1st and 2nd hit = B+K FLE K combos

B2[A] H: KND B: +3~+4 = between 1st and 2nd hit = B+K FLE K combos

6B H: KND B: -18~-15 = 3B (deep)

3B H1: KND H2: -7~-6 B: -22~-20 = 6K2k

3[ B ]~SCH H1: KND H2: +6~+7 B: -5~-4 = 6K2K_AA beats all

2[ B ]~SBH H: +6 B: -2 = 3B combos beat all

1B H1: KND H2: +0 B: -16~-14 = 6A_3K

4B H: -2* B: -13 = A

4BB H: -2* B: -14 = A

4BBB H: KND B: -14* = 2A

FC 2[ B ]~FC H: +6 B: -2 = 3B beats all

WS B H: KND B: -19~-18 = 3B(risky)

WS [ B ]~SCH H: KND B: -1~+0 = AA beats all

BT BB H: -7 B: -18*

3K H: -3 B: -13

3KK H: KND B: -20*

3KKB H: Stun B: -16

6K H: -1 B: -14

2K H: -6 B: -18*

2K(KKKK)H: -8 B: x

1K~FC H: -4 B: -14*

WS K H: +4 B: -10

7_8_9K H: +4~+5 B: -12~-11

BT 2K~FC H: KND B: -20*

A+B~SSH H: +0 B: -3

A+BA H: -3 B: -14*

2A+B H: KND B: -16~-15*

2[A+B]~SBH H: KND B: -4*

A+K H: +2~+3 C: +4~+5 B: -10~-9

A+KA H: +2~+3 B: -8~-7

A+K[A]~SCH H: +8~+10 B: -2~+0

A+KAA H: +5~+6 B: -8~-7

A+KA[A]~SSH H: +1~+2 B: -1~+0

A+kAAB H: Stun B: -20~-19*

A+KA2A H: +3~+4 B: -9~-8*

A+KA2AA H: KND B: -19~-18*

A+KK H: -1 C: KND B: -16

a+kA H: +10~+11 B: -10~-9

a+k[A]~SCH H: +17~+18 B: -4~-3

a+kAA H: +4~+6 B: -8~-7

a+kA[A] H: +11 B: -3

a+kAAB H: Stun B: -20~-19*

a+kA2A H: +3~+4 B: -9~-8*

a+kA2AA H: KND B: -19~-18*

a+kA:2A H: +8~+10 B: -15~-13*

a+kA:2AA H: KND B: -20~-19*

66A H: KND B: -14~-12

33A H: KND B: -13~-11

22A H: KND B: -18~-16

44[A]~SRSH H: Stun B: -9~-8

66B~FC H: KND B: -20~-18*

88B H: KND B: -23~-22

88[ B ]~SRSH H: KND B: -3~-2

22B H: KND B: -22~-21

22[ B ]~SSH H: KND B: -3~-2

11B H: -9~-7 B: -23~-21

11[ B ] H: +8~+10 B: -6~-4

44B H: Stun B: -18~-16*

44[ B ]~SBH H: Stun B: +5~+7*

44BB H: KND B: -21~-19

44B[ B ] H: KND B: -10~-8

66K H: -4 B: -16

66KA H: KND B: -7~-6

11K H: KND B: -12~-11

44K~BT FC H: KND B: x

66A+B H: KND B: -16~-14*

FC 2A+G_B+G H: KND B: -16*

SBH B H: KND B: -11~-9

SBH K H: KND B: -22~-20

SBH [K] H: KND B: -6

SBH A+B H: KND B: -12~-10*

SRSH A H: -5~-4 B: -18~-17

SRSH [A]~SBH H: +3~-4 B: -10~-9

SRSH B H: Stun B: -19~-18

SRSH K H: Stun B: -26~-25*

SRSH [K] H: Stun B: -9~-8*

SRSH A+B H: KND B: -10~-8*

SSH A H: +0~+2 B: -17~-15*

SSH [A]~SRSH H: +1~+3 B: -16~-14*

SSH AA H: KND B: -16~-14*

SSH A+B H: Stun B: -20~-19*

SSH K H: KND C: +16 (Stun) B: -14~-13

SSH B H: KND B: -14~-13*

SSH [ B ]~SBH H: KND B: +0~+1*

SCH K~SCH H: +2 B: -5

SCH KK H: +2 B: -8

SCH kB H: -14~-13 B: -23~-22*

SCH k[ B ]~SCH H: +4~+5 B: -6~-5*

___________________

Sophitia.jpg
Sophie
most of the frame data i found for sophie was off so i won't post it.


A
A,K = 6K2K
WSA = AA
3A = a:B+K_3K
4A,B_4A,A,A = between the 1at and 2nd hit 4A+B evades all = 3B combos
1A = 2a
1AA = 3B
236AA = PG or DGF B after blocking first, or 6K
236236AA = PG or DGF B after blocking first

B
6B = A
2B = 2A
2B,B = 3B
2B,8B = 3B when she lands
3B = 6K2K
236B = 6K2K if you're not fast, 3B if you're fast

K
K,K = A
1K_{K} = 6K2K
4K = a:B+K_3K
2K = 2A
236K = 6K

Multi-Button Presses
3A+B = 6K2K
6B+K = a:B+K_A
8A+K A_B_K = between the 1st and 2nd hit 4A+B evades all = 3B combos

8WR
66A = a:B+K
11_77A,A_slight charge = if the first A is blocked yoshi gets 6K2K
11_77A,{A} = first A hit or block yoshi get 6K,K(75_79dmg)
11_77B = 6K2K
44B = 3K_a:B+K
8WR 3B = 6K2K
33_99K = AA
8WR A+B = 3B
66B+KAB = 6K2K_between the 1st and 2nd hit 214A_after the 2nd hit 4A+B gives a free back throw.
thanks to johNNy BlaZe at CF.com for some info
____________________________________________________


Taki.jpg
Taki i B H C - Yoshi


A
AAB i10 b -17 h -1 = 6k2k_3B combos
AB i10 b -13 h -6 = AA
ABK i10 b -3 h +3 c +5~6 = 2g last hit and punish with 6K2k(fast)

AB~PO i10 B -3 h +5 = 2a:B beats every PO option except PO 8WR,PO 8K PO B+K. it will interrupt both PO Mist and PO Hover for NH. PO A_B_K_A+B for CH. even if 2a:B wiffs yoshi can still block most incoming attacks. 214A will beat PO A_K_A+B_8WR_Mist. AA will beat PO A_B_K_8K

AB 4A+B i10 b -4 = 2a:b interrupts between 2nd and 3rd hit for CH
AB 4A+B~A i10 B -9 H -1 = 2a:B_2A_2B_2K_FCB interrupts between 2nd and 3rd hit NH (situational). if taki does 4A+B~A as fast as possible it will pass right through yoshi as he does these moves. if taki delays a few frames she can hit yoshi out of 2a:B.
AB 4A+B~A~PO i10 B -12 H -4 = see AB~PO. Ba_3AB_6K2K interupts.

A6 i15(jf=i10) b -14 h x = 3K. AA would work but 3K protects you from...
A6~WR i15 (jf=i10) b ? h ? = 3B combos
A6~WRS i15 (jf=i10) b ? h ? = 3B combos
6A i19 b -15 h +3 c stun(shake) = 6K2K
6A~PO i19 b? h? = 6k2k
wsAA i17 B -11 h -3 = AA
WS AA~PO i17 B -7 H +2 = see AB~PO. 3AB_6k2k_DNK interrupts. all fails to WSAAA.
wsAAA i17 B -19 H x = 6k2k_3Bcombos
3A i23 b -14 h -3 = 2A
3AK i23 B -14 h -3 = 2A_8B_K
1A i24 B -26 h +2 c x = 66Bcombos(fast) deceptive block stun start 66 a frame or 2 after 1A is block
4A~PO i21 b ? h ? = 6K2K_FC3K. on hit see AB~PO.

B
BB i15 b -11 h -1 = AA
BBB i15 b -16 h -5 = 6k2k_3B combos. between the 2nd and 3rd B, 2a:b interrupts for CH.
BB~PO i15 b -8 h ? = see AB~PO. 3AB_6k2k_DNK interrupts
BA i15 b -13 h -5 = K. between the 1st and second hit 2G and 6K2K_rcc3Bcombos. 1K immediatly after blocking B for 1K combos.
BA~PO i15 b -4 h +5 = See AB~PO and BA
BAA i15 b -22 h +2 =33BB+K_RCC3B_FC3K between 1st and 2nd hit 2G 2A. between 2nd and 3rd hit. B+K FLE{B}_K
BA6K i15 B -19 H X = 6K2k
BA[K] i15 B +6 H X = 1K_214A under K
B[K] i15 B +7 h x = 1K_214A under K
BKA i15 b -9 h-1 = 1K_214A under K. if you block the K, 2G and 2A the 3rd hit.
BKA~PO i15 b -7 h? = see AB~PO. 3AB_6k2k_DNK interrupts
2BA~PO i8 b -7 H? = see AB~PO. 3AB_6k2k_DNK interrupts

1B i15 B -15 H -9 = 6k2k
1BA i15 B -13 H -7 = AA. 2G under the A and 6k2k_6A+BB
1BA~PO i15 B +1 H +8 = 2a:B interrupts PO A_B_K_A+B (fast need to know the recovery) sometimes NH sometimes CH on PO A, side hit on PO B so CH2a:B 66A+B acts as ground hit. 2a:b does NOT interrupt POhover or POmist but you recover fast enough to block. better off learning to duck the A in 1BA and 6k2k_DNK which still has to be done fast.

4B i26 B -18 H X = 3B combos
3bK i16 B -15 H -8 = 6k2k_3K
3bK~PO i16 B -5 H +3 = see AB~PO. 3K double hits PO A
BT BA~PO i15 b -7 h? = see AB~PO. 3AB_6k2k_DNK interrupts
BT 2B~PO i14 b -7 h? = see AB~PO. 3AB_6k2k_DNK interrupts

K
kk2k i13 B -15 h -3 = 2A
6K i16 B -16 H -6 = 6K2k(risky). 2A_2B_2a:b(safe)
6KA i16 B -10 H -2 = 2A_2B_2a:B under the A
6KA~PO i16 B -7 H +2 = see AB~PO. 3AB_6k2k_DNK interrupts
3KK i14 B -12 h -2 = AA (risky) because of ...
3KK~WR i14 b? h? = 3K_3B combos.
3KK~WRS i14 b? h? = 3K_3B combos
3KKK i14 b -17 h x = 6K2K_3B combos
2K i18 b? h? = 6K2k
2KK i18 b? h? = safe. block the 1st 4A+B the 2ND hit AA.
1K i15 B -15 h -3 C +3 = 2A
FC2K i15 b? h? = 2A
4KK i17 B -13 H -1 = FCaB
8K i22 b -20 h -7 = 6k2k_3B
8KK i22 b -20 h x = FC3K. taki is in FC
8KKK i22 b? h? = after blocking the 2nd K stay in FC then 6K2k under the 3rd K

8WR
66A i19 b -15 h x = 6K2K
33A~PO i17 b 0 h? = see 1BA~PO.

33B i18 b -16 h x = 6K2K_3K_6A. weird push back on block. if you run up to taki and backdash once only 6A hits. run up again, backdash once and kg or bg and 6K2k hits
22B i22 B -13 h x = A
66B i19 B -17 h x = 3B combos
44B i25 B -12 H X = A_a:B+K(fast)

66k i17 b -17 h -5 = 6K2k_3B combos
22K i13 b -17 h -9 = 6K2k_3B combos
22KA i13 B -18 h KD = 6K2k_3B combos. between 1st and 2nd hit 4A+B 66B combos
22K 2_8B+K i13 b? h? = 3B combos.
22K B+K i13 b? h? = 3B combos.

Multi-button Presses
4A+BB i30 b -8 hx = between 1st and 2nd hit 8B+K DGF K
2A+B i? B -30F+ H X = 66A+B(deep)

FC2A+K i? b? h? = FC3K
FC2A+KK i? b? h? = AA

Stances
B+K B i? b -24~25 h x = 6K2K_3Bcombos
B+K BB i? B -30F+ H X = 66A+B_33A+B_66Bcombos
B+K BBB i? b ? h? = 8WR right 6K2K or 2G and FC3K or BTK it's very easy to become off axis after this move making linear attacks difficult to land.
B+K BK i? b? h? = 66B combos
B+K B+K B i? B -15 h x = 6A
B+K B+K A i? B -20 H -5 = 6K2K

A+KA i? b? h? = 6K2k_3Bcombos

PO 8K i12 b -23 h-16 = 66Bcombos(fast)_4KB. on hit 6A.
PO B+K = 66A+B_33A+B_66Bcombos
PO Hover A i? B -8-9 hx = 4B+K_2xbG_backdash will get you out of range of this move

PO Hover A_B = if you can see taki go into hover 2B_4B will hit her out of the air you can follow up with 44Bb 6K
or if you can see the difference between POH A and B, you can 4B+K out of POH A range and REF A or REF A+B POH B


Strings Leading to PO
AB~PO
AB4A+B~A~PO
WSAA~PO
6A~PO
4A~PO
BB~PO(input is BBB214)
BA~PO
BKA~PO
3bK~PO
2BA~PO
1BA~PO
BT BA~PO
BT 2B~PO
6KA~PO
33A~PO
________________________________________________________
 
Talim.jpg
Talim


Tira.jpg
Tira


Voldo.jpg
Voldo


A
3A b-16 = 6A_BB(deep to mid) 2B(mid to shallow)
1A b-16* = 2A_FC2B

B
6B b-16 = 6K2K(risky)
3B b-18 = 6k2k_3Bcombos(risky0
3BB b-14 = back to wall 3K_AA. the 2nd B can be GIed
1B~FC b-18 = BB_33BB+K because of the way 1B recovers 3B is blockable.
4B b-12 = AA
4BA~BS = between 1st and 2nd hit 214A_2G 6K2K
WSB b-16 = BB
WS{B}~MCFT = 3B beats everything except MCFT 2. 3K beats everything except MCFT 8, MCFT B+K, MCFT A. If 3K is evaded by MCFT 8 yoshi is still safe. in fact if voldo does MCFT 8~DRFT K to evade 3K if yoshi hit G it will wiff and yoshi gets a free 3B.

K
3K b-11 = AA(deep)
2K~FC b-14* = FC2A
1K b-9~10 = 2a:B
4K b-14 = back to wall 3K_AA
4{K}~DRHT = 9B+KK beats everything except DRHT 8~MCHT 8~. 3B beats everything except DRHT 2~MCHT. DRHT K is safe from these 2 options but 6{6}A+B will hit when timed correctly.(not hard just need to know the spacing)
8K~FDFT = 3B on the ground
WSK b-11 = back to wall AA

Multi-button Presses
6A+B b-11 = AA back to wall
2A+B b-16 = 6K2K_6A(risky) because of 2A+B236~CR
4A+B b-18 = 6k2k_3Bcombos
FC3A+B_{A+B} = this can be {2}G'ed at any range. yoshi can RCC3Bcombos even if voldo lands behind yoshi.

8WR
66A~FDHT = 3Bcombos(fast)
22A b-19 = 6K2k_3Bcombos
11A b-13 = a:B+K_AA

66B b-11 = AA
11B_BB_BBB b-18* = 6k2k
11BK_BBK_BBBK~FDHT = if yoshi blocks the K= 3Bcombos
44B b-14 = AA
44{B}~MCHT = between the 1st and 2nd hit= AA

11K b-16* = FC2B(deep). if FC3K hits 6A+BBBB is guaranteed.
44{K}~MCFT = 3B beats everything except MCFT A+B and MCFT K. 66A+B hits them

66A+B b-20 = 3Bcombos
66A+BK b-2 = between 1st and 2nd hit = 1Kcombos

Blind Stance

BS A
6A b-13 = AA(risky)
6AB b-16 = 6K2K(risky). between 1st and 2nd hit A+K_4A+B 3Bcombos
6ABB b-15 = 6K2K. between 1st and 2nd hit A+K_4A+B 3B_66Bcombos. between 2nd and 3rd hit = 4A+B 3B

BS B
6{B}~MCHT* = FC3K
3B b-11 = A
2B b-22~23* = 6K2k_FC3K_4KB
2BK~FDFT = between 1st and 2nd hit = 6KK
2B{K}~FDFT = between 1st and 2nd hit = 6KK
1B b-16 = 2B
4B b-11 = AA
4BA b? = between the 1st and 2nd hit 2G WS K_WS B_FCaB
4BAA b-16 = back to wall 6k2k. between the 1st and 2nd hit 2G WS K_FCaB_2A
WSB b-11 = AA

BS K
2K b-14 = 2A
4K b-16 = 6K2K
4KA~FDHT = between 1st and 2nd hit = 8A+K_1K

BS Multi-button Presses
2A+B 2 = 8B+K{DGF} mix_BB
2A+B G~MCHT = BB
4A+B b-20 = 6k2k_3Bcombos

B+K b-14 = AA_3K

BS 8WR
66A b-14 = AA_3K
22A b-11 = AA

33B b-16 = 6K2K
33BB b-11 = AA. between the 1st and 2nd hit = 214Acombos
44B b-11 = AA
44{B}~MCFT = 3K_3B beats all

66K b-16 = 6k2k
22K* b-21 = 6K2K_33BB+K
22KK b-? = between 1st and 2nd hit 214A. sometimes 2nd K wiffs = 66A+B(fast)_RCC3B
11K* b-16 = 6K2K
44K~FDFT = 3B OTG

Mantis Crawl
MCHT A b-16 = back to wall 6K2K
MCHT B B? = 9A+Bcombo(fast)_9B_66A+B(fast)

MCFT B b-24 = 66{B}combos
MCFT K B? = 66{B}combos(fast)

Crawl
CR B b-21? = RCC3B(fast)_FC3K_4KB_33B{B+K}
CR A b-16 = 6K2K
CRAA b-20 = 6K2K_3Bcombos
_________________________________________________


Xianghua.jpg
Xianghua
 
Yoda.jpg
Yoda


Yoshimitsu.jpg
Yoshimitsu


Yun-seong.jpg
Yun-seong


Zasalamel.jpg
Zasalamel


A
AA H: +0 B: -11 = AA
6A H: -4~-2 C: Stun B: -13 = AA_3K
6AB H: Stun~BT B: +4 = between 1st and 2nd hit = 214A_2G 6K2K
3A H: -3~-2 C: Stun B: -20 = 3B combos. 2nd hit of 6K2K wiffs if done too fast.
3AB H: +4 C: Stun B: -15 = 6K2K
1A H: -8~-7 B: -18~-17* = 6K2K
1AB H: KND B: -14* = 6A. 6K is blocked.
WS A H: +2~+4 B: -15~-13 = 6A (deep)
WS A4 H: +6~+8 B: -13~-11 = 3K. first A of AA passes through 2nd A blocked.
9A~FC H: -5~-4 B: -17~-16* = FC2B_6A+BB (deep)


B
BB H: -6 B: -15 = 6K2K. if Zas BB pushes out its BB
BB4 H: +4 B: -13 = 3K_AA. if Zas BB pulls in its BB4
bK H: -2 B: -13 = 3K_AA
b:K H: +1 B: -13 = 3K_2A
6B H: -2 B: -12 = AA(risky)
6BA H: +11~BT B: -8 = between 1st and 2nd hit = 214A_2G RCC 3B_6K2K
3B H: KND B: -15~-14 = 6A. if 3B pushes out it's 3B
3B4 H: KND B: -17~-16 = 6K2K_3Bcombos. if 3B doesn't push it's 3B4
1B H: -5 B: -13 = AA(risky)
1BB H: -11 B: -16 = 6K2K. if 1st hit wiffs 6A. between 1st and 2nd hit = 4A+B 6K2K.
1BBA H: Stun B: -10 = between 2nd and 3rd hit = 1K_214A_2G RCC 6K2K_3B_66{B}(fast)
4B H: -2* C: KND B: -16 = 6K2K
FC 2B~FC H: -2 B: -12* = FCaB
FC 2B4~FC H: +3 B: -12* = FCaB
FC 3B H: KND B: -17 = 6K2K_3B
WS B H: KND B: -13~-12 = 3K
WS B6 H: KND B: -13~-12 = 3K


K
K H: -5 B: -11 = AA(risky)
KK H: -8* B: -16* = 6K2K
2K~FC H: -4 C: +2 B: -14* = 2A(deep)
1K H: +0 B: -14* = 2A
BT 2K~FC H: KND B: -20* = FC3K


Multi-button Presses
6A+B H: -8 C: Stun B: -16 = AA
6A+BB H: KND B: -16* = 6K2K. between the 2nd and 3rd hit = 2a:B_AA_214A_4A+B 3B_step left 66{B}
6A+B[ B ] H: KND B: +4 = between the 2nd and 3rd hit = 2a:B_AA_214A_4A+B 3B_step left 66{B}
B+K H: -4 C: +0 B: -11 = A
6B+K H: +4 B: +4 = if the 1st hit pushes out 66{B}combos
2B+K H: -13 B: -20* = 6K2K_FC3K
2[B+K] H: Stun B: -14* = back to wall 2A
4B+K H: KND B: -16 = back to wall 3B(deep)_6A
BT {B+K} H: KND B: +4 = step right = 3B_66{B} combos
A+K H: +21~+23 (Stun) B: +6~+8 = high = 214A_1K_2G


8WR
66A H: +7~+8 B: -16~-15 = 6K2K_6A
22A H: +0~+1~BT B: -13~-12 = A(deep)
66B H: -7~-6* B: -21~-20* = 6k2k(deep)_6A(risky)
66BB H: +3 C: Stun B: -10* = 2nd B can be GIed (fast)
33B4 H: KND B: -13~-12 = AA if 33B pulls you foward it's 33B4
22B~FC H: -7~-6 B: -17~-16* = WS A_WS B
44B H: KND B: -17~-16 = 6K2K(deep&mid)
44B4 H: KND B: -21~-20 = 3B_6K2K. if you don't get pushed back its 44B4
66K H: KND B: -13 = AA
22KK~FC H: Stun B: -9 = between 1st adn 2nd hit = 214A(fast)_2G RCC BB
11K~FC H: -4~-3 B: -17~-16* = WS A_6B
66A+B H: KND B: -20* = FC3K_33BB+K(fast). 2nd hit of 6K2K wiffs
66B+K H: KND B: -11~-10 = AA(deep)
44B+K H: Stun B: UB = step left = 66{B}
_____________________________________________________
 
Damn nice work man... Now if only i can memorize his punishment options for all the characters I will be in BEAST MODE with Yoshi :) 6K2K punishes the shit out of everything lol
 
6K2K punishes alot but if you use it on a move that doesnt punish then you get punished lol.

Isn't that the whole reason for this list? Plus there's always the mixup between 6K, 6K2K, and 6KK, you won't get punished as much as you think.
 
Isn't that the whole reason for this list? Plus there's always the mixup between 6K, 6K2K, and 6KK, you won't get punished as much as you think.


Agreed... even if you do get punished its worth throwing out... It punishes everyones stuff... and rings them out and provides nice knockdown with great oki... no reason not to throw this move out
 
Damn nice work man... Now if only i can memorize his punishment options for all the characters I will be in BEAST MODE with Yoshi :) 6K2K punishes the shit out of everything lol

Agreed! even after doing all the testing i forget some of the moves that can be punished. i don't expect anyone to study this list and then be able to punish everything. it's more of a reference guide to find out where you can improve. Free damage is a good place to start!

i basically started this list so i could learn the rest of the cast because i have little local comp. so when there's a character i want to learn more about, i see how i can punish them.
 
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