I think people are forgetting EWGF cuz that bitch DJ is banned. I would have to say meterless Viola 6B+K is the best as it just makes for safe mix ups that lead to insane damage.. But JFT is pretty stupid good and so is aPat's 33B. DNSB:4 is very good and people should remember that. Idk why...
Haha another update to what I'm discovering! If you start the unblockable and they tech you have time to cancel it and block they're punishment! Wth is this real? Someone else test this out and see if I've been testing this all correctly.
Edit: More testing has found this does not work off of...
But the thing is that 4A+b tech traps left, front, back, and right ukemi. In other words if they start teching then stepping/interrupting the unblockable you can relaunch them.
Edit: Still they can time a roll to Natsu's left to avoid the unblockable, but I would consider the unblockable...
Looking through the thread I saw this post and the only answer to his question I read regarded that it was guaranteed after 2A+B.
After playing in the lab I found a VERY dirty mix up. After a juggled A+B you can either do 4A+B to tech trap all or use 21436B to hit grounded. The only way they can...
Yo quick question.
In the matchup against Nightmare what should Natsu do against his backstep? I have friend who loves to do 1k from tip range and then backstep me with Nightmare. The only move I can catch that backstep with is 66K and it sucks when he decides not to do the backstep.